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iOS UIImage与Bytes Pixel之间转换

2016-07-09  本文已影响3133人  紧张的牛排
iOS UIImage与Pixel转换
/**
*  @param data                 指向要渲染的绘制内存的地址。这个内存块的大小至少是(bytesPerRow*height)个字节
*  @param width                bitmap的宽度,单位为像素
*  @param height               bitmap的高度,单位为像素
*  @param bitsPerComponent     内存中像素的每个组件的位数.例如,对于32位像素格式和RGB颜色空间,你应该将这个值设为8.
*  @param bytesPerRow          bitmap的每一行在内存所占的比特数
*  @param space                bitmap上下文使用的颜色空间
*  @param bitmapInfo           指定bitmap是否包含alpha通道,像素中alpha通道的相对位置,像素组件是整形还是浮点型等信息的字符串。
*/

CGContextRef CGBitmapContextCreate(void *data, size_t width, size_t height, size_t bitsPerComponent, size_t bytesPerRow, CGColorSpaceRef colorspace, CGBitmapInfo bitmapInfo);
- (unsigned char *)pixelBRGABytesFromImage:(UIImage *)image {
    return [self pixelBRGABytesFromImageRef:image.CGImage];
}

- (unsigned char *)pixelBRGABytesFromImageRef:(CGImageRef)imageRef {
    
    NSUInteger iWidth = CGImageGetWidth(imageRef);
    NSUInteger iHeight = CGImageGetHeight(imageRef);
    NSUInteger iBytesPerPixel = 4;
    NSUInteger iBytesPerRow = iBytesPerPixel * iWidth;
    NSUInteger iBitsPerComponent = 8;
    unsigned char *imageBytes = malloc(iWidth * iHeight * iBytesPerPixel);
    
    CGColorSpaceRef colorspace = CGColorSpaceCreateDeviceRGB();
    
    CGContextRef context = CGBitmapContextCreate(imageBytes,
                                                 iWidth,
                                                 iHeight,
                                                 iBitsPerComponent,
                                                 iBytesPerRow,
                                                 colorspace,
                                                 kCGBitmapByteOrder32Little | kCGImageAlphaPremultipliedFirst);
    
    CGRect rect = CGRectMake(0 , 0 , iWidth , iHeight);
    CGContextDrawImage(context , rect ,imageRef);
    CGColorSpaceRelease(colorspace);
    CGContextRelease(context);
    CGImageRelease(imageRef);
    
    return imageBytes;
}
UIImage *image = [UIImage imageNamed:@"pict1.png"];
unsigned char *imageBytes = [self pixelBRGABytesFromImage:image];
//注:不要忘记释放malloc的内存
free(imageBytes);
- (UIImage *)imageFromBRGABytes:(unsigned char *)imageBytes imageSize:(CGSize)imageSize {
    CGImageRef imageRef = [self imageRefFromBGRABytes:imageBytes imageSize:imageSize];
    UIImage *image = [UIImage imageWithCGImage:imageRef];
    CGImageRelease(imageRef);
    return image;
}

- (CGImageRef)imageRefFromBGRABytes:(unsigned char *)imageBytes imageSize:(CGSize)imageSize {
 
    CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB();
    CGContextRef context = CGBitmapContextCreate(imageBytes,
                                                imageSize.width,
                                                imageSize.height,
                                                8,
                                                imageSize.width * 4,
                                                colorSpace,
                                                kCGBitmapByteOrder32Little | kCGImageAlphaPremultipliedFirst);
    CGImageRef imageRef = CGBitmapContextCreateImage(context);
    CGContextRelease(context);
    CGColorSpaceRelease(colorSpace);
    
    return imageRef;
}
UIImage *image = [self imageFromBRGABytes:imageBytes imageSize:imageSize];
NSLog(@"image = %@",image);
typedef struct CGImage *CGImageRef;

即使在ARC中也需要手动释放对象,调用CGImageRelease或者CFRelease释放。

CGFloat oldAlpha = 255.0 / imageBytes[3];
CGFloat newAlpha = (CGFloat)newAlphaValue / 255;
imageBytes[0] *= oldAlpha * newAlpha;
imageBytes[1] *= oldAlpha * newAlpha;
imageBytes[2] *= oldAlpha * newAlpha;
imageBytes[3] = newAlphaValue;
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