Android 进阶学习(十六) SharedPreferenc
SharedPreferences 应该是大家经常使用的缓存库,但是他的实现过程想必大多数人肯定是不知道的,今天我们就来看看SharedPreferences 是如何实现文件读写的,
public interface SharedPreferences {
public interface OnSharedPreferenceChangeListener {
void onSharedPreferenceChanged(SharedPreferences sharedPreferences, String key);
}
public interface Editor {
Editor putString(String key, @Nullable String value);
Editor putStringSet(String key, @Nullable Set<String> values);
Editor putInt(String key, int value);
Editor putLong(String key, long value);
Editor putFloat(String key, float value);
Editor putBoolean(String key, boolean value);
Editor remove(String key);
Editor clear();
boolean commit();
void apply();
}
Map<String, ?> getAll();
@Nullable
String getString(String key, @Nullable String defValue);
@Nullable
Set<String> getStringSet(String key, @Nullable Set<String> defValues);
int getInt(String key, int defValue);
long getLong(String key, long defValue);
float getFloat(String key, float defValue);
boolean getBoolean(String key, boolean defValue);
boolean contains(String key);
Editor edit();
void registerOnSharedPreferenceChangeListener(OnSharedPreferenceChangeListener listener);
void unregisterOnSharedPreferenceChangeListener(OnSharedPreferenceChangeListener listener);
}
看到上面的代码可以发现SharedPreferences 是一个借口,定义了各种操作, 想要看他的具体怎么实现的,需要看他的实现类SharedPreferencesImpl,不过在看他的实现类之前,先看一下context.getSharedPreferences("tsm",MODE_PRIVATE);,这个方法是怎么实现的,也就是利用context来获取SharedPreferences 是怎么实现的
@Override
public SharedPreferences getSharedPreferences(String name, int mode) {
return mBase.getSharedPreferences(name, mode);
}
Activity 中的getSharedPreferences 使用的是contextWrapper的getSharedPreferences,而contextWrapper绑定了一个contextImpl ,实际创建的方法就是调用contextImpl 的getSharedPreferences 方法,说到这里大家可能非常乱,contextWrapper 与 contextImpl 他们是什么东西,又与activity 之间有什么关系,
ContextImpl
先来看一下contextImpl 与context 的关系
/**
* Common implementation of Context API, which provides the base
* context object for Activity and other application components.
*/
class ContextImpl extends Context {
}
ContextImpl 继承了Context ,并将它的方法一一都实现了
ContextWrapper
/**
* Proxying implementation of Context that simply delegates all of its calls to
* another Context. Can be subclassed to modify behavior without changing
* the original Context.
*/
public class ContextWrapper extends Context {
@UnsupportedAppUsage
Context mBase;
public ContextWrapper(Context base) {
mBase = base;
}
/**
* @return the base context as set by the constructor or setBaseContext
*/
public Context getBaseContext() {
return mBase;
}
@Override
public AssetManager getAssets() {
return mBase.getAssets();
}
@Override
public Resources getResources() {
return mBase.getResources();
}
}
ContextWrapper 同样是继承了Context ,但是他是一个代理类,所有的功能实现都是通过它所代理的context 来实现的,
Activity
再来看一下Activity的 结构
public class Activity extends ContextThemeWrapper{
}
Activity 继承了ContextThemeWrapper ,来实现了 所有ContextWrapper 的功能,也就是说,Activity 通过持有了ContextWrapper 间接的持有了ContextImpl ,而具体的操作是通过ContextImpl 来完成的,我们只需要知道 ContextImpl 是如何与Activity之间关联的就能大概了解这个过程了,
Activity 的启动最终创建Activity 的地方是ActivityThread 的performLaunchActivity 这个方法,看一下他在这个方法中做了一些什么
ActivityThread
private Activity performLaunchActivity(ActivityClientRecord r, Intent customIntent) {
....省略部分代码......
