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Android旋转屏封装处理

2017-09-15  本文已影响57人  熊猫的脑壳

记录一个播放视频页面的旋转屏处理封装类.

/**
 * Created by sven on 2017/8/7.
 * 处理当前activity转屏事件
 */
open class OrientationHelper {

    var mActivity: Activity

    var mOrientationListener:OrientationListener

    var mOrientationObserver:DataObserver

    var sensorEnable=true
    var settingEnable=false


    constructor(activity:Activity){
        mActivity=activity

        settingEnable = isSettingRotationEnable()


        mOrientationListener = object : OrientationListener(mActivity) {
            override fun onPortrait() {
                sensorEnable = true
            }
            override fun onLandscape() {
                if (settingEnable && sensorEnable) {
                    setBySensor()
                }

            }

        }

        mOrientationObserver = object : DataObserver(mActivity.contentResolver, Settings.System.ACCELEROMETER_ROTATION) {
             override fun onChange() {
                settingEnable = isSettingRotationEnable()
                if (settingEnable) {
                    setBySensor()
                } else {
                    setPortrait()
                }
            }
        }


    }


    /**
     * 获取系统设置是否允许转屏

     * @return
     */
    fun isSettingRotationEnable(): Boolean {
        val `in` = Settings.System.getInt(mActivity.contentResolver, Settings.System.ACCELEROMETER_ROTATION, 0)
        return `in` == 1
    }

    fun onBackPressed() {
        if (isLandscape()) {
            setPortrait()
        } else {
            mActivity.finish()
        }
    }

    fun enable() {
        mOrientationListener.enable()
        mOrientationObserver.startObserver()
    }

    fun disable() {
        mOrientationListener.disable()
        mOrientationObserver.stopObserver()
    }


    fun rotation() {
        if (isPortrait()) {
            setLandscape()
        } else {
            setPortrait()
        }
    }


    fun setLock() {
        mActivity.requestedOrientation = ActivityInfo.SCREEN_ORIENTATION_LOCKED
        disable()
    }

    fun setUnLock() {
        setBySensor()
        enable()
    }


    fun setPortrait() {
        sensorEnable = false
        if (mActivity.requestedOrientation != ActivityInfo.SCREEN_ORIENTATION_PORTRAIT) {
            mActivity.requestedOrientation = ActivityInfo.SCREEN_ORIENTATION_PORTRAIT
        }
    }

    fun setLandscape() {
        if (mActivity.requestedOrientation != ActivityInfo.SCREEN_ORIENTATION_LANDSCAPE) {
            mActivity.requestedOrientation = ActivityInfo.SCREEN_ORIENTATION_LANDSCAPE
        }
    }


    fun setBySensor() {
        if (mActivity.requestedOrientation != ActivityInfo.SCREEN_ORIENTATION_SENSOR) {
            mActivity.requestedOrientation = ActivityInfo.SCREEN_ORIENTATION_SENSOR
        }
    }

    fun isPortrait(): Boolean {
        return mActivity.resources.configuration.orientation == Configuration.ORIENTATION_PORTRAIT
    }


    fun isLandscape(): Boolean {
        return mActivity.resources.configuration.orientation == Configuration.ORIENTATION_LANDSCAPE
    }

    fun isLocked():Boolean{
        return mActivity.requestedOrientation==ActivityInfo.SCREEN_ORIENTATION_LOCKED
    }

    /**
     * 监听屏幕当前角度
     */
    abstract class OrientationListener(context: Context) : OrientationEventListener(context) {
        abstract fun onLandscape()
        abstract fun onPortrait()

        override fun onOrientationChanged(orientation: Int) {
            // 竖屏
            if (orientation in 0..30 || orientation >= 330
                    || orientation in 150..210) {
                onPortrait()
                //横屏
            } else if (orientation in 90..120 || orientation in 240..300) {
                onLandscape()
            }
        }

    }

    /**
     * 监听系统设置修改
     */
    abstract class DataObserver : ContentObserver {

        internal abstract fun onChange()

        internal var mResolver: ContentResolver
        internal var action: String? = null
        internal var mUri: Uri?=null

        constructor(contentResolver: ContentResolver, action: String) : super(null) {
            mResolver = contentResolver
            this.action = action
        }

        constructor(resolver: ContentResolver, uri: Uri) : super(null) {
            mResolver = resolver
            this.mUri = uri
        }

        //屏幕旋转设置改变时调用
        override fun onChange(selfChange: Boolean) {
            super.onChange(selfChange)
            onChange()
        }

        fun startObserver() {
            if (null != action) {
                mResolver.registerContentObserver(Settings.System
                        .getUriFor(action), false,
                        this)
            } else {
                mResolver.registerContentObserver(mUri, false, this)
            }
        }

        fun stopObserver() {
            mResolver.unregisterContentObserver(this)
        }
    }

满足了我在项目中的需求: 在设置转屏开关开启的时候自动转屏,用户可点击横竖屏切换,可在锁定当前屏幕方向,自动处理后退返回键.用起来很方便,我比较满意,不知道还有其他更好的方案没有?

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