Paint详解(二)绘制路径以及贝塞尔曲线

2019-10-23  本文已影响0人  GoodWen
10.png

1,下面自定义View展示了Paint的一些api的用法

public class PathView extends View {

    private Path mPath = new Path();
    private Paint mPaint = new Paint();

    public PathView(Context context) {
        super(context);
        mPaint.setColor(Color.RED);

        mPaint.setStrokeWidth(4);
        mPaint.setStyle(Paint.Style.STROKE);//描边模式
    }

    @RequiresApi(api = Build.VERSION_CODES.LOLLIPOP)
    @Override
    protected void onDraw(Canvas canvas) {
        super.onDraw(canvas);
        //        mPaint.setStyle(Paint.Style.FILL);//填充内部区域  填充模式


        /**一阶贝塞尔曲线,表示的是一条直线*/
//        mPath.moveTo(100, 70); //移动
////        mPath.lineTo(140, 800);//连线
//        //等同于上一行代码效果
//        mPath.rLineTo(40, 730);//相对于当前点的位置移动
//
//        mPath.lineTo(250, 600);
//        mPath.close();//设置曲线是否闭合   不关闭就不会设置曲线为闭合状态


        /**添加子图形   addXXX   方法*/
//        //添加弧形  前面四个参数表示弧形所在的矩形区域   后面两个表示  开始绘制的角度   和
////        弧形扫过的角度   这个弧形的中心是 矩形的中心  顺时针方向  0度在X轴上
//        mPath.addArc(200, 200, 400, 400, -225, 225);
//        canvas.drawRect(200, 200, 400, 400, mPaint);
//        //Path.Direction.CW表示顺时针方向绘制,CCW表示逆时针方向
//        mPath.addRect(500, 500, 900, 900, Path.Direction.CW);
//        //添加一个圆
//        mPath.addCircle(700, 700, 200, Path.Direction.CW);
//        //添加一个椭圆
//        mPath.addOval(0, 0, 500, 300, Path.Direction.CCW);


        /**追加图形*/
//        //xxxTo画线
//        mPath.addArc(200, 200, 400, 400, -225, 225);
////        canvas.drawRect(200, 200, 400, 400, mPaint);//辅助理解
//        /**低五个参数表示起点相对于X轴 上  0度 的位置   最后一个参数表示是否将 这次的起点 和上次的 终点连线
//         * 强制移动的意思
//         * */
//        mPath.arcTo(400, 200, 600, 400, -180, 225, true);
////        canvas.drawRect(400, 200, 600, 400, mPaint);//辅助理解


//        //forceMoveTo,true,绘制时移动起点,false,绘制时连接最后一个点与圆弧起点
//        mPath.moveTo(0, 0);
//        mPath.lineTo(100, 100);
//        mPath.arcTo(400, 200, 600, 400, 0, 270, true);


        /**添加一个路径*/
//        mPath.moveTo(100, 70);
//        mPath.lineTo(140, 180);
//        mPath.lineTo(250, 330);
//        mPath.lineTo(400, 630);
//        mPath.lineTo(100, 830);
//
//        Path newPath = new Path();
//        newPath.moveTo(100, 1000);
//        newPath.lineTo(600, 1300);
//        newPath.lineTo(400, 1700);
//        mPath.addPath(newPath);


//        /**添加圆角矩形, CW顺时针,CCW逆时针*/
//        RectF rectF5 = new RectF(200, 800, 700, 1200);
//        mPath.addRoundRect(rectF5, 20, 20, Path.Direction.CCW);//三四参数 表示X方向和 Y方向的  圆角半径
//