ContextImpl appContext = createBaseContextForActivity(r);
Activity activity = null;
appContext.setOuterContext(activity);
activity.attach(appContext, this, getInstrumentation(), r.token,
r.ident, app, r.intent, r.activityInfo, title, r.parent,
r.embeddedID, r.lastNonConfigurationInstances, config,
r.referrer, r.voiceInteractor, window, r.configCallback,
r.assistToken);
....省略部分代码......
}
看上面的代码,我只贴了一些关键逻辑部分,那就是先创建了一个ContextImpl ,与一个Activity, 将Activity attach 了ContextImpl ,同时将activity 通过setOuterContext 给与了ContextImpl ,让他们之间建立了关系
看到这里已经知道了activity中getSharedPreferences到底是在哪里实现的了,接下来去一下他的实现方法,
ContextImpl.getSharedPreferences(String name,int mode)
private ArrayMap<String, File> mSharedPrefsPaths;
@Override
public SharedPreferences getSharedPreferences(String name, int mode) {
// At least one application in the world actually passes in a null
// name. This happened to work because when we generated the file name
// we would stringify it to "null.xml". Nice.
if (mPackageInfo.getApplicationInfo().targetSdkVersion <
Build.VERSION_CODES.KITKAT) {
if (name == null) {
name = "null";
}
}
File file;
synchronized (ContextImpl.class) {
if (mSharedPrefsPaths == null) {
mSharedPrefsPaths = new ArrayMap<>();
}
file = mSharedPrefsPaths.get(name);
if (file == null) {
file = getSharedPreferencesPath(name);
mSharedPrefsPaths.put(name, file);
}
}
return getSharedPreferences(file, mode);
}
从这段代码没有社么难度,就是利用name,找到File,如果没有就创建file,将它放入到mSharedPrefsPaths中,
ContextImpl.getSharedPreferences(File file,int mode)
@Override
public SharedPreferences getSharedPreferences(File file, int mode) {
SharedPreferencesImpl sp;
synchronized (ContextImpl.class) {
final ArrayMap<File, SharedPreferencesImpl> cache = getSharedPreferencesCacheLocked();
sp = cache.get(file);
if (sp == null) {
checkMode(mode);
if (getApplicationInfo().targetSdkVersion >= android.os.Build.VERSION_CODES.O) {
if (isCredentialProtectedStorage()
&& !getSystemService(UserManager.class)
.isUserUnlockingOrUnlocked(UserHandle.myUserId())) {
throw new IllegalStateException("SharedPreferences in credential encrypted "
+ "storage are not available until after user is unlocked");
}
}
sp = new SharedPreferencesImpl(file, mode);
cache.put(file, sp);
return sp;
}
}
if ((mode & Context.MODE_MULTI_PROCESS) != 0 ||
getApplicationInfo().targetSdkVersion < android.os.Build.VERSION_CODES.HONEYCOMB) {
// If somebody else (some other process) changed the prefs
// file behind our back, we reload it. This has been the
// historical (if undocumented) behavior.
