学习水波进度条--自定义view(二)

2017-05-21  本文已影响26人  姬94

帖子太长,我换一个新帖子,以为,两个代码并没有什么重叠的东西,可以分来来讲,
先看之前的intent吧,仅仅是一个,常驻内存用的server,他的,没有了。重点看看FloatWindowManager这个。


FloatViewService.java

FloatWindowManager

//主类名字 是不是感觉,,有点,window的意思呀。
public class FloatWindowManager implements View.OnTouchListener{
//构造方法。
    private FloatWindowManager(Context context) {
        this.mContext = context;
//看到,window中了吗?这是要干什么?哈哈,就是添加到主窗口中了。
        mWindowManager = (WindowManager) context.getSystemService(Context.WINDOW_SERVICE);
        mFloatCircleView = new FloatCircleView(context);
        mFloatCircleView.setOnTouchListener(this);
        mFloatCircleView.setOnClickListener(new View.OnClickListener() {
            //FloatCircleView点击事件
            @Override
            public void onClick(View view) {
                Log.d("tag","onclick");
//                Toast.makeText(mContext,"FloatCircleView onclicked",Toast.LENGTH_SHORT).show();
//下面会讲 这三个很重要的方法。
                hideFloatCircleView();
                showFloatMenuView();
                mFloatMenuView.startAnimation();
            }
        });

        mFloatMenuView = new FloatMenuView(context);

        //初始化最小手动响应距离
        mTouchSlop = ViewConfiguration.get(mContext).getScaledTouchSlop();
    }

 /**
     * 显示浮窗体
     */
    public void showFloatCircleView() {
        if(mFloatCircleViewLayoutParams == null) {
            mFloatCircleViewLayoutParams = new WindowManager.LayoutParams();
            //设置宽和高为FloatCircleView的宽和高
            mFloatCircleViewLayoutParams.width = mFloatCircleView.getWidth();
            mFloatCircleViewLayoutParams.height = mFloatCircleView.getHeight();
            //设置对齐方式
            mFloatCircleViewLayoutParams.gravity = Gravity.LEFT|Gravity.TOP;
            //设置x,y点坐标
            mFloatCircleViewLayoutParams.x = 0;
            mFloatCircleViewLayoutParams.y = 0;
            //设置不可抢占焦点
            mFloatCircleViewLayoutParams.flags = WindowManager.LayoutParams.FLAG_NOT_FOCUSABLE| WindowManager.LayoutParams.FLAG_NOT_TOUCH_MODAL;
            //设置类型为phone
            mFloatCircleViewLayoutParams.type = WindowManager.LayoutParams.TYPE_PHONE;
            //设置背景颜色类型
            mFloatCircleViewLayoutParams.format = PixelFormat.RGBA_8888;
        }
// 添加到,window中。
        mWindowManager.addView(mFloatCircleView, mFloatCircleViewLayoutParams);
    }

 /**
     * 显示浮窗体
     */
    public void showFloatMenuView() {
        if(mFloatMenuViewLayoutParams == null) {
            mFloatMenuViewLayoutParams = new WindowManager.LayoutParams();
            //设置宽和高为FloatCircleView的宽和高
            mFloatMenuViewLayoutParams.width = DesityUtils.getScreenWidth(mContext);
            mFloatMenuViewLayoutParams.height = DesityUtils.getScreenHeight(mContext)-DesityUtils.getStatubarHeight(mContext);
            //设置对齐方式
            mFloatMenuViewLayoutParams.gravity = Gravity.LEFT|Gravity.BOTTOM;
            //设置x,y点坐标
            mFloatMenuViewLayoutParams.x = 0;
            mFloatMenuViewLayoutParams.y = 0;
            //设置不可抢占焦点
            mFloatMenuViewLayoutParams.flags = WindowManager.LayoutParams.FLAG_NOT_FOCUSABLE| WindowManager.LayoutParams.FLAG_NOT_TOUCH_MODAL;
            //设置类型为phone
            mFloatMenuViewLayoutParams.type = WindowManager.LayoutParams.TYPE_PHONE;
            //设置背景颜色类型
            mFloatMenuViewLayoutParams.format = PixelFormat.RGBA_8888;
        }
        mWindowManager.addView(mFloatMenuView, mFloatMenuViewLayoutParams);
    }

