FragmentTransaction的detach和remov

2020-07-03  本文已影响0人  浪够_

关于detach和remove的不同的文章博客,在网上随便一搜,一箩筐,大都是这么说的

这些区别可以当做结论,但不是我想要的,我只想知道,为什么会有区别!

我们知道Fragment的生命周期和状态变化依靠FragmentManager和FragmentTransaction共同管理着。
Fragment的add,detach,hide,show等操作都需要通过Fragment的事务处理对象FragmentTransaction进行操作,之后通过FragmentTransaction的commit() 或commitAllowingStateLoss()提交此次事务,而这两种提交事务的方式都是异步的,FragmentTransaction是一个抽象类,BackStackRecord是它的唯一实现类,当我们调用commit方法时,只是FragmentTransaction把自己当做一个任务添加到了它所持有的FragmentManager的一个叫mPendingActions的List集合,然后通过Handler发送了一个消息(Runnable),等到下一次主线程准备好以后,才执行我们所提交的事务,这一块就不细讲了,不是我们这次讨论的重点

 @Override
    public int commitAllowingStateLoss() {
        return commitInternal(true);
    }

@Override
    public void commitNow() {
        disallowAddToBackStack();
        mManager.execSingleAction(this, false);
    }

 int commitInternal(boolean allowStateLoss) {
        //...省略其他代码
        mManager.enqueueAction(this, allowStateLoss);
        return mIndex;
    }

一下是FragmentManager中的代码:

public void enqueueAction(OpGenerator action, boolean allowStateLoss) {
        if (!allowStateLoss) {
            checkStateLoss();
        }
       //...省略其他代码
       if (mPendingActions == null) {
                mPendingActions = new ArrayList<>();
       }
       mPendingActions.add(action);
       scheduleCommit();
        }
    }

 void scheduleCommit() {
        synchronized (this) {
            boolean postponeReady =
                    mPostponedTransactions != null && !mPostponedTransactions.isEmpty();
            boolean pendingReady = mPendingActions != null && mPendingActions.size() == 1;
            if (postponeReady || pendingReady) {
                mHost.getHandler().removeCallbacks(mExecCommit);
                mHost.getHandler().post(mExecCommit);
            }
        }
    }

既然FragmentTransaction把自己当做一个action提交出去,我们主要关注当action被执行的时候,做了什么就行了,当线程执行到我们提交的事务时,会回调BackStackRecord类的executeOps()方法:

void executeOps() {
        final int numOps = mOps.size();
        for (int opNum = 0; opNum < numOps; opNum++) {
            final Op op = mOps.get(opNum);
            final Fragment f = op.fragment;
            if (f != null) {
                f.setNextTransition(mTransition, mTransitionStyle);
            }
            switch (op.cmd) {
                case OP_ADD:
                    f.setNextAnim(op.enterAnim);
                    mManager.addFragment(f, false);
                    break;
                case OP_REMOVE:
                    f.setNextAnim(op.exitAnim);
                    mManager.removeFragment(f);
                    break;
                case OP_HIDE:
                    f.setNextAnim(op.exitAnim);
                    mManager.hideFragment(f);
                    break;
                case OP_SHOW:
                    f.setNextAnim(op.enterAnim);
                    mManager.showFragment(f);
                    break;
                case OP_DETACH:
                    f.setNextAnim(op.exitAnim);
                    mManager.detachFragment(f);
                    break;
                case OP_ATTACH:
                    f.setNextAnim(op.enterAnim);
                    mManager.attachFragment(f);
                    break;
                case OP_SET_PRIMARY_NAV:
                    mManager.setPrimaryNavigationFragment(f);
                    break;
                case OP_UNSET_PRIMARY_NAV:
                    mManager.setPrimaryNavigationFragment(null);
                    break;
                default:
                    throw new IllegalArgumentException("Unknown cmd: " + op.cmd);
            }
            if (!mReorderingAllowed && op.cmd != OP_ADD && f != null) {
                mManager.moveFragmentToExpectedState(f);//更新该fragment状态,调用相应生命周期函数
            }
        }
        if (!mReorderingAllowed) {
            // Added fragments are added at the end to comply with prior behavior.
            mManager.moveToState(mManager.mCurState, true);
        }
    }