        /**画二阶贝塞尔曲线*/
//        //二阶贝塞尔曲线会有两个数据点  分别是起点和终点  还有一个控制点  控制点的位置不同 呈现的二阶贝塞尔曲线也不同
//        mPath.moveTo(300, 500);//绘制起点
//        mPath.quadTo(500, 100, 800, 500);//一二参数是 控制点的坐标  三四参数是   终点的坐标
//        Paint paint = new Paint();//辅助理解控制点的位置 就是圆心的位置
//        paint.setColor(Color.GREEN);//辅助理解控制点的位置 就是圆心的位置
//        canvas.drawCircle(500, 100, 100, paint);//辅助理解控制点的位置 就是圆心的位置
////        参数表示相对位置,等同于上面一行代码
////        mPath.rQuadTo(200, -400, 500, 0);//第一二参数 相对于  起点得位置  做加减


        /**画三阶贝塞尔曲线*/
        mPath.moveTo(300, 500);
        //前面四个参数是两个控制点的坐标,最后一个点是终点坐标
        mPath.cubicTo(500, 100, 600, 1200, 800, 500);
        Paint paint = new Paint();//辅助理解控制点的位置 就是圆心的位置
        paint.setColor(Color.GREEN);//辅助理解控制点的位置 就是圆心的位置
        canvas.drawCircle(500, 100, 5, paint);//辅助理解控制点的位置 就是圆心的位置
        canvas.drawCircle(600, 1200, 5, paint);//辅助理解控制点的位置 就是圆心的位置
//        参数表示相对位置,等同于上面一行代码
//        mPath.rCubicTo(200, -400, 300, 700, 500, 0);//;两个控制点分别跟起点做比较获得各自的坐标


        canvas.drawPath(mPath, mPaint);

    }
}

2,贝塞尔曲线

11.png

多介贝塞尔曲线

public class BezierView extends View {

    private Paint mPaint, mLinePointPaint;
    private Path mPath;

    //多控制点
    private ArrayList<PointF> mControlPoints;    //控制点集,没有分数据点还是控制点

    public BezierView(Context context) {
        this(context, null);
    }

    public BezierView(Context context, @Nullable AttributeSet attrs) {
        this(context, attrs, 0);

    }

    public BezierView(Context context, @Nullable AttributeSet attrs, int defStyleAttr) {
        super(context, attrs, defStyleAttr);
        mPaint = new Paint();
        mPaint.setAntiAlias(true);
        mPaint.setStrokeWidth(4);
        mPaint.setStyle(Paint.Style.STROKE);
        mPaint.setColor(Color.RED);

        mLinePointPaint = new Paint();
        mLinePointPaint.setAntiAlias(true);
        mLinePointPaint.setStrokeWidth(4);
        mLinePointPaint.setStyle(Paint.Style.STROKE);
        mLinePointPaint.setColor(Color.GRAY);

        mPath = new Path();
        mControlPoints = new ArrayList<>();
        init();
    }

    private void init() {
        mControlPoints.clear();
        Random random = new Random();
        for (int i = 0; i < 9; i++) {
            int x = random.nextInt(800) + 200;
            int y = random.nextInt(800) + 200;
            PointF pointF = new PointF(x, y);
            mControlPoints.add(pointF);
        }
    }


    @Override
    protected void onDraw(Canvas canvas) {
        super.onDraw(canvas);
        // 控制点和控制点连线
        int size = mControlPoints.size();
        PointF point;
        for (int i = 0; i < size; i++) {
            point = mControlPoints.get(i);
            if (i > 0) {
                // 控制点连线
                canvas.drawLine(mControlPoints.get(i - 1).x, mControlPoints.get(i - 1).y, point.x, point.y, mLinePointPaint);
            }
            // 控制点
            canvas.drawCircle(point.x, point.y, 12, mLinePointPaint);
        }

        buildBezierPoints();
        canvas.drawPath(mPath, mPaint);
    }


    /**
     * deCasteljau算法
     * p(i,j) =  (1-t) * p(i-1,j)  +  t * p(i-1,j+1);
     *
     * @param i 阶数   4
     * @param j 控制点 3
     * @param t 时间
     * @return
     */
    private float deCasteljauX(int i, int j, float t) {
        if (i == 1) {
            return (1 - t) * mControlPoints.get(j).x + t * mControlPoints.get(j + 1).x;
        }
        return (1 - t) * deCasteljauX(i - 1, j, t) + t * deCasteljauX(i - 1, j + 1, t);
    }

