使用canvas制作“学写一个字”

2018-04-08  本文已影响0人  伯纳乌的追风少年
image.png

主要就是这样一个程序,选择一种颜色,然后可以用鼠标或者手指在米字格中绘制想要的文字,点击“清除”按钮可以清除米字格中的内容。笔画的粗细与书写的速度成反比,滑动速度越快,则笔画效果越细。
不多解释,直接贴代码:

<!DOCTYPE html>
<html lang="en">
<head>
    <meta charset="UTF-8"
                content="width=device-width,
                                height=device-height,
                                initial-scale=1.0,
                                minimum-scale=1.0,
                                maximum-scale=1.0,
                                user-scalable=no
                            ">
    <title>学写一个字</title>
    <script src="https://cdn.bootcss.com/jquery/3.3.1/jquery.min.js"></script>
    <style>
        #canvas{
            display:block;
            margin:0 auto;
            border: 1px solid #ccc;
        }
        #controller{
            margin:0 auto;
        }
        .op_btn{
            float: right;
            margin:10px 0 0 10px;
            border:2px solid #aaa;
            width:80px;
            height:40px;
            line-height:40px;
            font-size:20px;
            text-align:center;
            border-radius: 5px 5px;
            cursor:pointer;
            background-color: white;
            font-weight:bold;
            font-family: Microsoft Yahei, Arial;
        }
        .op_btn:hover{
            background-color:#def;
        }
        .clearfix{
            clear:both;
        }

        .color_btn{
            float: left;
            margin: 10px 10px 0 0;
            border:5px solid white;
            width:40px;
            height:40px;
            border-radius: 5px 5px;
            cursor:pointer;
        }
        .color_btn:hover{
            border: 5px solid violet;
        }
        .color_btn_selected{
            border: 5px solid blueviolet;
        }
        #black_btn{
            background-color: black;
        }
        #blue_btn{
            background-color: blue;
        }
        #green_btn{
            background-color: green;
        }
        #red_btn{
            background-color: red;
        }
        #orange_btn{
            background-color: orange;
        }
        #yellow_btn{
            background-color: yellow;
        }
    </style>
</head>
<body>
    <canvas id="canvas">您的浏览器不支持canvas</canvas>
    <div id="controller">
        <div id="black_btn" class="color_btn color_btn_selected"></div>
      <div id="blue_btn" class="color_btn"></div>
      <div id="green_btn" class="color_btn"></div>
      <div id="red_btn" class="color_btn"></div>
      <div id="orange_btn" class="color_btn"></div>
      <div id="yellow_btn" class="color_btn"></div>
        <div id="clear_btn" class="op_btn">清除</div>
        <div class="clearfix"></div>
    </div>
    <script type="text/javascript">
        var canvasWidth=Math.min(800,$(window).width()-20) 
        var canvasHeight=canvasWidth
        var canvas=document.getElementById("canvas")
        var context=canvas.getContext("2d")

        canvas.width=canvasWidth;
        canvas.height=canvasHeight;

        var isMouseDown=false;
        var lastLoc={
            x:0,
            y:0
        }
        var lastTimestamp=0
        var lastLineWidth=-1

        var strokeColor="black"

        function drawGrid(){

        context.save()

        context.strokeStyle = "rgb(230,11,9)"

        context.beginPath()
        context.moveTo( 3 , 3 )
        context.lineTo( canvasWidth - 3 , 3 )
        context.lineTo( canvasWidth - 3 , canvasHeight - 3 )
        context.lineTo( 3 , canvasHeight - 3 )
        context.closePath()
        context.lineWidth = 6
        context.stroke()

        context.beginPath()
        context.moveTo(0,0)
        context.lineTo(canvasWidth,canvasHeight)

        context.moveTo(canvasWidth,0)
        context.lineTo(0,canvasHeight)

        context.moveTo(canvasWidth/2,0)
        context.lineTo(canvasWidth/2,canvasHeight)

        context.moveTo(0,canvasHeight/2)
        context.lineTo(canvasWidth,canvasHeight/2)

        context.lineWidth = 1
        context.stroke()

        context.restore()
        }
        //绘制米字格
        drawGrid()