我们着重看FragmentManager中detachFragment和removeFragment

public void detachFragment(Fragment fragment) {
        if (DEBUG) Log.v(TAG, "detach: " + fragment);
        if (!fragment.mDetached) {
            fragment.mDetached = true;
            if (fragment.mAdded) {
                // We are not already in back stack, so need to remove the fragment.
                if (DEBUG) Log.v(TAG, "remove from detach: " + fragment);
                synchronized (mAdded) {
                    mAdded.remove(fragment);
                }
                if (fragment.mHasMenu && fragment.mMenuVisible) {
                    mNeedMenuInvalidate = true;
                }
                fragment.mAdded = false;
            }
        }
    }

public void removeFragment(Fragment fragment) {
        if (DEBUG) Log.v(TAG, "remove: " + fragment + " nesting=" + fragment.mBackStackNesting);
        final boolean inactive = !fragment.isInBackStack();
        if (!fragment.mDetached || inactive) {
            synchronized (mAdded) {
                mAdded.remove(fragment);
            }
            if (fragment.mHasMenu && fragment.mMenuVisible) {
                mNeedMenuInvalidate = true;
            }
            fragment.mAdded = false;
            fragment.mRemoving = true;  //mRemoving被标志位true
        }
    }

看过两个方法,发现两着做的事情几乎一样,都是从mAdded列表中清除该fragment,并把mAdded标为false,不同的是removeFragment会把mRemoving标为true;executeOps()方法最后会通过mManager.moveFragmentToExpectedState(f)把fragment更新为最新状态,期间会调用相应的生命周期函数。

 void moveFragmentToExpectedState(Fragment f) {
        if (f == null) {
            return;
        }
        int nextState = mCurState;
        if (f.mRemoving) { 
            if (f.isInBackStack()) {
                nextState = Math.min(nextState, Fragment.CREATED);
            } else {
                //如果当前fragment被remove了,那么它的下一个状态为为最低状态,即Fragment.INITIALIZING
                nextState = Math.min(nextState, Fragment.INITIALIZING);
            }
        }
        moveToState(f, nextState, f.getNextTransition(), f.getNextTransitionStyle(), false);
}

moveToState方法比较多,也是FragmentManager最重要的方法,Fragment状态的改变以及生命周期的回调,都是在这个方法中进行

 void moveToState(Fragment f, int newState, int transit, int transitionStyle,
            boolean keepActive) {
        // Fragments that are not currently added will sit in the onCreate() state.
        if ((!f.mAdded || f.mDetached) && newState > Fragment.CREATED) {
            newState = Fragment.CREATED;
        }
        if (f.mRemoving && newState > f.mState) {
            if (f.mState == Fragment.INITIALIZING && f.isInBackStack()) {
                // Allow the fragment to be created so that it can be saved later.
                newState = Fragment.CREATED;
            } else {
                // While removing a fragment, we can't change it to a higher state.
                newState = f.mState;
            }
        }
        // Defer start if requested; don't allow it to move to STARTED or higher
        // if it's not already started.
        if (f.mDeferStart && f.mState < Fragment.STARTED && newState > Fragment.ACTIVITY_CREATED) {
            newState = Fragment.ACTIVITY_CREATED;
        }
        if (f.mState <= newState) {
            //当前状态值小于等于最新状态,fragment走向活跃
            // For fragments that are created from a layout, when restoring from
            // state we don't want to allow them to be created until they are
            // being reloaded from the layout.
            if (f.mFromLayout && !f.mInLayout) {
                return;
            }
            if (f.getAnimatingAway() != null || f.getAnimator() != null) {
                // The fragment is currently being animated...  but!  Now we
                // want to move our state back up.  Give up on waiting for the
                // animation, move to whatever the final state should be once
                // the animation is done, and then we can proceed from there.
                f.setAnimatingAway(null);
                f.setAnimator(null);
                moveToState(f, f.getStateAfterAnimating(), 0, 0, true);
            }
            switch (f.mState) {
                case Fragment.INITIALIZING:
                    if (newState > Fragment.INITIALIZING) {
                        if (DEBUG) Log.v(TAG, "moveto CREATED: " + f);
                        if (f.mSavedFragmentState != null) {
                            f.mSavedFragmentState.setClassLoader(mHost.getContext()
                                    .getClassLoader());
                            f.mSavedViewState = f.mSavedFragmentState.getSparseParcelableArray(
                                    FragmentManagerImpl.VIEW_STATE_TAG);
                            f.mTarget = getFragment(f.mSavedFragmentState,
                                    FragmentManagerImpl.TARGET_STATE_TAG);
                            if (f.mTarget != null) {
                                f.mTargetRequestCode = f.mSavedFragmentState.getInt(
                                        FragmentManagerImpl.TARGET_REQUEST_CODE_STATE_TAG, 0);
                            }
                            if (f.mSavedUserVisibleHint != null) {
                                f.mUserVisibleHint = f.mSavedUserVisibleHint;
                                f.mSavedUserVisibleHint = null;
                            } else {
                                f.mUserVisibleHint = f.mSavedFragmentState.getBoolean(
                                        FragmentManagerImpl.USER_VISIBLE_HINT_TAG, true);
                            }
                            if (!f.mUserVisibleHint) {
                                f.mDeferStart = true;
                                if (newState > Fragment.ACTIVITY_CREATED) {
                                    newState = Fragment.ACTIVITY_CREATED;
                                }
                            }
                        }

