从MediaPlayerService看Binder

2020-04-25  本文已影响0人  勇敢地追

MediaPlayerService是系统多媒体服务的一种,系统多媒体服务是由一个叫做MediaServer的服务进程提供的,它是一个可执行程序,在Android系统启动时,MediaServer也被启动,它的入口函数如下所示。
frameworks/av/media/mediaserver/main_mediaserver.cpp

int main(int argc __unused, char** argv)
{
        ......
        sp<ProcessState> proc(ProcessState::self());//step 1
        sp<IServiceManager> sm = defaultServiceManager();//step 2
        ALOGI("ServiceManager: %p", sm.get());
        AudioFlinger::instantiate();
        MediaPlayerService::instantiate();//step 3
        ResourceManagerService::instantiate();
        CameraService::instantiate();
        AudioPolicyService::instantiate();
        SoundTriggerHwService::instantiate();
        RadioService::instantiate();
        registerExtensions();
        ProcessState::self()->startThreadPool();
        IPCThreadState::self()->joinThreadPool();
}

这次分析的是MediaPlayerService,所以只需要关注标注出来的三个step

step1

frameworks/native/libs/binder/ProcessState.cpp

sp<ProcessState> ProcessState::self()
{
    Mutex::Autolock _l(gProcessMutex);
    if (gProcess != NULL) {
        return gProcess;
    }
    gProcess = new ProcessState;
    return gProcess;
}

生成一个 ProcessState。看看里面做了什么
frameworks/native/libs/binder/ProcessState.cpp

ProcessState::ProcessState()
    : mDriverFD(open_driver())//--------------------------------
    , mVMStart(MAP_FAILED)
    , mThreadCountLock(PTHREAD_MUTEX_INITIALIZER)
    , mThreadCountDecrement(PTHREAD_COND_INITIALIZER)
    , mExecutingThreadsCount(0)
    , mMaxThreads(DEFAULT_MAX_BINDER_THREADS)
    , mManagesContexts(false)
    , mBinderContextCheckFunc(NULL)
    , mBinderContextUserData(NULL)
    , mThreadPoolStarted(false)
    , mThreadPoolSeq(1)
{
    if (mDriverFD >= 0) {
        // mmap the binder, providing a chunk of virtual address space to receive transactions.
        mVMStart = mmap(0, BINDER_VM_SIZE, PROT_READ, MAP_PRIVATE | MAP_NORESERVE, mDriverFD, 0);
        if (mVMStart == MAP_FAILED) {
            // *sigh*
            ALOGE("Using /dev/binder failed: unable to mmap transaction memory.\n");
            close(mDriverFD);
            mDriverFD = -1;
        }
    }

    LOG_ALWAYS_FATAL_IF(mDriverFD < 0, "Binder driver could not be opened.  Terminating.");
}

先要open_driver,然后mmap

static int open_driver()
{
    int fd = open("/dev/binder", O_RDWR | O_CLOEXEC);
    ......
    return fd;
}

总结:打开/dev/binder设备,通过mmap为binder分配一块虚拟地址空间

step2

frameworks/native/libs/binder/IServiceManager.cpp

sp<IServiceManager> defaultServiceManager()
{
    if (gDefaultServiceManager != NULL) return gDefaultServiceManager;

    {
        AutoMutex _l(gDefaultServiceManagerLock);
        while (gDefaultServiceManager == NULL) {
            gDefaultServiceManager = interface_cast<IServiceManager>(
                ProcessState::self()->getContextObject(NULL));
            if (gDefaultServiceManager == NULL)
                sleep(1);
        }
    }

    return gDefaultServiceManager;
}

主要就是两步:ProcessState::self()->getContextObject 和 interface_cast

2.1 getContextObject
sp<IBinder> ProcessState::getContextObject(const sp<IBinder>& /*caller*/)
{
    return getStrongProxyForHandle(0);//注意,这里传0
}

sp<IBinder> ProcessState::getStrongProxyForHandle(int32_t handle)
{
    sp<IBinder> result;

