Flutter 绘制优化
2022-11-22 本文已影响0人
itfitness
目录
问题描述
在Flutter中当我们要更新一些变量在UI界面上的显示的时候,就需要调用setState方法,这时就会刷新StatefulWidget中的UI,这里就会导致一个问题,因为只要一刷新就会调动此StatefulWidget中所有Widget的刷新,如下所示:
解决方法
可以将需要刷新状态的Widget单独封装为一个StatefulWidget
import 'package:flutter/material.dart';
void main() {
runApp(const MyApp());
}
class MyApp extends StatelessWidget {
const MyApp({super.key});
// This widget is the root of your application.
@override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Flutter Demo',
theme: ThemeData(
primarySwatch: Colors.blue,
),
home: const MyHomePage(title: 'Flutter Demo Home Page'),
);
}
}
class MyHomePage extends StatefulWidget {
const MyHomePage({super.key, required this.title});
final String title;
@override
State<MyHomePage> createState() => _MyHomePageState();
}
class _MyHomePageState extends State<MyHomePage> {
@override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text(widget.title),
),
body: Center(
child: Column(
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
const Text(
'You have pushed the button this many times:',
),
CountWidget(),
],
),
),
);
}
}
class CountWidget extends StatefulWidget {
const CountWidget({Key? key}) : super(key: key);
@override
State<CountWidget> createState() => _CountWidgetState();
}
class _CountWidgetState extends State<CountWidget> {
int _counter = 0;
void _incrementCounter() {
setState(() {
_counter++;
});
}
@override
Widget build(BuildContext context) {
return Column(
children: [
Text(
'$_counter',
style: Theme.of(context).textTheme.headline4,
),
FloatingActionButton(
onPressed: _incrementCounter,
tooltip: 'Increment',
child: const Icon(Icons.add),
)
],
);
}
}