                        f.mHost = mHost;
                        f.mParentFragment = mParent;
                        f.mFragmentManager = mParent != null
                                ? mParent.mChildFragmentManager : mHost.getFragmentManagerImpl();

                        // If we have a target fragment, push it along to at least CREATED
                        // so that this one can rely on it as an initialized dependency.
                        if (f.mTarget != null) {
                            if (mActive.get(f.mTarget.mIndex) != f.mTarget) {
                                throw new IllegalStateException("Fragment " + f
                                        + " declared target fragment " + f.mTarget
                                        + " that does not belong to this FragmentManager!");
                            }
                            if (f.mTarget.mState < Fragment.CREATED) {
                                moveToState(f.mTarget, Fragment.CREATED, 0, 0, true);
                            }
                        }

                        dispatchOnFragmentPreAttached(f, mHost.getContext(), false);
                        f.mCalled = false;
                        f.onAttach(mHost.getContext());
                        if (!f.mCalled) {
                            throw new SuperNotCalledException("Fragment " + f
                                    + " did not call through to super.onAttach()");
                        }
                        if (f.mParentFragment == null) {
                            mHost.onAttachFragment(f);
                        } else {
                            f.mParentFragment.onAttachFragment(f);
                        }
                        dispatchOnFragmentAttached(f, mHost.getContext(), false);

                        if (!f.mIsCreated) {
                            dispatchOnFragmentPreCreated(f, f.mSavedFragmentState, false);
                            f.performCreate(f.mSavedFragmentState);
                            dispatchOnFragmentCreated(f, f.mSavedFragmentState, false);
                        } else {
                            f.restoreChildFragmentState(f.mSavedFragmentState);
                            f.mState = Fragment.CREATED;
                        }
                        f.mRetaining = false;
                    }
                    // fall through
                case Fragment.CREATED:
                    // This is outside the if statement below on purpose; we want this to run
                    // even if we do a moveToState from CREATED => *, CREATED => CREATED, and
                    // * => CREATED as part of the case fallthrough above.
                    ensureInflatedFragmentView(f);