    AutoMutex _l(mLock);

    handle_entry* e = lookupHandleLocked(handle);

    if (e != NULL) {
        IBinder* b = e->binder;
        if (b == NULL || !e->refs->attemptIncWeak(this)) {
            if (handle == 0) {
                Parcel data;
                status_t status = IPCThreadState::self()->transact(
                        0, IBinder::PING_TRANSACTION, data, NULL, 0);
                if (status == DEAD_OBJECT)
                   return NULL;
            }

            b = new BpBinder(handle); 
            e->binder = b;
            if (b) e->refs = b->getWeakRefs();
            result = b;
        } else {
            e->refs->decWeak(this);
        }
    }

    return result;
}

很明显,生成一个 BpBinder 。
说到BpBinder,不得不提到BBinder,它们都继承了IBinder。BpBinder是Client端与Server交互的代理类,而BBinder则代表了Server端。BpBinder和BBinder是一一对应的。其实这两者是很好区分,对于service来说继承了BBinder。因为BBinder有onTransact消息处理函数,而对于与service通信的client来说需要继承BpBinder(BpInterface),因为BpBinder有消息传递函数transcat。
PS:IPCThreadState::self()->transact 这个函数后面讲

2.2 interface_cast
template<typename INTERFACE>
inline sp<INTERFACE> interface_cast(const sp<IBinder>& obj)
{
    return INTERFACE::asInterface(obj);
}

因为 INTERFACE=IServiceManager ,所以去看 IServiceManager::asInterface
先看一下 IServiceManager 的声明

class IServiceManager : public IInterface
{
public:
    DECLARE_META_INTERFACE(ServiceManager);//这里

    /**
     * Retrieve an existing service, blocking for a few seconds
     * if it doesn't yet exist.
     */
    virtual sp<IBinder>         getService( const String16& name) const = 0;

    /**
     * Retrieve an existing service, non-blocking.
     */
    virtual sp<IBinder>         checkService( const String16& name) const = 0;

    /**
     * Register a service.
     */
    virtual status_t            addService( const String16& name,
                                            const sp<IBinder>& service,
                                            bool allowIsolated = false) = 0;

    /**
     * Return list of all existing services.
     */
    virtual Vector<String16>    listServices() = 0;
};

再看 DECLARE_META_INTERFACE

#define DECLARE_META_INTERFACE(INTERFACE)                               \
    static const android::String16 descriptor;                          \
    static android::sp<I##INTERFACE> asInterface(                       \
            const android::sp<android::IBinder>& obj);                  \
    virtual const android::String16& getInterfaceDescriptor() const;    \
    I##INTERFACE();                                                     \
    virtual ~I##INTERFACE();                                            \

#define IMPLEMENT_META_INTERFACE(INTERFACE, NAME)                       \
    const android::String16 I##INTERFACE::descriptor(NAME);             \
    const android::String16&                                            \
            I##INTERFACE::getInterfaceDescriptor() const {              \
        return I##INTERFACE::descriptor;                                \
    }                                                                   \
    android::sp<I##INTERFACE> I##INTERFACE::asInterface(                \
            const android::sp<android::IBinder>& obj)                   \
    {                                                                   \
        android::sp<I##INTERFACE> intr;                                 \
        if (obj != NULL) {                                              \
            intr = static_cast<I##INTERFACE*>(                          \
                obj->queryLocalInterface(                               \
                        I##INTERFACE::descriptor).get());               \
            if (intr == NULL) {                                         \
                intr = new Bp##INTERFACE(obj);                          \
            }                                                           \
        }                                                               \
        return intr;                                                    \
    }                                                                   \
    I##INTERFACE::I##INTERFACE() { }                                    \
    I##INTERFACE::~I##INTERFACE() { }                                   \

上面是声明,下面是实现。将对应的参数代入就是

    ::android::sp<IServiceManager> IServiceManager::asInterface(              
            const ::android::sp<::android::IBinder>& obj)               
    {                                                                   
        ::android::sp<IServiceManager> intr;                               
        if (obj != NULL) {                                              
            intr = static_cast<IServiceManager>(                          
                obj->queryLocalInterface(                               
                        IServiceManager::descriptor).get());               
            if (intr == NULL) {                                         
                intr = new BpServiceManager(obj);//1                        
            }                                                           
        }                                                               
        return intr;                                                    
    }      

很明显 asInterface 生成一个 BpServiceManager。看一下它的构造函数

class BpServiceManager : public BpInterface<IServiceManager>
{
public:
    explicit BpServiceManager(const sp<IBinder>& impl)
        : BpInterface<IServiceManager>(impl)
    {
    }
}

template<typename INTERFACE>
inline BpInterface<INTERFACE>::BpInterface(const sp<IBinder>& remote)
    : BpRefBase(remote)
{
}