    /**
     * deCasteljau算法
     *
     * @param i 阶数
     * @param j 第几个点
     * @param t 时间
     * @return
     */
    private float deCasteljauY(int i, int j, float t) {
        if (i == 1) {
            return (1 - t) * mControlPoints.get(j).y + t * mControlPoints.get(j + 1).y;
        }
        return (1 - t) * deCasteljauY(i - 1, j, t) + t * deCasteljauY(i - 1, j + 1, t);
    }


    private ArrayList<PointF> buildBezierPoints() {
        mPath.reset();

        ArrayList<PointF> points = new ArrayList<>();
        int order = mControlPoints.size() - 1; //阶数
        //画的密集度,帧
        float delta = 1.0f / 1000;
        for (float t = 0; t <= 1; t += delta) {
            // Bezier点集
            PointF pointF = new PointF(deCasteljauX(order, 0, t), deCasteljauY(order, 0, t));
            points.add(pointF);
            if (points.size() == 1) {
                mPath.moveTo(points.get(0).x, points.get(0).y);
            } else {
                mPath.lineTo(pointF.x, pointF.y);
            }

        }
        return points;
    }


    @Override
    public boolean onTouchEvent(MotionEvent event) {
        if (event.getAction() == MotionEvent.ACTION_DOWN) {
            init();
            invalidate();
        }
        return true;
    }
}

3,类似QQ消息提醒的气泡效果

public class DragBubbleView extends View {

    /**
     * 气泡默认状态--静止
     */
    private final int BUBBLE_STATE_DEFAULT = 0;
    /**
     * 气泡相连
     */
    private final int BUBBLE_STATE_CONNECT = 1;
    /**
     * 气泡分离
     */
    private final int BUBBLE_STATE_APART = 2;
    /**
     * 气泡消失
     */
    private final int BUBBLE_STATE_DISMISS = 3;

    /**
     * 气泡半径
     */
    private float mBubbleRadius;
    /**
     * 气泡颜色
     */
    private int mBubbleColor;
    /**
     * 气泡消息文字
     */
    private String mTextStr;
    /**
     * 气泡消息文字颜色
     */
    private int mTextColor;
    /**
     * 气泡消息文字大小
     */
    private float mTextSize;
    /**
     * 不动气泡的半径
     */
    private float mBubFixedRadius;
    /**
     * 可动气泡的半径
     */
    private float mBubMovableRadius;
    /**
     * 不动气泡的圆心
     */
    private PointF mBubFixedCenter;
    /**
     * 可动气泡的圆心
     */
    private PointF mBubMovableCenter;
    /**
     * 气泡的画笔
     */
    private Paint mBubblePaint;
    /**
     * 贝塞尔曲线path
     */
    private Path mBezierPath;

    private Paint mTextPaint;

    //文本绘制区域
    private Rect mTextRect;

    private Paint mBurstPaint;

    //爆炸绘制区域
    private Rect mBurstRect;

    /**
     * 气泡状态标志
     */
    private int mBubbleState = BUBBLE_STATE_DEFAULT;
    /**
     * 两气泡圆心距离
     */
    private float mDist;
    /**
     * 气泡相连状态最大圆心距离
     */
    private float mMaxDist;
    /**
     * 手指触摸偏移量
     */
    private final float MOVE_OFFSET;

    /**
     * 气泡爆炸的bitmap数组
     */
    private Bitmap[] mBurstBitmapsArray;
    /**
     * 是否在执行气泡爆炸动画
     */
    private boolean mIsBurstAnimStart = false;

