命令模式
2017-06-14 本文已影响0人
编程小火鸡
命令模式(Command):将一个请求封装为一个对象,从而使你可以用不同的请求对客户进行参数化,对请求排队或者记录请求日志,以及支持可撤销的操作。
public class test : MonoBehaviour
{
// Use this for initialization
void Awake()
{
Receiver r = new Receiver();
Command c = new ConcreteCommand(r);
Invoker i = new Invoker();
i.SetCommand(c);
i.ExecuteCommand();
}
}
class Receiver
{
public void Action()
{
Debug.Log("执行请求!");
}
}
abstract class Command
{
protected Receiver receiver;
public Command(Receiver receiver)
{
this.receiver = receiver;
}
abstract public void Execute();
}
//将一个接收者对象绑定于一个动作,调用接收者相应的操作,以实现Execute。
class ConcreteCommand : Command
{
public ConcreteCommand(Receiver receiver) : base(receiver)
{
}
public override void Execute()
{
receiver.Action();
}
}
class Invoker
{
private Command command;
public void SetCommand(Command command)
{
this.command = command;
}
public void ExecuteCommand()
{
command.Execute();
}
}