1.6矩阵键盘
2017-07-09 本文已影响0人
忘川止
先判断列在判断行
举个例子 假设 按下 S7 (第一行的第二列)
P3 = 0xf0; 1111 0000 P3 = 1101 0000
P3 & 0xf0 舍弃行 保留列 1101 0000 行值
P3 = cord_l | 0x0f 将 1101 1111 => 1101 1110
P3 & 0x0f 0000 1110 列值
行+列
1101 1110
#include<reg52.h>
#define uint unsigned int
#define uchar unsigned char
sbit we = P2^7;
sbit du = P2^6;
void delay(uint z)
{
uint x,y;
for(x = z; x>0; x--)
for(y = 114;y>0;y--);
}
uchar code leddata[]={
0x3F, //"0"
0x06, //"1"
0x5B, //"2"
0x4F, //"3"
0x66, //"4"
0x6D, //"5"
0x7D, //"6"
0x07, //"7"
0x7F, //"8"
0x6F, //"9"
0x77, //"A"
0x7C, //"B"
0x39, //"C"
0x5E, //"D"
0x79, //"E"
0x71, //"F"
0x76, //"H"
0x38, //"L"
0x37, //"n"
0x3E, //"u"
0x73, //"P"
0x5C, //"o"
0x40, //"-"
0x00, //熄灭
0x00 //自定义
};
uchar KeyScan()
{
uchar cord_l,cord_h;
P3 = 0xf0; // 1111 0000
if((P3&0xf0)!=0xf0)
{ //判断是否有按键按下
//自判断高位
delay(5); //软件消抖
if((P3&0xf0)!=0xf0)
{
cord_l = P3&0xf0;//这样写不考虑行线
P3 = cord_l|0x0f;
cord_h = P3&0x0f; //储存行线值
while((P3&0x0f)!=0x0f); //判断按完?
return (cord_l+cord_h);//返回值
}
}
}
void KeyPro()
{
switch( KeyScan() )
{
//第一行键值码
case 0xee: P0 = leddata[0]; break;
case 0xde: P0 = leddata[1]; break;
case 0xbe: P0 = leddata[2]; break;
case 0x7e: P0 = leddata[3]; break;
//第二行键值码
case 0xed: P0 = leddata[4]; break;
case 0xdd: P0 = leddata[5]; break;
case 0xbd: P0 = leddata[6]; break;
case 0x7d: P0 = leddata[7]; break;
//第三行键值码
case 0xeb: P0 = leddata[8]; break;
case 0xdb: P0 = leddata[9]; break;
case 0xbb: P0 = leddata[10]; break;
case 0x7b: P0 = leddata[11]; break;
//第四行键值码
case 0xe7: P0 = leddata[12]; break;
case 0xd7: P0 = leddata[13]; break;
case 0xb7: P0 = leddata[14]; break;
case 0x77: P0 = leddata[15]; break;
}
}
int main()
{
we = 1;
P0 = 0x00;
we = 0;
du = 1;
P0 = leddata[22];
while(1)
{
KeyPro();
}
return 0;
}
switch 按下的按键对应一个数值