                    if (newState > Fragment.CREATED) {
                        if (DEBUG) Log.v(TAG, "moveto ACTIVITY_CREATED: " + f);
                        if (!f.mFromLayout) {
                            ViewGroup container = null;
                            if (f.mContainerId != 0) {
                                if (f.mContainerId == View.NO_ID) {
                                    throwException(new IllegalArgumentException(
                                            "Cannot create fragment "
                                                    + f
                                                    + " for a container view with no id"));
                                }
                                container = (ViewGroup) mContainer.onFindViewById(f.mContainerId);
                                if (container == null && !f.mRestored) {
                                    String resName;
                                    try {
                                        resName = f.getResources().getResourceName(f.mContainerId);
                                    } catch (NotFoundException e) {
                                        resName = "unknown";
                                    }
                                    throwException(new IllegalArgumentException(
                                            "No view found for id 0x"
                                            + Integer.toHexString(f.mContainerId) + " ("
                                            + resName
                                            + ") for fragment " + f));
                                }
                            }
                            f.mContainer = container;
                            f.performCreateView(f.performGetLayoutInflater(
                                    f.mSavedFragmentState), container, f.mSavedFragmentState);
                            if (f.mView != null) {
                                f.mInnerView = f.mView;
                                f.mView.setSaveFromParentEnabled(false);
                                if (container != null) {
                                    container.addView(f.mView);
                                }
                                if (f.mHidden) {
                                    f.mView.setVisibility(View.GONE);
                                }
                                f.onViewCreated(f.mView, f.mSavedFragmentState);
                                dispatchOnFragmentViewCreated(f, f.mView, f.mSavedFragmentState,
                                        false);
                                // Only animate the view if it is visible. This is done after
                                // dispatchOnFragmentViewCreated in case visibility is changed
                                f.mIsNewlyAdded = (f.mView.getVisibility() == View.VISIBLE)
                                        && f.mContainer != null;
                            } else {
                                f.mInnerView = null;
                            }
                        }

                        f.performActivityCreated(f.mSavedFragmentState);
                        dispatchOnFragmentActivityCreated(f, f.mSavedFragmentState, false);
                        if (f.mView != null) {
                            f.restoreViewState(f.mSavedFragmentState);
                        }
                        f.mSavedFragmentState = null;
                    }
                    // fall through
                case Fragment.ACTIVITY_CREATED:
                    if (newState > Fragment.ACTIVITY_CREATED) {
                        if (DEBUG) Log.v(TAG, "moveto STARTED: " + f);
                        f.performStart();
                        dispatchOnFragmentStarted(f, false);
                    }
                    // fall through
                case Fragment.STARTED:
                    if (newState > Fragment.STARTED) {
                        if (DEBUG) Log.v(TAG, "moveto RESUMED: " + f);
                        f.performResume();
                        dispatchOnFragmentResumed(f, false);
                        f.mSavedFragmentState = null;
                        f.mSavedViewState = null;
                    }
            }
        } else if (f.mState > newState) {
            //当前状态值大于最新状态,fragment走向消亡
            switch (f.mState) {
                case Fragment.RESUMED:
                    if (newState < Fragment.RESUMED) {
                        if (DEBUG) Log.v(TAG, "movefrom RESUMED: " + f);
                        f.performPause();
                        dispatchOnFragmentPaused(f, false);
                    }
                    // fall through
                case Fragment.STARTED:
                    if (newState < Fragment.STARTED) {
                        if (DEBUG) Log.v(TAG, "movefrom STARTED: " + f);
                        f.performStop();
                        dispatchOnFragmentStopped(f, false);
                    }
                    // fall through
                case Fragment.ACTIVITY_CREATED:
                    if (newState < Fragment.ACTIVITY_CREATED) {
                        if (DEBUG) Log.v(TAG, "movefrom ACTIVITY_CREATED: " + f);
                        if (f.mView != null) {
                            // Need to save the current view state if not
                            // done already.
                            if (mHost.onShouldSaveFragmentState(f) && f.mSavedViewState == null) {
                                saveFragmentViewState(f);
                            }
                        }
                        f.performDestroyView();
                        dispatchOnFragmentViewDestroyed(f, false);
                        if (f.mView != null && f.mContainer != null) {
                            // Stop any current animations:
                            f.mContainer.endViewTransition(f.mView);
                            f.mView.clearAnimation();
                            AnimationOrAnimator anim = null;
                            if (mCurState > Fragment.INITIALIZING && !mDestroyed
                                    && f.mView.getVisibility() == View.VISIBLE
                                    && f.mPostponedAlpha >= 0) {
                                anim = loadAnimation(f, transit, false,
                                        transitionStyle);
                            }
                            f.mPostponedAlpha = 0;
                            if (anim != null) {
                                animateRemoveFragment(f, anim, newState);
                            }
                            f.mContainer.removeView(f.mView);
                        }
                        f.mContainer = null;
                        f.mView = null;
                        // Set here to ensure that Observers are called after
                        // the Fragment's view is set to null
                        f.mViewLifecycleOwner = null;
                        f.mViewLifecycleOwnerLiveData.setValue(null);
                        f.mInnerView = null;
                        f.mInLayout = false;
                    }
                    // fall through
                case Fragment.CREATED:
                    if (newState < Fragment.CREATED) {
                        if (mDestroyed) {
                            // The fragment's containing activity is
                            // being destroyed, but this fragment is
                            // currently animating away.  Stop the
                            // animation right now -- it is not needed,
                            // and we can't wait any more on destroying
                            // the fragment.
                            if (f.getAnimatingAway() != null) {
                                View v = f.getAnimatingAway();
                                f.setAnimatingAway(null);
                                v.clearAnimation();
                            } else if (f.getAnimator() != null) {
                                Animator animator = f.getAnimator();
                                f.setAnimator(null);
                                animator.cancel();
                            }
                        }
                        if (f.getAnimatingAway() != null || f.getAnimator() != null) {
                            // We are waiting for the fragment's view to finish
                            // animating away.  Just make a note of the state
                            // the fragment now should move to once the animation
                            // is done.
                            f.setStateAfterAnimating(newState);
                            newState = Fragment.CREATED;
                        } else {
                            if (DEBUG) Log.v(TAG, "movefrom CREATED: " + f);
                            if (!f.mRetaining) {
                                f.performDestroy();
                                dispatchOnFragmentDestroyed(f, false);
                            } else {
                                f.mState = Fragment.INITIALIZING;
                            }