 /**
     * 处理手势触摸事件 其实手势识别代码,还是比较简单的,很好看
     * @param view
     * @param event
     * @return
     */
    @Override
    public boolean onTouch(View view, MotionEvent event) {
        float x = event.getRawX();
        float y = event.getRawY();
        switch (event.getAction()) {
            case MotionEvent.ACTION_DOWN:
                //记录第一次触摸点的坐标
                mLastX = x;
                mLastY = y;

                mFirstX = x;
                mFirstY = y;
                break;
            case MotionEvent.ACTION_MOVE:
                float deltaX = x - mLastX;
                float deltay = y - mLastY;
                //当手指移动时,更新其layoutParams,更新位置
                mFloatCircleViewLayoutParams.x += deltaX;
                mFloatCircleViewLayoutParams.y += deltay;

//运动的时候 不停更新位置                 mWindowManager.updateViewLayout(mFloatCircleView, mFloatCircleViewLayoutParams);

                mLastX = x;
                mLastY = y;
//运动的时候 刷新mFloatCircleView,
                mFloatCircleView.setDragState(true);
                break;

            case MotionEvent.ACTION_UP:
                //当放开手指的时候,让FloatCircleView移动到左边或右边
                //如果处于屏幕中间线的左边则让其移动到左边,如果处理屏幕中间线的右边则让其移动到右边
                int width = DesityUtils.getScreenWidth(mContext);

                if(x > width/2) {
                    mFloatCircleViewLayoutParams.x = width - mFloatCircleView.getWidth();
                } else {
                    mFloatCircleViewLayoutParams.x = 0;
                }
                mWindowManager.updateViewLayout(mFloatCircleView, mFloatCircleViewLayoutParams);
                mFloatCircleView.setDragState(false);

                //处理拖动与点击事件冲突的解决:当搬运距离大于3的时候,不响应点击事件,否则响应点击事件
                Log.d("action_up","can drag "+canDragAction(x - mFirstX, y - mFirstY));
                return canDragAction(x - mFirstX, y - mFirstY);
        }

        return false;
    }
}

添加的是一个,mFloatCircleView ,和mFloatMenuView 哎呀,这个是啥,看看吧,

mFloatCircleView 重点代码 有一套自定义 再来一遍

public class FloatCircleView extends View {
//触笔的初始化没有什么特别
private void initPaint() {

        //设置画圆的paint的属性
        mCirclePaint = new Paint();
        mCirclePaint.setColor(mCirclePaintColor);
        mCirclePaint.setAntiAlias(true);
        mCirclePaint.setDither(true);
        mCirclePaint.setStyle(Paint.Style.FILL);

        //设置画text的paint的属性
        mTextPaint = new Paint();
        mTextPaint.setColor(mTextPaintColor);
        mTextPaint.setAntiAlias(true);
        mTextPaint.setDither(true);
        mTextPaint.setStyle(Paint.Style.STROKE);
        mTextPaint.setTextSize(mTextSize);
// 图标的后面会用,一个初始化
        Bitmap bitmap = BitmapFactory.decodeResource(getResources(), R.drawable.dragging_icon);
        mDraggingBitmap = Bitmap.createScaledBitmap(bitmap,mWidth,mHeight,true);

    }
//看吧,有画画。。了 代码其实没有什么,画一个圆形,然后上面画一个文字。
 @Override
    protected void onDraw(Canvas canvas) {
    //这里的mDrag 是setDragState 下面的方法修改的
    //这里就是图标,和数字的切换
        if(mDrag) {
            //如果在drag状态则draw draggingbitmap,否则draw circle和text
            canvas.drawBitmap(mDraggingBitmap,0,0,null);
        } else {
            //画圆
            canvas.drawCircle(mWidth/2,mWidth/2,mHeight/2,mCirclePaint);

