【汉化】YEP.176 – Event Proximity Ac

2018-12-22  本文已影响123人  沧笙

Introduction

In RPG Maker MV, events can only activate when you are either standing next to them or on top of them. There is no activation proximity range that can be used to activate some events from afar. This plugin gives you multiple ways to activate certain events from a distance, through means of a square area around an event, a radius, row-centric, or column-centric. These new activation proximity ranges can be coupled with an event’s triggers: through the Action Button, Player Touch, Event Touch, Autorun, and Parallels giving multitudes of ways to activate events. And these can all be done by simply adding Comment Tags into an event page.

在RPG Maker MV中,玩家只有站在事件旁边或其上才可以触发。没有可用于从远处触发事件的范围选择。此插件为您提供了多种触发范围,通过事件周围的方形区域,圆形半径,以行为中心或以列为中心,实现从远处触发某些事件。这些新的触发范围可以与事件的触发器结合:例如通过动作按钮,玩家触摸,事件触摸,自动运行和并行运行,提供多种方式来触发事件。这些都可以通过注释标签添加到事件页面来完成。

Comment Tags

By default, each event page has zero proximity features. They have to be added manually per event page using comment tags. You can use the following comment tags to give each event page a proximity activation range.

默认情况下,每个事件页面都都无范围功能。必须使用注释标记为每个事件页面手动添加它们。您可以使用以下注释标记为每个事件页面提供触发范围。

Comment Tags:

<Activation Square: x>
– Creates an activation range around the event in the form of a square, x tiles to the left, right, above, and below the event. This makes the activation range look like a square.

<Activation Radius: x>
– Creates an activation range around the event requiring the player to be within x tiles of the event (difference of x and y positions). Think of this more like a diamond.

<Activation Row: x>
– Creates an activation range spanning horizontally from the event. The row’s horizontal range is the whole map, but the vertical range is x tiles above and below the event. If x is 0, then the player must be exactly on the same vertical tile as the event.

<Activation Column: x>
– Creates an activation range spanning vertically from the event. The row’s vertical range is the whole map, but the horizontal range is x tiles left and right of the event. If x is 0, then the player must be exactly on the same horizontal tile as the event.

Event proximity activations behave differently depending on the event page’s trigger type. Here is how the event page will activate based on the trigger:
事件接近激活的行为会有所不同,具体取决于事件页面的触发类型。以下是基于触发器激活事件页面的方式:

Action Button
– As long as the player is within the event’s proximity range, pressing the OK button will activate the event.

Player Touch
– If the player moves within the event’s proximity range, the event will automatically activate. This will not occur if the event moves into range of the player, however. The player can also press the OK button to trigger the event.

Event Touch
– If the player moves within the event’s proximity range or vice versa, the event will automatically activate. The player can also press the OK button to trigger the event.

Autorun
– If the player moves within the event’s proximity range or vice versa, the event will automatically activate. There is no escaping this autorun unless you have a way of turning it off.

Parallel
– If the player moves within the event’s proximity range or vice versa, the event will automatically activate. The player is granted a few frames of movement each time the parallel process loops.

Happy RPG Making!

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