【汉化】YEP.190 - Hide/Show Shop Ite

2019-07-31  本文已影响0人  沧笙

Introduction

This plugin requires YEP_ShopMenuCore. Make sure this plugin is located under YEP_ShopMenuCore in the plugin list.
这个插件需要YEP_ShopMenuCore。确保找到此插件在插件列表中的YEP_ShopMenuCore下。

Making nested Conditional Branches of entire shop events to determine if an item will appear or not appear in a shop can be messy in RPG Maker MV. This plugin will let you determine if shop items will appear or not through the usage of switches in a variety of ways, from a single switching being either on or off to a plethora of switches needing to be on or off. Advanced users can also use JavaScript to control whether or not certain items appear, too.

在RPG maker mv中,生成整个商店事件的嵌套条件分支,以确定某个物品是否会出现在商店中,这种方法容易造成混乱。这个插件可以让你通过开关来确定商品是否会出现,可以控制一个或多个开关,还可以使用javascript来控制某些项目是否出现。

Notetags

[RPG Maker MV]'s editor is unable to allow for custom traits/properties that a game dev may wish to associate with a database object, event, map, etc. [Notetags] are used to work around such limitations by allowing the game dev to tag certain traits/properties using specific Notetags declared by the related plugin.
RMMV的编辑器无法支持自定义的特征与数据库对象,事件,地图等关联;Notetags被用来解决这种限制,允许游戏利用一定的标记使用相关插件

Here is a list of [Notetag(s)]that you may use.
以下是您可能使用的Notetag列表。

Place the following notetags to make their visibility as a shop item appear or not when the shop scene opens up.
当商店场景打开时,放置以下注释标记以使其在商店项出现或隐藏。

Item, Weapon, and Armor Notetags
  <Shop Hide if Switch On: x>
  <Shop Hide if Switch Off: x>
  <Shop Hide if Any Switch On: x>
  <Shop Hide if Any Switch On: x, x, x>
  <Shop Hide if Any Switch Off: x>
  <Shop Hide if Any Switch Off: x, x, x>
  <Shop Hide if All Switches On: x>
  <Shop Hide if All Switches On: x, x, x>
  <Shop Hide if All Switches Off: x>
  <Shop Hide if All Switches Off: x, x, x>
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