sp.startReloadIfChangedUnexpectedly();
}
return sp;
}
private static ArrayMap<String, ArrayMap<File, SharedPreferencesImpl>> sSharedPrefsCache;
private ArrayMap<File, SharedPreferencesImpl> getSharedPreferencesCacheLocked() {
if (sSharedPrefsCache == null) {
sSharedPrefsCache = new ArrayMap<>();
}
final String packageName = getPackageName();
ArrayMap<File, SharedPreferencesImpl> packagePrefs = sSharedPrefsCache.get(packageName);
if (packagePrefs == null) {
packagePrefs = new ArrayMap<>();
sSharedPrefsCache.put(packageName, packagePrefs);
}
return packagePrefs;
}
这段方法看起来平平无奇,但是仔细看一下还是挺有意思的,为什么这么说,我们先来说一个问题,那就是 ActivityA 与 ActivityB 同时使用
getSharedPreferences("tsm",MODE_PRIVATE)这个方法来获取 名字是tsm 的SharedPreferences,那么他们是否访问的是同一个文件呢,答案肯定是同一个文件,但是为什么呢,这就需要好好研究一下上面的getSharedPreferencesCacheLocked 的代码,
在 getSharedPreferencesCacheLocked 中访问的是sSharedPrefsCache ,而sSharedPrefsCache是一个静态变量,所以他是全局共享的,也就是同一个名字只有一个,
到这里创建SharedPreferences的过程就已经结束了,接下来继续分析他是如何将数据加载到内存的,已经在内存中的存储形式
SharedPreferencesImpl 初始化方法
SharedPreferencesImpl(File file, int mode) {
mFile = file;
mBackupFile = makeBackupFile(file);
mMode = mode;
mLoaded = false;
mMap = null;
mThrowable = null;
startLoadFromDisk();
}
@UnsupportedAppUsage
private void startLoadFromDisk() {
synchronized (mLock) {
mLoaded = false;
}
new Thread("SharedPreferencesImpl-load") {
public void run() {
loadFromDisk();
}
}.start();
}
在创建SharedPreferencesImpl 的时候就会开启一个线程,在线程中 调用startLoadFromDisk这个方法
SharedPreferencesImpl.startLoadFromDisk
private void loadFromDisk() {
synchronized (mLock) {
if (mLoaded) {
return;
}
if (mBackupFile.exists()) {
mFile.delete();
mBackupFile.renameTo(mFile);
}
}
// Debugging
if (mFile.exists() && !mFile.canRead()) {
Log.w(TAG, "Attempt to read preferences file " + mFile + " without permission");
}
Map<String, Object> map = null;
StructStat stat = null;
Throwable thrown = null;
try {
stat = Os.stat(mFile.getPath());
if (mFile.canRead()) {
BufferedInputStream str = null;
try {
str = new BufferedInputStream(
new FileInputStream(mFile), 16 * 1024);
map = (Map<String, Object>) XmlUtils.readMapXml(str);
} catch (Exception e) {
Log.w(TAG, "Cannot read " + mFile.getAbsolutePath(), e);
} finally {
IoUtils.closeQuietly(str);
}
}
} catch (ErrnoException e) {
// An errno exception means the stat failed. Treat as empty/non-existing by
// ignoring.
} catch (Throwable t) {
thrown = t;
}
synchronized (mLock) {
mLoaded = true;
mThrowable = thrown;
// It's important that we always signal waiters, even if we'll make
// them fail with an exception. The try-finally is pretty wide, but
// better safe than sorry.
try {
if (thrown == null) {
if (map != null) {
mMap = map;
mStatTimestamp = stat.st_mtim;
mStatSize = stat.st_size;
} else {
mMap = new HashMap<>();
}
}
// In case of a thrown exception, we retain the old map. That allows
// any open editors to commit and store updates.
} catch (Throwable t) {
mThrowable = t;
} finally {
mLock.notifyAll();
}
}
}
可以看到这里就是利用xml解析文件,最后使用notifyAll唤醒其他处于等待的线程,到这里从文件中间数据加载到内存就已经结束了,
SharedPreferencesImpl.getString
继续看一下get方法
@Override
@Nullable
public String getString(String key, @Nullable String defValue) {
synchronized (mLock) {
awaitLoadedLocked();
String v = (String)mMap.get(key);
return v != null ? v : defValue;
}
}
到这里可以看出来,并不是每次getString 或者其他get方法都会重新读取文件,而是从那个我们加载到内存的map中获取数据,
再看一下edit相关的方法
edit
@Override
public Editor edit() {
// TODO: remove the need to call awaitLoadedLocked() when
// requesting an editor. will require some work on the
// Editor, but then we should be able to do:
//
// context.getSharedPreferences(..).edit().putString(..).apply()
//
// ... all without blocking.
