智能升降桌-UDP广播和TCP链接

2016-12-27  本文已影响0人  我打你吧

       其实整个项目最不好理解的就是app端和硬件的交互,因为客户端很少回去接触底层的东西,所以开始会觉得不知所措,接下跟大家分享一下具体流程。

       首先,我们接入了一个第三方,叫ESPTouch,把客户端所连接的WIFI信息发送给硬件,需要把WIFI的SSID和SECURT发送给硬件,用到的朋友可以去官网下个demo。

// 获取WIFI信息

#import <SystemConfiguration/CaptiveNetwork.h>

- (NSDictionary *)WIFIDic{

NSArray *ifs = (id)CFBridgingRelease(CNCopySupportedInterfaces());

NSLog(@"%s: Supported interfaces: %@", __func__, ifs);

for (NSString *ifnam in ifs) {

_WIFIDic = (id)CFBridgingRelease(CNCopyCurrentNetworkInfo((CFStringRef)ifnam));

//        NSLog(@"%s: %@ => %@", __func__, ifnam, _WIFIDic);

if (_WIFIDic && [_WIFIDic count]) {

break;

}   }

NSLog(@"wifi信息  %@  ",_WIFIDic);

return _WIFIDic ;   }

然后,在链接成功的方法中发送UDP广播,给大家推荐一个很好用的第三方pod "CocoaAsyncSocket";

.h文件中:

<GCDAsyncUdpSocketDelegate>

self.updSuccess = NO;

self.udpSocket = [[GCDAsyncUdpSocket alloc]initWithDelegate:self delegateQueue:dispatch_get_main_queue()];

NSError * error = nil;

//    [_udpSocket bindToPort:46000 error:&error];  //  绑定端口 若客户端只向服务端发送消息而不用接收到其他的udp消息就可以不用绑定端口

[self.udpSocket enableBroadcast:YES error:&error]; //  启用广播

if (error) {//监听错误打印错误信息

NSLog(@"error:%@",error);

}else {//监听成功则开始接收信息

[_udpSocket receiveOnce:&error];

}

NSData *data = [dataStr dataUsingEncoding:NSUTF8StringEncoding];

if (!self.updTimers) {

self.updTimers = [NSTimer scheduledTimerWithTimeInterval:2 repeats:YES block:^(NSTimer * _Nonnull timer) {

if (self.updSuccess == YES) {

[self.updTimers invalidate];

self.updTimers = nil;

}else{

//data 需要发送的信息  host IP地址  port 端口号

[_udpSocket sendData:data toHost:host port:port withTimeout:10 tag:0];

}    }];    }

- (void)udpSocket:(GCDAsyncUdpSocket *)sock didSendDataWithTag:(long)tag{

NSLog(@"发送信息成功");

}

- (void)udpSocket:(GCDAsyncUdpSocket *)sock didNotSendDataWithTag:(long)tag dueToError:(NSError *)error{

NSLog(@"发送信息失败 %@",error);

}

#pragma mark  --------------------UDP广播的回调----------------------------

- (void)udpSocket:(GCDAsyncUdpSocket *)sock didReceiveData:(NSData *)data fromAddress:(NSData *)address withFilterContext:(id)filterContext{

self.updSuccess = YES;

NSString * ip = [GCDAsyncUdpSocket hostFromAddress:address];

uint16_t port = [GCDAsyncUdpSocket portFromAddress:address];

//    NSString * message = [[NSString alloc]initWithData:data encoding:NSUTF8StringEncoding];

if (!data || [data length] == 0) {

return;

}

// 十六进制转字符串

NSMutableString *string = [[NSMutableString alloc] initWithCapacity:[data length]];

[data enumerateByteRangesUsingBlock:^(const void *bytes, NSRange byteRange, BOOL *stop) {

unsigned char *dataBytes = (unsigned char*)bytes;

for (NSInteger i = 0; i < byteRange.length; i++) {

NSString *hexStr = [NSString stringWithFormat:@"%x", (dataBytes[i]) & 0xff];

if ([hexStr length] == 2) {

[string appendString:hexStr];

} else {

[string appendFormat:@"0%@", hexStr]; }  }

}];

NSLog(@"接收到服务端的消息:ip:%@  port:%d  message:%@",ip,port,string);

if ([self.delegate respondsToSelector:@selector(clientSocketDidReceiveMessage:andPort:withHost:)]) {

[self.delegate clientSocketDidReceiveMessage:string andPort:port withHost:ip];

}

[self.udpSocket receiveOnce:nil];

}

这就好了,UPD完成,,然后在回调方法中发送TC:

.h文件中:<GCDAsyncSocketDelegate>

//将GCDAsynSocket设置为全局变量

self.tcpSocket = [[GCDAsyncSocket alloc] initWithDelegate:self  delegateQueue:dispatch_get_main_queue()];

NSError *error = nil;

[self.tcpSocket connectToHost:servesIP onPort:port error:&error];

[self.tcpSocket writeData:[message dataUsingEncoding:NSUTF8StringEncoding] withTimeout:5 tag:101];

[self.tcpSocket readDataWithTimeout:5 tag:0];

//withTimeout: 超时时间 -1  表示不超时

//tag: 一个标识

-(void)socket:(GCDAsyncSocket *)sock didConnectToHost:(NSString *)host port:(uint16_t)port{

NSLog(@"链接成功");

}

// 服务器返回数据

- (void)socket:(GCDAsyncSocket*)sock didReadData:(NSData *)data withTag:(long)tag {

self.tcpIsSuccess = YES;

// 十六进制转字符串

NSMutableString *string = [[NSMutableString alloc] initWithCapacity:[data length]];

[data enumerateByteRangesUsingBlock:^(const void *bytes, NSRange byteRange, BOOL *stop) {

unsigned char *dataBytes = (unsigned char*)bytes;

for (NSInteger i = 0; i < byteRange.length; i++) {

NSString *hexStr = [NSString stringWithFormat:@"%x", (dataBytes[i]) & 0xff];

if ([hexStr length] == 2) {

[string appendString:hexStr];

} else {

[string appendFormat:@"0%@", hexStr];   }   }    }];

[self.delegate tcpSocketDicReceiveMessage:string];

[self.tcpSocket readDataWithTimeout:5 tag:0];

}

- (void)socketDidDisconnect:(GCDAsyncSocket *)sock withError:(NSError *)err {

NSLog(@"已经断开连接!");

if (self.tcpIsSuccess == NO) {

[self.delegate tcpConnectError];   }

[self.tcpSocket readDataWithTimeout:5 tag:0];   }

如果,回调成功,恭喜你,app与硬件交互完成了。

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