BpRefBase::BpRefBase(const sp<IBinder>& o)
    : mRemote(o.get()), mRefs(NULL), mState(0)
{
    extendObjectLifetime(OBJECT_LIFETIME_WEAK);

    if (mRemote) {
        mRemote->incStrong(this);           // Removed on first IncStrong().
        mRefs = mRemote->createWeak(this);  // Held for our entire lifetime.
    }
}

mRemote是一个IBinder* 指针,它最终的指向为BpBinder,也就是说BpServiceManager的mRemote指向了BpBinder。那么BpServiceManager的作用也就知道了,就是它实现了IServiceManager,并且通过BpBinder来实现通信。

总结:生成 BpServiceManager,并且通过BpBinder来实现通信

step3

void MediaPlayerService::instantiate() {
    defaultServiceManager()->addService(
            String16("media.player"), new MediaPlayerService());
}

很明显,defaultServiceManager 就是 BpServiceManager

    virtual status_t addService(const String16& name, const sp<IBinder>& service,
            bool allowIsolated)
    {
        Parcel data, reply;
        data.writeInterfaceToken(IServiceManager::getInterfaceDescriptor());
        data.writeString16(name);
        data.writeStrongBinder(service);
        data.writeInt32(allowIsolated ? 1 : 0);
        status_t err = remote()->transact(ADD_SERVICE_TRANSACTION, data, &reply);
        return err == NO_ERROR ? reply.readExceptionCode() : err;
    }

remote()指的是mRemote,也就是BpBinder。addService函数的作用就是将请求数据打包成data,然后传给BpBinder的transact函数(ADD_SERVICE_TRANSACTION)

status_t BpBinder::transact(
    uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags)
{
    // Once a binder has died, it will never come back to life.
    if (mAlive) {
        status_t status = IPCThreadState::self()->transact(
            mHandle, code, data, reply, flags);
        if (status == DEAD_OBJECT) mAlive = 0;
        return status;
    }
    return DEAD_OBJECT;
}

来看一下 IPCThreadState::self()->transact 干了些啥?

IPCThreadState* IPCThreadState::self()
{
    if (gHaveTLS) {
restart:
        const pthread_key_t k = gTLS;
        IPCThreadState* st = (IPCThreadState*)pthread_getspecific(k);
        if (st) return st;
        return new IPCThreadState;
    }
    pthread_mutex_lock(&gTLSMutex);
    if (!gHaveTLS) {
        int key_create_value = pthread_key_create(&gTLS, threadDestructor);
        if (key_create_value != 0) {
            pthread_mutex_unlock(&gTLSMutex);
            ALOGW("IPCThreadState::self() unable to create TLS key, expect a crash: %s\n",
                    strerror(key_create_value));
            return NULL;
        }
        gHaveTLS = true;
    }
    pthread_mutex_unlock(&gTLSMutex);
    goto restart;
}

很明显,创建一个 IPCThreadState

IPCThreadState::IPCThreadState()
    : mProcess(ProcessState::self()),
      mMyThreadId(gettid()),
      mStrictModePolicy(0),
      mLastTransactionBinderFlags(0)
{
    pthread_setspecific(gTLS, this);
    clearCaller();
    mIn.setDataCapacity(256);
    mOut.setDataCapacity(256);
}

IPCThreadState中还包含mIn、一个mOut,其中mIn用来接收来自Binder驱动的数据,mOut用来存储发往Binder驱动的数据,它们默认大小都为256字节(形式上是不是和socket很像???)

status_t IPCThreadState::transact(int32_t handle,
                                  uint32_t code, const Parcel& data,
                                  Parcel* reply, uint32_t flags)
{
    ......
    if (err == NO_ERROR) {
        err = writeTransactionData(BC_TRANSACTION, flags, handle, code, data, NULL);
    }
    ......
    if ((flags & TF_ONE_WAY) == 0) {
        if (reply) {
            err = waitForResponse(reply);
        } else {
            Parcel fakeReply;
            err = waitForResponse(&fakeReply);
        }
    } else {
        err = waitForResponse(NULL, NULL);
    }
    return err;
}

writeTransactionData 和 waitForResponse 代码就不贴了,很简单,就是与Binder驱动进行通信
总结:发送 ADD_SERVICE_TRANSACTION 和binder通信

流程图

流程图

参考文章:
https://www.jianshu.com/p/fd83f85b9f5e
https://www.jianshu.com/p/643356d5df93

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