synchronized (mLock) {
awaitLoadedLocked();
}
return new EditorImpl();
}
这里同样是等待数据加载到内存之后才会创建EditorImpl,继续看一下 EditorImpl 的提交方法
SharedPreferencesImpl.commit
@Override
public boolean commit() {
long startTime = 0;
if (DEBUG) {
startTime = System.currentTimeMillis();
}
MemoryCommitResult mcr = commitToMemory();
SharedPreferencesImpl.this.enqueueDiskWrite(
mcr, null /* sync write on this thread okay */);
try {
mcr.writtenToDiskLatch.await();
} catch (InterruptedException e) {
return false;
} finally {
if (DEBUG) {
Log.d(TAG, mFile.getName() + ":" + mcr.memoryStateGeneration
+ " committed after " + (System.currentTimeMillis() - startTime)
+ " ms");
}
}
notifyListeners(mcr);
return mcr.writeToDiskResult;
}
这个commit 方法一共就执行了2步,第一步是组装需要提交的result,第二步是提交result,先来看一下MemoryCommitResult 的组成都有哪些
SharedPreferencesImpl.MemoryCommitResult
private static class MemoryCommitResult {
final long memoryStateGeneration;
@Nullable final List<String> keysModified;
@Nullable final Set<OnSharedPreferenceChangeListener> listeners;
final Map<String, Object> mapToWriteToDisk;
final CountDownLatch writtenToDiskLatch = new CountDownLatch(1);
@GuardedBy("mWritingToDiskLock")
volatile boolean writeToDiskResult = false;
boolean wasWritten = false;
private MemoryCommitResult(long memoryStateGeneration, @Nullable List<String> keysModified,
@Nullable Set<OnSharedPreferenceChangeListener> listeners,
Map<String, Object> mapToWriteToDisk) {
this.memoryStateGeneration = memoryStateGeneration;
this.keysModified = keysModified;
this.listeners = listeners;
this.mapToWriteToDisk = mapToWriteToDisk;
}
void setDiskWriteResult(boolean wasWritten, boolean result) {
this.wasWritten = wasWritten;
writeToDiskResult = result;
writtenToDiskLatch.countDown();
}
}
这里面有一个List<String> keysModified,他包含了所有改变了的key,而mapToWriteToDisk 包含了所有本次提交的以key 和value 的数据,但是这个数据时全量还是所有改变的数据需要看一下commitToMemory 方法中的实现
SharedPreferencesImpl.commitToMemory
private MemoryCommitResult commitToMemory() {
long memoryStateGeneration;
List<String> keysModified = null;
Set<OnSharedPreferenceChangeListener> listeners = null;
Map<String, Object> mapToWriteToDisk;
synchronized (SharedPreferencesImpl.this.mLock) {
// We optimistically don't make a deep copy until
// a memory commit comes in when we're already
// writing to disk.
if (mDiskWritesInFlight > 0) {
// We can't modify our mMap as a currently
// in-flight write owns it. Clone it before
// modifying it.
// noinspection unchecked
mMap = new HashMap<String, Object>(mMap);
}
mapToWriteToDisk = mMap;////全量map
mDiskWritesInFlight++;
boolean hasListeners = mListeners.size() > 0;
if (hasListeners) {
keysModified = new ArrayList<String>();
listeners = new HashSet<OnSharedPreferenceChangeListener>(mListeners.keySet());
}
synchronized (mEditorLock) {
boolean changesMade = false;
if (mClear) {
if (!mapToWriteToDisk.isEmpty()) {
changesMade = true;
mapToWriteToDisk.clear();
}
mClear = false;
}
for (Map.Entry<String, Object> e : mModified.entrySet()) {
String k = e.getKey();
Object v = e.getValue();
// "this" is the magic value for a removal mutation. In addition,
// setting a value to "null" for a given key is specified to be
// equivalent to calling remove on that key.