    /**
     * 当前气泡爆炸图片index
     */
    private int mCurDrawableIndex;

    /**
     * 气泡爆炸的图片id数组
     */
    private int[] mBurstDrawablesArray = {R.mipmap.burst_1, R.mipmap.burst_2, R.mipmap.burst_3, R.mipmap.burst_4, R.mipmap.burst_5};

    public DragBubbleView(Context context) {
        this(context, null);
    }

    public DragBubbleView(Context context, AttributeSet attrs) {
        this(context, attrs,0);
    }

    public DragBubbleView(Context context, AttributeSet attrs, int defStyleAttr) {
        super(context, attrs, defStyleAttr);
        TypedArray array = context.obtainStyledAttributes(attrs, R.styleable.DragBubbleView, defStyleAttr, 0);
        mBubbleRadius = array.getDimension(R.styleable.DragBubbleView_bubble_radius, mBubbleRadius);
        mBubbleColor = array.getColor(R.styleable.DragBubbleView_bubble_color, Color.RED);
        mTextStr = array.getString(R.styleable.DragBubbleView_bubble_text);
        mTextSize = array.getDimension(R.styleable.DragBubbleView_bubble_textSize, mTextSize);
        mTextColor = array.getColor(R.styleable.DragBubbleView_bubble_textColor, Color.WHITE);
        array.recycle();

        //两个圆半径大小一致
        mBubFixedRadius = mBubbleRadius;
        mBubMovableRadius = mBubFixedRadius;
        mMaxDist = 8 * mBubbleRadius;

        MOVE_OFFSET = mMaxDist / 4;

        //抗锯齿
        mBubblePaint = new Paint(Paint.ANTI_ALIAS_FLAG);
        mBubblePaint.setColor(mBubbleColor);
        mBubblePaint.setStyle(Paint.Style.FILL);
        mBezierPath = new Path();

        //文本画笔
        mTextPaint = new Paint(Paint.ANTI_ALIAS_FLAG);
        mTextPaint.setColor(mTextColor);
        mTextPaint.setTextSize(mTextSize);
        mTextRect = new Rect();

        //爆炸画笔
        mBurstPaint = new Paint(Paint.ANTI_ALIAS_FLAG);
        mBurstPaint.setFilterBitmap(true);
        mBurstRect = new Rect();
        mBurstBitmapsArray = new Bitmap[mBurstDrawablesArray.length];
        for (int i = 0; i < mBurstDrawablesArray.length; i++) {
            //将气泡爆炸的drawable转为bitmap
            Bitmap bitmap = BitmapFactory.decodeResource(getResources(), mBurstDrawablesArray[i]);
            mBurstBitmapsArray[i] = bitmap;
        }
    }

    @Override
    protected void onSizeChanged(int w, int h, int oldw, int oldh) {
        super.onSizeChanged(w, h, oldw, oldh);
        //不动气泡圆心
        if (mBubFixedCenter == null){
            mBubFixedCenter = new PointF(w/2,h/2);
        }else{
            mBubFixedCenter.set(w/2,h/2);
        }

        //可动气泡圆心
        if (mBubMovableCenter == null){
            mBubMovableCenter = new PointF(w/2,h/2);
        }else{
            mBubMovableCenter.set(w/2,h/2);
        }
    }

    @Override
    protected void onDraw(Canvas canvas) {
        super.onDraw(canvas);

        if (mBubbleState == BUBBLE_STATE_CONNECT){
            //绘制不动气泡
            canvas.drawCircle(mBubFixedCenter.x, mBubFixedCenter.y, mBubFixedRadius, mBubblePaint);
            //绘制贝塞尔曲线
            //控制点坐标
            int iAnchorX = (int) ((mBubFixedCenter.x + mBubMovableCenter.x) / 2);
            int iAnchorY = (int) ((mBubFixedCenter.y + mBubMovableCenter.y) / 2);

            float sinTheta = (mBubMovableCenter.y - mBubFixedCenter.y) / mDist;
            float cosTheta = (mBubMovableCenter.x - mBubFixedCenter.x) / mDist;

