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简单自定义ProgressBar

2016-12-08  本文已影响1338人  DongBold

ProgressBar是一个基本的UI控件, 很多地方多会用到, 登录时, 访问加载时, 进行一些耗时的操作的时候, 可以直观的告诉用户当前的进度, 或者告诉用户需要等待, 不然用户还以为死机了呢!

一些常用的属性

先来看一看使用现成的一些进度条样式

    <ProgressBar
        android:id="@+id/progress1"
        style="@android:style/Widget.ProgressBar.Small"
        android:layout_width="wrap_content"
        android:layout_height="wrap_content"/>

    <ProgressBar
        android:id="@+id/progress2"
        android:layout_width="wrap_content"
        android:layout_height="wrap_content"
        android:layout_below="@id/progress1"/>

    <ProgressBar
        android:id="@+id/progress3"
        style="@android:style/Widget.ProgressBar.Large"
        android:layout_width="wrap_content"
        android:layout_height="wrap_content"
        android:layout_below="@id/progress2"/>

    <ProgressBar
        android:id="@+id/progress4"
        style="@android:style/Widget.ProgressBar.Horizontal"
        android:layout_width="match_parent"
        android:layout_height="wrap_content"
        android:layout_below="@id/progress3"
        android:max="100"
        android:progress="18"/>

    <ProgressBar
        android:id="@+id/progress5"
        style="@android:style/Widget.ProgressBar.Horizontal"
        android:layout_width="match_parent"
        android:layout_height="wrap_content"
        android:layout_below="@id/progress4"
        android:layout_marginTop="10dp"
        android:indeterminate="true"
        />

    <ImageView
        android:id="@+id/img_pgbar"
        android:layout_below="@id/progress5"
        android:src="@drawable/amin_bgbar"
        android:layout_width="wrap_content"
        android:layout_height="wrap_content"/>


都很丑啊有没有



所以需要自定义一个



最后一个是我们自己定义的, 要怎么做呢?
其实就是用一些图片素材做一个 逐帧动画
看一下素材:

然后在drawable目录下创建amin_bgbar.xml文件:

<animation-list xmlns:android="http://schemas.android.com/apk/res/android"
                android:oneshot="false">
    <!--oneshot:是否只展示一遍-->

    <item
        android:drawable="@drawable/loading_01"
        android:duration="200"/>
    <item
        android:drawable="@drawable/loading_02"
        android:duration="200"/>
    <item
        android:drawable="@drawable/loading_03"
        android:duration="200"/>
    <item
        android:drawable="@drawable/loading_04"
        android:duration="200"/>
    <item
        android:drawable="@drawable/loading_05"
        android:duration="200"/>
    <item
        android:drawable="@drawable/loading_06"
        android:duration="200"/>
    <item
        android:drawable="@drawable/loading_07"
        android:duration="200"/>
    <item
        android:drawable="@drawable/loading_08"
        android:duration="200"/>
    <item
        android:drawable="@drawable/loading_09"
        android:duration="200"/>
    <item
        android:drawable="@drawable/loading_10"
        android:duration="200"/>
    <item
        android:drawable="@drawable/loading_11"
        android:duration="200"/>
    <item
        android:drawable="@drawable/loading_12"
        android:duration="200"/>

</animation-list>

oneshot表示是否重复, true表示只播放一次, false表示重复
duration表示展示该图片的时长
然后在布局文件创建一个ImageView, src引用这个drawable, 之后再MainActivity中

private ImageView img_pgbar;
    private AnimationDrawable ad;

    @Override
    protected void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
        setContentView(R.layout.activity_main);

        img_pgbar = (ImageView) findViewById(R.id.img_pgbar);
        ad = (AnimationDrawable) img_pgbar.getDrawable();
        img_pgbar.postDelayed(new Runnable() {
            @Override
            public void run() {
                ad.start();
            }
        }, 100);
    }

不过上面的例子充其量也是一个动画而已, 并不能显示当前进度


代码


public class CircleProgressBar extends View {

    private Paint mBackPaint;
    private Paint mFrontPaint;
    private Paint mTextPaint;
    // 画笔宽度
    private float mStrokeWidth = 50;
    // 画笔的一半宽度
    private float mHalfStrokeWidth = 50 / 2;
    // 半径
    private float mRadius = 200;
    private RectF mRect;
    // 当前进度
    private int mProgress = 0;
    // 目标进度
    private int mTargetProgress = 90;
    // 最大值
    private int mMax = 100;
    private int mWidth;
    private int mHeight;

    public CircleProgressBar(Context context) {
        this(context, null, 0);
    }

    public CircleProgressBar(Context context, AttributeSet attrs) {
        this(context, attrs, 0);
    }

    public CircleProgressBar(Context context, AttributeSet attrs, int defStyleAttr) {
        super(context, attrs, defStyleAttr);
        init();
    }

    // 初始化画笔
    private void init() {
        // 背景画笔
        mBackPaint = new Paint();
        mBackPaint.setColor(Color.WHITE);
        mBackPaint.setAntiAlias(true);
        mBackPaint.setStyle(Paint.Style.STROKE);
        mBackPaint.setStrokeWidth(mStrokeWidth);

        // 进度条画笔
        mFrontPaint = new Paint();
        mFrontPaint.setColor(Color.GREEN);
        mFrontPaint.setAntiAlias(true);
        mFrontPaint.setStyle(Paint.Style.STROKE);
        mFrontPaint.setStrokeWidth(mStrokeWidth);

        // 文本画笔
        mTextPaint = new Paint();
        mTextPaint.setColor(Color.GREEN);
        mTextPaint.setAntiAlias(true);
        mTextPaint.setTextSize(80);
        mTextPaint.setTextAlign(Paint.Align.CENTER);
    }

    @Override
    protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
        super.onMeasure(widthMeasureSpec, heightMeasureSpec);
        mWidth = getRealSize(widthMeasureSpec);
        mHeight = getRealSize(heightMeasureSpec);
        setMeasuredDimension(mWidth, mHeight);
    }

    // 计算真实大小
    private int getRealSize(int measureSpec) {
        int result = 1;
        int mode = MeasureSpec.getMode(measureSpec);
        int size = MeasureSpec.getSize(measureSpec);
        if (mode == MeasureSpec.AT_MOST || mode == MeasureSpec.UNSPECIFIED) {
            result = (int) (mRadius * 2 + mStrokeWidth);
        } else {
            result = size;
        }
        return result;
    }

    // 设置当前进度
    public void setProgress(int progress) {
        mProgress = progress;
        invalidate();
    }

    private void initRect() {
        if (mRect == null) {
            mRect = new RectF();
            int viewSize = (int) (mRadius * 2);
            int left = (mWidth - viewSize) / 2;
            int top = (mHeight - viewSize) / 2;
            int right = left + viewSize;
            int bottom = top + viewSize;
            mRect.set(left, top, right, bottom);
        }

    }

    @Override
    protected void onDraw(Canvas canvas) {
        initRect();
        float angle = mProgress / (float) mMax * 360;
        canvas.drawCircle(mWidth / 2, mHeight / 2, mRadius, mBackPaint);
        canvas.drawArc(mRect, -90, angle, false, mFrontPaint);
        canvas.drawText(mProgress + "%", mWidth / 2 + mHalfStrokeWidth, mHeight / 2 + mHalfStrokeWidth, mTextPaint);
        if (mProgress < mTargetProgress) {
            mProgress += 1;
            // 延迟100毫秒更新
            postInvalidateDelayed(100);
        }
    }
}

关于使用Canvas绘制图形, 这里又一篇 博客推荐大家看看

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