        $("#controller").css("width",canvasWidth+"px")

        function beginStroke(obj){
            isMouseDown=true
        lastLoc=windowToCanvas(obj.x,obj.y)
        lastTimestamp=new Date().getTime()
        }

        function endStroke(){
            isMouseDown=false
        }

        function moveStroke(point){
            var curLoc=windowToCanvas(point.x,point.y)
      var curTimestamp=new Date().getTime()
      var s=calcDistance(curLoc,lastLoc)
      var t=curTimestamp-lastTimestamp
      var lineWidth=calcLineWidth(t,s)

      context.beginPath();
      context.moveTo(lastLoc.x,lastLoc.y)
      context.lineTo(curLoc.x,curLoc.y)
      context.lineWidth=lineWidth;
      context.lineCap="round"
      context.lineJoin="round"
      context.strokeStyle=strokeColor
      context.stroke()

      lastLoc=curLoc
      lastTimestamp=curTimestamp
      lastLineWidth=lineWidth
        }

        // 监听鼠标事件
        canvas.onmousedown = function(e){
        e.preventDefault()
        beginStroke( {x: e.clientX , y: e.clientY} )
        };
        canvas.onmouseup = function(e){
        e.preventDefault()
        endStroke()
        };
        canvas.onmouseout = function(e){
        e.preventDefault()
        endStroke()
        };
        canvas.onmousemove = function(e){
        e.preventDefault()
        if( isMouseDown ){
            moveStroke({x: e.clientX , y: e.clientY})
        }
        };


        //触控事件:touchstart,touchmove,touchend
        canvas.addEventListener('touchstart',function(e){
            e.preventDefault()
            touch=e.touches[0]
            beginStroke( {x: touch.pageX , y: touch.pageY} )
        })

        canvas.addEventListener('touchmove',function(e){
            e.preventDefault()
            if( isMouseDown ){
                touch=e.touches[0]
        moveStroke({x: touch.pageX , y: touch.pageY})
        }
        })

        canvas.addEventListener('touchend',function(e){
            e.preventDefault()
            endStroke()
        })


        //坐标系的转换----将鼠标事件的坐标系换成canvas的坐标系
        function windowToCanvas(x,y){
            var bbox=canvas.getBoundingClientRect()
            return {
                x:Math.round(x-bbox.left),
                y:Math.round(y-bbox.top)
            }
        }

        //根据位置信息计算距离
        function calcDistance(loc1,loc2){
            return Math.sqrt((loc1.x-loc2.x)*(loc1.x-loc2.x)+(loc1.y-loc2.y)*(loc1.y-loc2.y))
        }

        var maxLineWidth=30;
        var minLineWidth=1;
        var maxStrokeV=10;
        var minStrokeV=0.1;
        function calcLineWidth(t,s){
            var v=s/t

            var resultLineWidth

            if (v<minStrokeV) {
                resultLineWidth=maxLineWidth
            }else if(v>maxStrokeV){
                resultLineWidth=minLineWidth
            }else{
                resultLineWidth=maxLineWidth-(v-minStrokeV)/(maxStrokeV-minStrokeV)*(maxLineWidth-minLineWidth)
            }
            if(lastLineWidth==-1){
                return resultLineWidth
            }
            return lastLineWidth*2/3+resultLineWidth/3
        }


        $("#clear_btn").click(function(e){
            context.clearRect(0,0,canvasWidth,canvasHeight)
            drawGrid()
        })

        $(".color_btn").click(function(e){
            $(".color_btn").removeClass("color_btn_selected")
            $(this).addClass("color_btn_selected")
            strokeColor=$(this).css("background-color")
        })

    </script>
</body>
</html>

把这个代码保存成一个index.html文件,然后在浏览器中打开即可。

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