            //B
            float iBubMovableStartX = mBubMovableCenter.x + sinTheta * mBubMovableRadius;
            float iBubMovableStartY = mBubMovableCenter.y - cosTheta * mBubMovableRadius;

            //A
            float iBubFixedEndX = mBubFixedCenter.x + mBubFixedRadius * sinTheta;
            float iBubFixedEndY = mBubFixedCenter.y - mBubFixedRadius * cosTheta;

            //D
            float iBubFixedStartX = mBubFixedCenter.x - mBubFixedRadius * sinTheta;
            float iBubFixedStartY = mBubFixedCenter.y + mBubFixedRadius * cosTheta;
            //C
            float iBubMovableEndX = mBubMovableCenter.x - mBubMovableRadius * sinTheta;
            float iBubMovableEndY = mBubMovableCenter.y + mBubMovableRadius * cosTheta;

            mBezierPath.reset();
            mBezierPath.moveTo(iBubFixedStartX, iBubFixedStartY);
            mBezierPath.quadTo(iAnchorX, iAnchorY, iBubMovableEndX, iBubMovableEndY);
            //移动到B点
            mBezierPath.lineTo(iBubMovableStartX, iBubMovableStartY);
            mBezierPath.quadTo(iAnchorX, iAnchorY,iBubFixedEndX,iBubFixedEndY);
            mBezierPath.close();
            canvas.drawPath(mBezierPath, mBubblePaint);

        }

        if (mBubbleState != BUBBLE_STATE_DISMISS){
            //绘制一个气泡加消息数据
            canvas.drawCircle(mBubMovableCenter.x, mBubMovableCenter.y, mBubMovableRadius, mBubblePaint);
            mTextPaint.getTextBounds(mTextStr, 0, mTextStr.length(), mTextRect);
            canvas.drawText(mTextStr, mBubMovableCenter.x-mTextRect.width() / 2, mBubMovableCenter.y + mTextRect.height()/2, mTextPaint);
        }

        if (mBubbleState == BUBBLE_STATE_DISMISS &&mCurDrawableIndex < mBurstBitmapsArray.length){
            mBurstRect.set(
                    (int)(mBubMovableCenter.x - mBubMovableRadius),
                    (int)(mBubMovableCenter.y - mBubMovableRadius),
                    (int)(mBubMovableCenter.x + mBubMovableRadius),
                    (int)(mBubMovableCenter.y + mBubMovableRadius)
            );
            canvas.drawBitmap(mBurstBitmapsArray[mCurDrawableIndex], null, mBurstRect, mBubblePaint);
        }

