加载AWD模型

2019-11-15  本文已影响0人  Codifier
<!DOCTYPE html>
<html lang="en">
<head>
    <meta charset="UTF-8">
    <title>AWD Loader</title>
    <script src="../../three-part/threejs/three.js"></script>
    <script src="../../three-part/threejs/AWDLoader.js"></script>
    <script src="../../three-part/utils/stats.min.js"></script>
    <script src="../../three-part/utils/dat.gui.min.js"></script>
    <script src="../controls/TrackballControls.js"></script>
    <script src="../util/util.js"></script>
    <style>
        body {
            margin: 0;
            overflow: hidden;
        }
    </style>
</head>
<body>
<div id="container"></div>
<script type="text/javascript">
    init();
    function init() {
        // show FPS
        let stats = initStats();
        // resize
        window.addEventListener('resize', onResize, false);

        let scene = new THREE.Scene();
        let camera = new THREE.PerspectiveCamera(45, window.innerWidth / window.innerHeight, 0.1, 1000);
        camera.position.x = -30;
        camera.position.y = 40;
        camera.position.z = 30;
        camera.lookAt(scene.position);

        let renderer = new THREE.WebGLRenderer();
        renderer.setClearColor(new THREE.Color(0x000000));
        renderer.setSize(window.innerWidth, window.innerHeight);
        renderer.shadowMap.enabled = true;
        document.getElementById("container").appendChild(renderer.domElement);

        // add ambient light
        let ambientLight = new THREE.AmbientLight(0x0c0c0c);
        scene.add(ambientLight);

        // add spotlight
        let spotLight = new THREE.SpotLight(0xffffff);
        spotLight.position.set(-40, 60, -10);
        spotLight.castShadow = true;
        scene.add(spotLight);

        // init trackball control
        let trackballControls = initTrackballControls(camera, renderer);
        let clock = new THREE.Clock();

        let loader = new THREE.AWDLoader();
        loader.load("../assets/models/polarbear/PolarBear.awd", function (model) {
            model.traverse(function (child) {
                if (child instanceof THREE.Mesh) {
                    child.material = new THREE.MeshLambertMaterial({
                        color: 0xaaaaaa
                    });
                }
            });
            model.scale.set(0.1, 0.1, 0.1);
            scene.add(model);
        });

        // attributes which can be modified in GUI
        const controls = {

        };
        // init GUI
        initGUI();

        renderScene();

        function initGUI(){
            let gui = new dat.GUI();
        }

        function onResize() {
            camera.aspect = window.innerWidth / window.innerHeight;
            camera.updateProjectionMatrix();
            renderer.setSize(window.innerWidth, window.innerHeight);
        }

        function renderScene(){
            trackballControls.update(clock.getDelta());
            stats.update();
            requestAnimationFrame(renderScene);
            renderer.render(scene, camera);
        }
    }
</script>
</body>
</html>

运行结果:



总结:

  1. 使用AWDLoader之前需要引入AWDLoader.js文件;
  2. AWDLoader加载模型的回调函数中传入的是网格。
上一篇下一篇

猜你喜欢

热点阅读