Swift进阶(六)方法 & 下标

2021-01-13  本文已影响0人  Jax_YD

一、方法(Method)

class Car {
    static var cout = 0
    init() {
        Car.cout += 1
    }
    static func getCout() -> Int { cout }
}
let c0 = Car()
let c1 = Car()
let c2 = Car()
print(Car.getCout())
/*输出结果*/
3

mutating

enum StateSwitch {
    case low, middle, high
    mutating func next() {
        switch self {
        case .low:
            self = .middle
        case .middle:
            self = .high
        case .high:
            self = .low
        }
    }
}

@discardableResult

struct Point {
    var x = 0.0, y = 0.0
    @discardableResult mutating
    func moveBy(deltaX: Double, deltaY: Double) -> (Double, Double) {
        x += deltaX
        y += deltaY
        return (x, y)
    }
}

var p = Point()
p.moveBy(deltaX: 10.0, deltaY: 10.0)

@discardableResult
func get() -> Int {
    return 10
}
get()

将方法赋值给 var \ let

class Person {
    var name = "Aaron"
    func changName(_ name: String) {
        self.name = name
        print("changName", self.name)
    }
    static func changeName(_ name: String) {
        print("static changeName", name)
    }
}

实例方法赋值给let 或者 var

let fn = Person.changName
let fn1 = fn(Person())
fn1("Jack")
/*输出结果*/
changName Jack

为什么要这样写呢?我们可以来查看一下fnfn1的类型:

image.png
image.png
类型方法 赋值给let或者var,要加上类型,这样可以明确;如果只有一个参数也不与 实例方法 同名,可以不加类型;但是建议还是加上类型比较好。
let fn2: (String) -> () = Person.changeName
fn2("David")
/*输出结果*/
static changeName David

二、下标(subscript)

class Point {
    var x = 0.0, y = 0.0
    subscript(index: Int) -> Double {
        set {
            if index == 0 {
                x = newValue
            } else if index == 1 {
                y = newValue
            }
        }
        get {
            if index == 0 {
                return x
            } else if index == 1 {
                return y
            }
            return 0
        }
    }
}
var p = Point()
p[0] = 11.1
p[1] = 22.2
print(p.x)  //11.1
print(p.y)  //22.2
print(p[0]) //11.1
print(p[1]) //22.2

下标细节

class Point {
    var x = 0.0, y = 0.0
    subscript(index: Int) -> Double {
        get {
            if index == 0 {
                return x
            } else if index == 1 {
                return y
            }
            return 0
        }
    }
}

如果只有get方法,可以省略get

class Point {
    var x = 0.0, y = 0.0
    subscript(index: Int) -> Double {
            if index == 0 {
                return x
            } else if index == 1 {
                return y
            }
            return 0
    }
}
class Point {
    var x = 0.0, y = 0.0
    subscript(index i: Int) -> Double {
        if i == 0 {
            return x
        } else if i == 1 {
            return y
        }
        return 0
    }
}
var p = Point()
p[index: 0]
class Sum {
    static subscript(v1: Int, v2: Int) -> Int {
        return v1 + v2
    }
}
print(Sum[10,20]) // 30

结构体、类作为返回值对比

首先来看结构体作为返回值

struct Point {
    var x = 0, y = 0
}

class PointManager {
    var point = Point()
    subscript(index: Int) -> Point {
        get {point}
    }
}

这里注意由于我们在这里没有用到索引,所以下标传入什么都没有影响:

var pm = PointManager()
print("subscript-------0")
print("x: \(pm[0].x)")
print("y: \(pm[0].y)")

print("subscript-------1")
print("x: \(pm[1].x)")
print("y: \(pm[1].y)")

print("subscript-------2")
print("x: \(pm[2].x)")
print("y: \(pm[2].y)")
/*输出结果*/
subscript-------0
x: 10
y: 20
subscript-------1
x: 10
y: 20
subscript-------2
x: 10
y: 20
struct Point {
    var x = 10, y = 20
}

class PointManager {
    var point = Point()
    subscript(index: Int) -> Point {
        set {point = newValue}
        get {point}
    }
}
var pm = PointManager()
pm[0].x = 30

其实,pm[0].x = 30等价于pm[0] = Point.init(x: 30, y: pm[0].y)

我们再来看一下 返回值会怎样

class Point {
    var x = 10, y = 20
}

class PointManager {
    var point = Point()
    subscript(index: Int) -> Point {
        get {point}
    }
}
var pm = PointManager()
pm[0].x = 30

对于值类型和引用类型有疑问的同学可以参考这篇文章:Swift进阶(四)--- 值类型 & 引用类型

接收多个参数的下标

class List {
    var subList = [[0,1,2],
                   [4,5,6],
                   [7,8,9]]
    subscript(section: Int, row: Int) -> Int {
        set {
            guard section >= 0 && section < 3 && row >= 0 && row < 3 else {
                return
            }
            subList[section][row] = newValue
        }
        get {
            guard section >= 0 && section < 3 && row >= 0 && row < 3 else {
                return 0
            }
            return subList[section][row]
        }
    }
}

var list = List()
list[0, 1] = 100
list[2, 2] = 99
list[1, 1] = 88
print(list.subList)
/*输出结果*/
[[0, 100, 2], [4, 88, 6], [7, 8, 99]]
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