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iOS多线程

2021-04-05  本文已影响0人  lieon

iOS中常见的多线程方案

GCD

GCD执行任务的方式

 dispatch_sync(dispathc_queue_t queue, dispatch_block_t block);
 dispatch_async(dispathc_queue_t queue, dispatch_block_t block);

GCD队列

各队列的执行效果

void test() {
 // 问题:以下代码是在主线程执行的,会不会产生死锁?会!
    NSLog(@"执行任务1");
    dispatch_queue_t queue = dispatch_get_main_queue();
    dispatch_sync(queue, ^{
        NSLog(@"执行任务2");
    });
    
    NSLog(@"执行任务3");
    // dispatch_sync立马在当前线程同步执行任务,当前队列是在主队列列sync执行任务的队列里面,再添一个任务,添加的任务排在当前队列任务之后(FIFO原则),但是sync又规定任务必须立马执行,这样任务2在任务3结束才执行,但是任务3又要等任务2结束才执行,你等我,我等你,就造成了线程阻塞

 // 问题:以下代码是在主线程执行的,会不会产生死锁?不会!
    NSLog(@"执行任务1");
    dispatch_queue_t queue = dispatch_get_main_queue();
    dispatch_async(queue, ^{
        NSLog(@"执行任务2");
    });
    NSLog(@"执行任务3");
    // dispatch_async不要求立马在当前线程同步执行任务

 // 问题:以下代码是在主线程执行的,会不会产生死锁?会!
    NSLog(@"执行任务1"); // 主队列
    dispatch_queue_t queue = dispatch_queue_create("myqueu", DISPATCH_QUEUE_SERIAL);
    dispatch_async(queue, ^{ // 0// 在myqueu队列中
        NSLog(@"执行任务2");
        dispatch_sync(queue, ^{ // 1 // 处于myqueu队列中,又添加了新任务
            NSLog(@"执行任务3");
        });
        NSLog(@"执行任务4");
    });
    NSLog(@"执行任务5");

 // 问题:以下代码是在主线程执行的,会不会产生死锁?不会!
    NSLog(@"执行任务1");
    dispatch_queue_t queue = dispatch_queue_create("myqueu", DISPATCH_QUEUE_SERIAL);
//    dispatch_queue_t queue2 = dispatch_queue_create("myqueu2", DISPATCH_QUEUE_CONCURRENT);
    dispatch_queue_t queue2 = dispatch_queue_create("myqueu2", DISPATCH_QUEUE_SERIAL);
    dispatch_async(queue, ^{ // 0
        NSLog(@"执行任务2");
        dispatch_sync(queue2, ^{ // 1
            NSLog(@"执行任务3");
        });
        NSLog(@"执行任务4");
    });
    NSLog(@"执行任务5");

 // 问题:以下代码是在主线程执行的,会不会产生死锁?不会!
    NSLog(@"执行任务1");
    dispatch_queue_t queue = dispatch_queue_create("myqueu", DISPATCH_QUEUE_CONCURRENT);
    dispatch_async(queue, ^{ // 0
        NSLog(@"执行任务2");
        dispatch_sync(queue, ^{ // 1
            NSLog(@"执行任务3");
        });

        NSLog(@"执行任务4");
    });
    NSLog(@"执行任务5");
}

线程组

  // 创建队列组
    dispatch_group_t group = dispatch_group_create();
    // 创建并发队列
    dispatch_queue_t queue = dispatch_queue_create("my_queue", DISPATCH_QUEUE_CONCURRENT);
    
    // 添加异步任务
    dispatch_group_enter(group);
    dispatch_group_async(group, queue, ^{
        for (int i = 0; i < 5; i++) {
            NSLog(@"任务1-%@", [NSThread currentThread]);
        }
    });
    dispatch_group_async(group, queue, ^{
        for (int i = 0; i < 5; i++) {
            NSLog(@"任务2-%@", [NSThread currentThread]);
        }
    });
    dispatch_group_leave(group);
    // 等前面的任务执行完毕后,会自动执行这个任务
    dispatch_group_notify(group, queue, ^{
        for (int i = 0; i < 5; i++) {
            NSLog(@"任务3-%@", [NSThread currentThread]);
        }
    });
}
  

多线程的安全隐患

iOS中的线程同步方案

OSSpinLock

- (instancetype)init {
    if (self = [super init]) {
        self.ticketLock = OS_SPINLOCK_INIT;
    }
    return self;
}
- (void)__saleTicket {
    OSSpinLockLock(&_ticketLock);
    [super __saleTicket];
    OSSpinLockUnlock(&_ticketLock);
}

os_unfair_lock

- (void)__saleTicket {
    os_unfair_lock_lock(&_ticketLock);
    [super __saleTicket];
    os_unfair_lock_unlock(&_ticketLock);
}

pthread_mutex – 递归锁

 // 初始化属性
    pthread_mutexattr_t attr;
    pthread_mutexattr_init(&attr);
    pthread_mutexattr_settype(&attr, PTHREAD_MUTEX_RECURSIVE);
    // 初始化锁
    pthread_mutex_t mutex
    pthread_mutex_init(&mutex, &attr);

pthread_mutex – 条件


- (instancetype)init
{
    if (self = [super init]) {
        // 初始化属性
        pthread_mutexattr_t attr;
        pthread_mutexattr_init(&attr);
        pthread_mutexattr_settype(&attr, PTHREAD_MUTEX_RECURSIVE);
        // 初始化锁
        pthread_mutex_init(&_mutex, &attr);
        // 销毁属性
        pthread_mutexattr_destroy(&attr);
        
