走进《我的三体》动画幕后
Animated Adaptation of “The Three-Body Problem” Became a Hit
More recently, talk about big and small screen adaptations of Liu’s work has turned to his excellent and sprawling trilogy, The Three-Body Problem. With a high-profile adaptation by YooZoo Pictures in the works, often overshadowed is the quirky, Minecraft-animation adaptation of the trilogy by a company called The Three-Body Universe.
最近,刘慈欣的最佳长篇三部曲《三体》改编为影视剧的消息,引起了人们广泛的讨论。游族影业制作的电视剧版《三体》正在高调制作中,由三体宇宙文化发展有限公司改编的“我的世界版”三体动画则显得黯然失色(译注:《我的世界》是一款带有生存冒险元素的建造类游戏)。
That animation, called My Three Body first aired in 2014 and finished up its third series on Bilibili, scoring a stonking 9.7 stars on notoriously hard-to-please rating site Douban. One particularly ardent reviewer said of the series, “My Three Body, in my opinion, is the pinnacle of domestic science fiction animation.”
那部叫做《我的三体》的动画于2014年首次播出,在b站完结了它的三部曲,并于评分网站豆瓣取得了喜人的9.7高分,而该网站以难以取悦而闻名。一位尤其热诚的评论者这样置评:“在我看来,我的三体是国产科幻动画的巅峰之作。”
转~
“成吉思汗的骑兵,攻击速度与二十世纪的装甲部队相当;北宋的床弩,射程达一千五百米,与二十世纪的狙击步枪差不多;但这些仍不过是古代的骑兵与弓弩而已,不可能与现代力量抗衡。
基础理论决定一切,未来史学派清楚地看到了这一点。
而你们,却被回光返照的低级技术蒙住了眼睛。你们躺在现代文明的温床中安于享乐,对即将到来的决定人类命运的终极决战完全没有精神上的准备。”
——章北海