透明地板Shader

2018-09-02  本文已影响0人  懒_开果

Shader "FX/Matte Shadow" {

Properties {

    _Color ("Main Color", Color) = (1,1,1,1)

    _MainTex ("Base (RGB) Trans (A)", 2D) = "white" {}

    _Cutoff ("Alpha cutoff", Range(0,1)) = 0.5

}

SubShader {

    Tags {"Queue"="AlphaTest" "IgnoreProjector"="True" "RenderType"="TransparentCutout"}

    LOD 200

    Blend Zero SrcColor

CGPROGRAM

#pragma surface surf ShadowOnly alphatest:_Cutoff

fixed4 _Color;

struct Input {

    float2 uv_MainTex;

};

inline fixed4 LightingShadowOnly (SurfaceOutput s, fixed3 lightDir, fixed atten)

{

    fixed4 c;

    c.rgb = s.Albedo*atten;

    c.a = s.Alpha;

    return c;

}

void surf (Input IN, inout SurfaceOutput o)

{

    fixed4 c = _Color;

    o.Albedo = c.rgb;

    o.Alpha = 1;

}

ENDCG

}

Fallback "Transparent/Cutout/VertexLit"

}

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