        // 初始化条件
        pthread_cond_init(&_cond, NULL);
        
        self.data = [NSMutableArray array];
    }
    return self;
}

- (void)otherTest
{
    [[[NSThread alloc] initWithTarget:self selector:@selector(__remove) object:nil] start];
    
    [[[NSThread alloc] initWithTarget:self selector:@selector(__add) object:nil] start];
}

// 生产者-消费者模式

// 线程1
// 删除数组中的元素
- (void)__remove
{
    pthread_mutex_lock(&_mutex);
    NSLog(@"__remove - begin");
    
    if (self.data.count == 0) {
        // 等待条件_cond,这时会被解锁,线程休眠,当条件被唤起时,被加锁,执行下面的代码,然后解锁
        pthread_cond_wait(&_cond, &_mutex);
    }
    
    [self.data removeLastObject];
    NSLog(@"删除了元素");
    
    pthread_mutex_unlock(&_mutex);
}

// 线程2
// 往数组中添加元素
- (void)__add
{
    pthread_mutex_lock(&_mutex);
    
    sleep(1);
    
    [self.data addObject:@"Test"];
    NSLog(@"添加了元素");
    
    // 信号
    pthread_cond_signal(&_cond);
    // 广播
//    pthread_cond_broadcast(&_cond);
    
    pthread_mutex_unlock(&_mutex);
}

- (void)dealloc
{
    pthread_mutex_destroy(&_mutex);
    pthread_cond_destroy(&_cond);
}

NSLock、NSRecursiveLock

@protocol NSLocking
- (void)lock;
- (void)unlock;
@end

@interface NSLock : NSObject <NSLocking>
- (BOOL)tryLock;
- (BOOL)lockBeforeDate:(NSDate *)limit;
@end

NSCondition

@interface NSCondition : NSObject <NSLocking> 
- (void)wait;
- (BOOL)waitUntilDate:(NSDate *)limit;
- (void)signal;
- (void)broadcast;
@end

NSConditionLock

@interface NSConditionLock : NSObject <NSLocking> 
- (instancetype)initWithCondition:(NSInteger)condition 
@property (readonly) NSInteger condition;
- (void)lockWhenCondition:(NSInteger)condition;
- (BOOL)tryLock;
- (BOOL)tryLockWhenCondition:(NSInteger)condition;
- (void)unlockWithCondition:(NSInteger)condition;
- (BOOL)lockBeforeDate:(NSDate *)limit;
- (BOOL)lockWhenCondition:(NSInteger)condition beforeDate:(NSDate *)limit;
@end

dispatch_semaphore 信号量

- (void)test
{
    // 如果信号量的值 > 0,就让信号量的值减1,然后继续往下执行代码
    // 如果信号量的值 <= 0,就会休眠等待,直到信号量的值变成>0,就让信号量的值减1,然后继续往下执行代码
    dispatch_semaphore_wait(self.semaphore, DISPATCH_TIME_FOREVER);
    sleep(2);
    NSLog(@"test - %@", [NSThread currentThread]);
    // 让信号量的值+1
    dispatch_semaphore_signal(self.semaphore);
}

dispatch_queue 串行队列

 self.moneyQueue = dispatch_queue_create("moneyQueue", DISPATCH_QUEUE_SERIAL);
- (void)__drawMoney {
    dispatch_sync(self.moneyQueue, ^{
        [super __drawMoney];
    });
}

- (void)__saveMoney {
    dispatch_sync(self.moneyQueue, ^{
        [super __saveMoney];
    });
}

@synchronized

- (void)__saveMoney
{
    @synchronized([self class]) { // objc_sync_enter
        [super __saveMoney];
    } // objc_sync_exit
}

- (void)__saleTicket
{
    static NSObject *lock;
    static dispatch_once_t onceToken;
    dispatch_once(&onceToken, ^{
        lock = [[NSObject alloc] init];
    });
    
    @synchronized(lock) {
        [super __saleTicket];
    }
}

自旋锁、互斥锁比较

atomic

iOS中的读写安全方案

pthread_rwlock_t

@interface ViewController ()
@property (assign, nonatomic) pthread_rwlock_t lock;
@end

@implementation ViewController

- (void)viewDidLoad {
    [super viewDidLoad];
    // 初始化锁
    pthread_rwlock_init(&_lock, NULL);
    dispatch_queue_t queue = dispatch_get_global_queue(0, 0);
    for (int i = 0; i < 10; i++) {
        dispatch_async(queue, ^{
            [self read];
        });
        dispatch_async(queue, ^{
            [self write];
        });
    }
}

- (void)read {
    pthread_rwlock_rdlock(&_lock);
    sleep(1);
    NSLog(@"%s", __func__);
    pthread_rwlock_unlock(&_lock);
}

- (void)write {
    pthread_rwlock_wrlock(&_lock);
    sleep(1);
    NSLog(@"%s", __func__);
    pthread_rwlock_unlock(&_lock);
}

- (void)dealloc {
    pthread_rwlock_destroy(&_lock);
}

dispatch_barrier_async

- (void)read {
    dispatch_async(self.queue, ^{
        sleep(1);
        NSLog(@"read");
    });
}

- (void)write {
    dispatch_barrier_async(self.queue, ^{
        sleep(1);
        NSLog(@"write");
    });
}
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