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模拟贝塞尔曲线(isPointInPath)

2017-12-26  本文已影响17人  bo_bo_bo_la

贝塞尔曲线

bezierCurveTo(cpx,cpy,cpx2,cpx2,dx,dy);创建一条表示贝塞尔曲线的路径.

该函数接受六个参数,分别代表三个点.

(cpx,cpy),(cpx2,cpx2)代表控制点,决定曲线的形状

(dx,dy)代表终点

模拟贝塞尔曲线(isPointInPath)

isPointInPath方法
isPointInPath

是 Canvas 2D API 用于检测某点是否在路径的描边线上的方法。返回值是一个布尔值,当这个点在路径的描边线上,则返回true,否则返回false。
首先强调isPointInPath(x,y)方法是针对路径的,比如canvas中的rect、arc方法都可以用,但是fillRect不可以用,因为它不是路径;而且仅对当前的路径有效,而且如果当前路径有多个子路径(currentPath可以有多个subPath:比如进行了rect()之后,再进行arc(),最后关闭路径,进行stroke,那么rect()和arc()所绘制的就是当前路径的两个子路径),只对第一个子路径有效
所以要在每次判断之前要创建要移动的元素

<script type="text/javascript">
        var canvas = document.getElementById("myCanvas");
        var context = canvas.getContext("2d");
        var redX1 = 100;
        var redY1 = 200;
        var blueX1 = 400;
        var blueY1 = 200;
        function createLine(moveTo1,moveTo2,lineTo1,lineTo2,lineWidth,color){
            context.beginPath();
            context.moveTo(moveTo1,moveTo2);
            context.lineTo(lineTo1,lineTo2);
            context.lineWidth = lineWidth;
            context.strokeStyle = color;
            context.stroke();
        }
        drawLine(redX1,redY1,blueX1,blueY1);
        function drawLine(redX1,redY1,blueX1,blueY1){
            //半透明的粗线
            createLine(0,500,500,0,10,"rgba(0,0,0,0.2)");
            //连接到红色小球的黑线
            createLine(0,500,redX1,redY1,5,"black");
            //连接到蓝球的黑线
            createLine(500,0,blueX1,blueY1,5,"black");
            //绘制贝塞尔曲线
            context.beginPath();
            context.moveTo(0,500);
            context.bezierCurveTo(redX1,redY1,blueX1,blueY1,500,0);
            context.stroke();
            function createBall(color,x,y){
                console.log(x,y)
                context.beginPath();
                context.fillStyle = color;
                context.arc(x,y,10,0,Math.PI*2);
                context.fill();
            }
            function createBallB(color,x,y){
                console.log(x,y)
                context.beginPath();
                context.fillStyle = color;
                context.arc(x,y,10,0,Math.PI*2);
                context.fill();
            }
            //蓝球
            createBallB("blue",blueX1,blueY1);
            //红球
            createBall("red",redX1,redY1);
            
            canvas.onmousedown = function(e){
                var ev = window.event || e;
                var x = ev.clientX - canvas.offsetLeft;
                var y = ev.clientY - canvas.offsetTop;
                createBallB("blue",blueX1,blueY1);
                if(context.isPointInPath(x,y)){
                    canvas.onmousemove = function(e){
                        var ev = window.event || e;
                        var xx = ev.clientX - canvas.offsetLeft;
                        var yy = ev.clientY - canvas.offsetTop;
                        blueX1 = xx;
                        blueY1 = yy;
                        context.clearRect(0,0,canvas.offsetWidth,canvas.offsetHeight);
                        drawLine(redX1,redY1,blueX1,blueY1);
                    }
                }
                createBall("red",redX1,redY1);
                if(context.isPointInPath(x,y)){
                    canvas.onmousemove = function(e){
                        var ev = window.event || e;
                        var xx = ev.clientX - canvas.offsetLeft;
                        var yy = ev.clientY - canvas.offsetTop;
                        redX1 = xx;
                        redY1 = yy;
                        context.clearRect(0,0,canvas.offsetWidth,canvas.offsetHeight);
                        drawLine(redX1,redY1,blueX1,blueY1);
                    }
                }
            }
        }
        document.onmouseup = function(){
            canvas.onmousemove = "";
        }
    </script>

原生方法

利用点击该点的位置到圆心的距离与半径相比,如果大于半径,则表明点击的位置不在小球内部,反之,则在小球内部

<script type="text/javascript">
        var canvas = document.getElementById("myCanvas");
        var context = canvas.getContext("2d");
        var x1 = 100;
        var y1 = 100;
        var x2 = 400;
        var y2 = 400;
        draw(x1,y1,x2,y2);
        function draw(x1,y1,x2,y2){
            //画半透明的线
            context.beginPath();
            context.moveTo(500,0);
            context.lineTo(0,500);
            context.lineWidth = 10;
            context.strokeStyle = "rgba(0,0,0,0.2)";
            context.stroke();
            
            //画连接线
            context.beginPath();
            context.moveTo(0,500);
            context.lineTo(x1,y1);
            context.lineWidth = 4;
            context.strokeStyle = "#000000";
            context.stroke()
            
            //画连接线
            context.beginPath();
            context.moveTo(500,0);
            context.lineTo(x2,y2);
            context.lineWidth = 4;
            context.strokeStyle = "#000000";
            context.stroke()
            
            //花红球
            context.beginPath();
            context.arc(x1,y1,10,0,Math.PI*2);
            context.fillStyle = "#FF0000";
            context.fill();
            //花蓝球
            context.beginPath();
            context.arc(x2,y2,10,0,Math.PI*2);
            context.fillStyle = "blue";
            context.fill();
            
            //画贝塞尔曲线
            context.beginPath();
            context.moveTo(0,500);
            context.bezierCurveTo(x1,y1,x2,y2,500,0);
            context.lineWidth = 10;
            context.stroke();
            //拖动小球 做动画
            //判断是否拖动小球
            //如果在小球上就做动画
            canvas.onmousedown = function(e){
                var ev = e || window.event;
                var x= ev.clientX - canvas.offsetLeft;
                var y = ev.clientY - canvas.offsetTop;
                //判断是否在红球上
                var disRed = Math.pow((x - x1),2) + Math.pow((y - y1),2);
                if(disRed < 100){
                    console.log("鼠标在红球上");
                    canvas.onmousemove = function(e){
                        var ev = window.event || e;
                        var xx = ev.clientX - canvas.offsetLeft;
                        var yy = ev.clientY - canvas.offsetTop;
                        //清除画布
                        context.clearRect(0,0,canvas.width,canvas.height);
                        //重绘
                        x1 = xx;
                        y1 = yy;
                        draw(x1,y1,x2,y2);
                    }
                }
                //判断是否在蓝球上
                var disBlue = Math.pow((x - x2),2) + Math.pow((y - y2),2);
                if(disBlue < 100){
                    console.log("鼠标在红球上");
                    canvas.onmousemove = function(e){
                        var ev = window.event || e;
                        var xx = ev.clientX - canvas.offsetLeft;
                        var yy = ev.clientY - canvas.offsetTop;
                        //清除画布
                        context.clearRect(0,0,canvas.width,canvas.height);
                        //重绘
                        x2 = xx;
                        y2 = yy;
                        draw(x1,y1,x2,y2);
                    }
                }
            }
        }
        document.onmouseup = function(){
            canvas.onmousemove = "";
        }
    </script>
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