        //1,静止状态,一个气泡加消息数据

        //2, 连接状态,一个气泡加消息数据,贝塞尔曲线,本身位置上气泡,大小可变化

        //3,分离状态,一个气泡加消息数据

        //4,消失状态,爆炸效果

    }

    @Override
    public boolean onTouchEvent(MotionEvent event) {

        switch (event.getAction()){
            case MotionEvent.ACTION_DOWN:
                if (mBubbleState !=BUBBLE_STATE_DISMISS){
                    mDist = (float) Math.hypot(event.getX() - mBubFixedCenter.x, event.getY()-mBubFixedCenter.y);
                    if (mDist < mBubbleRadius + MOVE_OFFSET){ //加上MOVE_OFFSET是为了方便拖拽
                        mBubbleState = BUBBLE_STATE_CONNECT;
                    }else{
                        mBubbleState = BUBBLE_STATE_DEFAULT;
                    }
                }
                break;
            case MotionEvent.ACTION_MOVE:
                if (mBubbleState != BUBBLE_STATE_DEFAULT){
                    mDist = (float) Math.hypot(event.getX() - mBubFixedCenter.x, event.getY()-mBubFixedCenter.y);
                    mBubMovableCenter.x = event.getX();
                    mBubMovableCenter.y = event.getY();
                    if (mBubbleState == BUBBLE_STATE_CONNECT){
                        if (mDist < mMaxDist - MOVE_OFFSET){//当拖拽的距离在指定范围内,那么调整不动气泡的半径
                            mBubFixedRadius = mBubbleRadius- mDist / 8;
                        }else{
                            mBubbleState = BUBBLE_STATE_APART;//当拖拽的距离超过指定范围,那么改成分离状态
                        }
                    }
                    invalidate();
                }
                break;
            case MotionEvent.ACTION_UP:
                if (mBubbleState == BUBBLE_STATE_CONNECT){
                    //橡皮筋动画效果
                    startBubbleRestAnim();
                }else if (mBubbleState == BUBBLE_STATE_APART){
                    if (mDist < 2* mBubbleRadius){
                        startBubbleRestAnim();
                    }else{
                        //爆炸效果
                        startBubbleBurstAnim();
                    }

                }
                break;
        }

        return true;
    }

    private void startBubbleBurstAnim() {
        mBubbleState = BUBBLE_STATE_DISMISS;
        ValueAnimator anim = ValueAnimator.ofInt(0,mBurstBitmapsArray.length);
        anim.setDuration(500);
        anim.setInterpolator(new LinearInterpolator());
        anim.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() {
            @Override
            public void onAnimationUpdate(ValueAnimator animation) {
                mCurDrawableIndex = (int) animation.getAnimatedValue();
                invalidate();
            }
        });
        anim.start();
    }

    private void startBubbleRestAnim() {
        ValueAnimator anim = ValueAnimator.ofObject(new PointFEvaluator(),
                new PointF(mBubMovableCenter.x, mBubMovableCenter.y),
                new PointF(mBubFixedCenter.x, mBubFixedCenter.y));
        anim.setDuration(200);
        anim.setInterpolator(new OvershootInterpolator(5f));
        anim.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() {
            @Override
            public void onAnimationUpdate(ValueAnimator animation) {
                mBubMovableCenter = (PointF) animation.getAnimatedValue();
                invalidate();
            }
        });
        anim.addListener(new AnimatorListenerAdapter() {
            @Override
            public void onAnimationEnd(Animator animation) {
                super.onAnimationEnd(animation);
                mBubbleState = BUBBLE_STATE_DEFAULT;
            }
        });
        anim.start();
    }
}

配上布局

<?xml version="1.0" encoding="utf-8"?>
<androidx.constraintlayout.widget.ConstraintLayout xmlns:android="http://schemas.android.com/apk/res/android"
    xmlns:app="http://schemas.android.com/apk/res-auto"
    xmlns:tools="http://schemas.android.com/tools"
    android:layout_width="match_parent"
    android:layout_height="match_parent"
    tools:context=".MainActivity">

    <Button
    android:id="@+id/button"
    android:layout_width="wrap_content"
    android:layout_height="wrap_content"
    android:onClick="onClick"
    android:text="重置"
    app:layout_constraintBottom_toBottomOf="parent"
    app:layout_constraintLeft_toLeftOf="parent"
    app:layout_constraintRight_toRightOf="parent" />

    <com.cdzp.zrwtest.curvedemo.DragBubbleView
        android:id="@+id/bubbleView"
        android:layout_width="wrap_content"
        android:layout_height="wrap_content"
        app:bubble_color="#ff0000"
        app:bubble_radius="12dp"
        app:bubble_text="12"
        app:bubble_textColor="#ffffff"
        app:bubble_textSize="12dp"
        app:layout_constraintLeft_toLeftOf="parent"
        app:layout_constraintRight_toRightOf="parent"
        app:layout_constraintTop_toTopOf="parent" />

</androidx.constraintlayout.widget.ConstraintLayout>
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