            //画text
            float textWidth = mTextPaint.measureText(mText);
            //draw text起始点
            int textX = (int) (getWidth()/2 - textWidth/2);
            Paint.FontMetrics metrics = mTextPaint.getFontMetrics();
            //获取baseLine离descent的height
            float textBaseLineHeight = -(metrics.descent+metrics.ascent)/2;
            //因为drawText是从baseLine开始画的
            int textY = (int) (getHeight()/2 + textBaseLineHeight);
            canvas.drawText(mText,textX,textY,mTextPaint);
        }
      / * 设置当前控件是否为拖拽状态  FloatWindowManager 之前      
        *代码的用意
     * @param drag
     */
    public void setDragState(boolean drag) {
        this.mDrag = drag;
        invalidate();
    }
    }
}

FloatMenuView 代码,我们先看 flow_menu_layout.xml

<?xml version="1.0" encoding="utf-8"?>
<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
              android:layout_width="match_parent"
              android:layout_height="match_parent"
              android:orientation="vertical"
                android:background="#33000000">

    <LinearLayout
        android:id="@+id/ll_menu_root"
        android:layout_width="match_parent"
        android:layout_height="wrap_content"
        android:orientation="vertical"
        android:layout_alignParentBottom="true"
        android:clickable="true"
        android:background="#f02f3942">

        <LinearLayout
            android:layout_width="match_parent"
            android:layout_height="wrap_content"
            android:layout_margin="20dp">
            <ImageView
                android:layout_width="40dp"
                android:layout_height="40dp"
                android:src="@drawable/fire"/>
            <TextView
                android:layout_width="wrap_content"
                android:layout_height="wrap_content"
                android:layout_gravity="center"
                android:layout_marginLeft="10dp"
                android:textColor="#ffffff"
                android:textSize="20sp"
                android:text="悬浮球"/>
        </LinearLayout>
// 又出来自定义,,view一会看看是不是很幸福。。。
        <com.wanghaisheng.view.floatwindow.FloatProgressView
            android:layout_width="wrap_content"
            android:layout_height="wrap_content"
            android:layout_gravity="center"
            android:layout_marginBottom="18dp"/>
    </LinearLayout>
</RelativeLayout>

简单的可怕的代码,仅仅是一个继承的布局是不是思路的原因仅仅好布局。哈哈。而且LinearLayout也是一个view,可以随意添加windows中。。

public class FloatMenuView extends LinearLayout {

    Animation animation;

    public FloatMenuView(Context context) {
        super(context);

//        View menu = LayoutInflater.from(context).inflate(R.layout.flow_menu_layout,this);
        View menu = View.inflate(getContext(),R.layout.flow_menu_layout,null);
        LinearLayout llMenuRoot = (LinearLayout) menu.findViewById(R.id.ll_menu_root);
        animation = AnimationUtils.loadAnimation(context,R.anim.float_menu_in);
        animation.setFillAfter(true);
        llMenuRoot.setAnimation(animation);

        menu.setOnTouchListener(new OnTouchListener() {
            @Override
            public boolean onTouch(View view, MotionEvent motionEvent) {
                FloatWindowManager manager = FloatWindowManager.getInstance(getContext());
                manager.hideFloatMenuView();
                manager.showFloatCircleView();
                return false;
            }
        });
        addView(menu);
    }
    public void startAnimation() {
        animation.start();
    }
}

自定义的 FloatProgressView 还是继承 ProgressBar 代码我们就看重点的吧。

public class FloatProgressView extends ProgressBar {
  //完全的,,,抄袭WaterProgressView 么有是没变化。。哈哈
}

整体的思路很简单,我比较喜欢对代码里面解释,感觉,这样和代码结合,好说话,,哈哈,如果有什么问题,就告诉我。我们一起来,,撸代码呀,,撸出血。

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