                            f.performDetach();
                            dispatchOnFragmentDetached(f, false);
                            if (!keepActive) {
                                if (!f.mRetaining) {
                                    makeInactive(f);
                                } else {
                                    f.mHost = null;
                                    f.mParentFragment = null;
                                    f.mFragmentManager = null;
                                }
                            }
                        }
                    }
            }
        }

        if (f.mState != newState) {
            Log.w(TAG, "moveToState: Fragment state for " + f + " not updated inline; "
                    + "expected state " + newState + " found " + f.mState);
            f.mState = newState;
        }
    }

moveToState方法中根据fragment的状态值大小分为两条线,如果新状态比fragment的当前状态值大,那么当前fragment就属于走向活跃的路线,反之,走向消亡的路线,有一点需要注意,switch中的每一个case都是没有break的,也就是说,进入到了某一条线路后,会把剩下的生命周期走完。

我们关注的detach和remove自然是消亡路线。贴一下关键代码

  case Fragment.CREATED:
                    if (newState < Fragment.CREATED) {
                        if (f.getAnimatingAway() != null || f.getAnimator() != null) {
                            // We are waiting for the fragment's view to finish
                            // animating away.  Just make a note of the state
                            // the fragment now should move to once the animation
                            // is done.
                            f.setStateAfterAnimating(newState);
                            newState = Fragment.CREATED;
                        } else {
                            if (DEBUG) Log.v(TAG, "movefrom CREATED: " + f);
                            if (!f.mRetaining) {
                                f.performDestroy();
                                dispatchOnFragmentDestroyed(f, false);
                            } else {
                                f.mState = Fragment.INITIALIZING;
                            }

                            f.performDetach();
                            dispatchOnFragmentDetached(f, false);
                            if (!keepActive) {
                                if (!f.mRetaining) {
                                    makeInactive(f);
                                } else {
                                    f.mHost = null;
                                    f.mParentFragment = null;
                                    f.mFragmentManager = null;
                                }
                            }
                        }
                    }

当fragment进入case Fragment.CREATED:代码块后,会判断它的最新状态是否低于Fragment.CREATED,而被remove后的fragment的最新状态是INITIALIZING,是比CREATED还要低的。将会走 f.performDestroy(),f.performDetach()以及 makeInactive(f)等关键函数,f.performDestroy(),f.performDetach()分别会调用fragment的onDestroy和onDetach函数,我们看看makeInactive(f)函数:

void makeInactive(Fragment f) {
        if (f.mIndex < 0) {
            return;
        }

        if (DEBUG) Log.v(TAG, "Freeing fragment index " + f);
        // Don't remove yet. That happens in burpActive(). This prevents
        // concurrent modification while iterating over mActive
        mActive.put(f.mIndex, null);

        f.initState();
    }

简单明了,把当前fragment在mActive集合中置为null,FragmentManager也就不再持有该fragment了。

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