if (v == this || v == null) {
if (!mapToWriteToDisk.containsKey(k)) {///改变的key在本次提交中没有,则跳过
continue;
}
mapToWriteToDisk.remove(k);///没有value 则删除key
} else {
if (mapToWriteToDisk.containsKey(k)) {///本次提交包含key
Object existingValue = mapToWriteToDisk.get(k);
if (existingValue != null && existingValue.equals(v)) {///相同的value
continue;
}
}
mapToWriteToDisk.put(k, v);//重新put
}
changesMade = true;
if (hasListeners) {
keysModified.add(k);
}
}
mModified.clear();
if (changesMade) {
mCurrentMemoryStateGeneration++;
}
memoryStateGeneration = mCurrentMemoryStateGeneration;
}
}
return new MemoryCommitResult(memoryStateGeneration, keysModified, listeners,
mapToWriteToDisk);///创建需要提交的数据,全量
}
从commitToMemory 这个方法中看到每次写文件都是写全量的数据,并不是哪个改变了就修改哪个,
从这里其实我们可以延伸出一下问题,那就是在app中肯定存在一些不常用,但是数据量比较大的数据,如果选用了SharedPreferences作为数据保存的的方式,那么我们应该尽可能的拆分多个文件,从而创建不同的SharedPreferences,这样在修改数据的过程中可以使我们在写文件时消耗较小的资源, 从网上看到一些文章说的意思就是让我们尽可能的使用同一个文件,不知道他是从哪里看出来的,虽然一个文件只需要管理一个Map,多个文件就需要管理多个Map,如果文件特别多这样确实会导致内存碎片化比较严重,但是几个文件的情况下相比较于频繁的写重复数据,只是稍微增加了一点内存还是可以接受的,总结如下
开关类型的数据放在一个文件中,大的多的数据如果能拆分,则拆分多个文件,这样的设计比较合理
创建完需要提交的result后,接下来就时写文件了,不过写文件等分析完apply后统一看一下
可以看到commit 是一个同步方法,会返回本次写文件的结果,下面我们再来看看apply 异步提交方法
SharedPreferencesImpl.apply
@Override
public void apply() {
final long startTime = System.currentTimeMillis();
final MemoryCommitResult mcr = commitToMemory();
final Runnable awaitCommit = new Runnable() {
@Override
public void run() {
try {
mcr.writtenToDiskLatch.await();
} catch (InterruptedException ignored) {
}
}
};
QueuedWork.addFinisher(awaitCommit);
Runnable postWriteRunnable = new Runnable() {
@Override
public void run() {
awaitCommit.run();
QueuedWork.removeFinisher(awaitCommit);
}
};
SharedPreferencesImpl.this.enqueueDiskWrite(mcr, postWriteRunnable);
notifyListeners(mcr);
}
在apply 方法中同样还是先构造一个需要提交的result, 与commit 写文件的方法不同之处就是创建了一个等待的线程,继续看看写文件的方法
SharedPreferencesImpl.enqueueDiskWrite
private void enqueueDiskWrite(final MemoryCommitResult mcr,
final Runnable postWriteRunnable) {
final boolean isFromSyncCommit = (postWriteRunnable == null);
final Runnable writeToDiskRunnable = new Runnable() {
@Override
public void run() {
synchronized (mWritingToDiskLock) {
writeToFile(mcr, isFromSyncCommit);
}
synchronized (mLock) {
mDiskWritesInFlight--;///计数减一
}
if (postWriteRunnable != null) {
postWriteRunnable.run();
}
}
};
// Typical #commit() path with fewer allocations, doing a write on
// the current thread.
if (isFromSyncCommit) {///如果是同步的
boolean wasEmpty = false;
synchronized (mLock) {
wasEmpty = mDiskWritesInFlight == 1;
}
if (wasEmpty) {
writeToDiskRunnable.run();///执行写文件,同步方法
return;
}
}
QueuedWork.queue(writeToDiskRunnable, !isFromSyncCommit);//加入工作队列,异步方法
}
其实在最开始的时候阅读这段代码让我进入了一个误区,那就是一个Runnable必须运行的在一个新的Thread中,其实开启线程并执行的过程是new Thread(Ruannable).start(),而上面的代码其实只是创建了Runnable,并没有启动新的线程,其实还是同步执行的,这种做法相当于将一个方法包装成一个参数,可以向下传递,想明白了这些再去看代码就非常简单了