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属性动画

2020-09-07  本文已影响0人  卖炭少年炭治郎

属性动画

ViewPropertyAnimator

 imageView.animate()
            .translationX(200.dp)
            .translationY(100.dp)
            .scaleX(2f)
            .scaleY(2f)
            .alpha(0.5f)
            .setStartDelay(1000)

缺点:

优点:

ObjectAnimator

class CircleView @JvmOverloads constructor(
    context: Context, attrs: AttributeSet? = null, defStyleAttr: Int = 0
) : View(context, attrs, defStyleAttr) {

    var radius = 50.dp
    set(value) {
        field = value
        invalidate()
    }

    private val paint = Paint(Paint.ANTI_ALIAS_FLAG).apply {
        color = Color.GREEN
    }

    override fun onDraw(canvas: Canvas) {
        super.onDraw(canvas)
        canvas.drawCircle(width/2f,height/2f,radius,paint)
    }
}
val animtor = ObjectAnimator.ofFloat(imageView, "radius", 150.dp)
animtor.startDelay = 1000
animtor.start()

优点:

缺点:

AnimatorSet 动画集(对多个动画进行合成)

animtor,animtor1,animtor2 三个ObjectAnimator动画顺序执行

val animatorSet = AnimatorSet()
animatorSet.playSequentially(animtor,animtor1,animtor2)
animatorSet.start()

PropertyValuesHolder

val propertyValuesHolder = PropertyValuesHolder.ofFloat("radius", 150.dp)

        val objectAnimator = ObjectAnimator.ofPropertyValuesHolder(imageView,propertyValuesHolder)
        objectAnimator.startDelay = 1000
        objectAnimator.duration = 2000
        objectAnimator.start()

优点

和AnimatorSet区别

Keyframe

使用方式

val distance = 200.dp
val keyframe = Keyframe.ofFloat(0f, 0f * distance)
val keyframe1 = Keyframe.ofFloat(0.2f, 0.4f * distance)
val keyframe2 = Keyframe.ofFloat(0.8f, 0.6f * distance)
val keyframe3 = Keyframe.ofFloat(1f, 1f * distance)
val holder = PropertyValuesHolder.ofKeyframe(
            "translationX",
            keyframe,
            keyframe1,
            keyframe2,
            keyframe3
        )
val animator = ObjectAnimator.ofPropertyValuesHolder(imageView,holder)
animator.startDelay = 2000
animator.start()

优点

Interpolator 插值器

使用方式

val animator = ObjectAnimator.ofFloat(imageView,"translationX",200.dp)
animator.interpolator = LinearInterpolator()
animator.startDelay = 2000
animator.start()

总结

  1. 适用于场景内的动画AccelerateDecelerateInterpolator()
  2. 适用于出场动画 AccelerateInterpolator
  3. 适用于入场动画 DecelerateInterpolator

TypeEvaluator

使用方式

 val animtor =
            ObjectAnimator.ofObject(imageView, "point", PointFEvaluator(), PointF(100.dp, 200.dp))
animtor.startDelay = 1000
animtor.start()
private class PointFEvaluator :TypeEvaluator<PointF>{
        override fun evaluate(fraction: Float, startValue: PointF, endValue: PointF): PointF {

            val startX = startValue.x
            val startY = startValue.y
            val endX = endValue.x
            val endY = endValue.y
            val currentX = startX + (endX-startX)*fraction
            val currentY = startY + (endY-startY)*fraction
            return PointF(currentX,currentY)
        }

    }
class PointFView @JvmOverloads constructor(
    context: Context, attrs: AttributeSet? = null, defStyleAttr: Int = 0
) : View(context, attrs, defStyleAttr) {

    private val mPaint = Paint(Paint.ANTI_ALIAS_FLAG).apply {
        strokeWidth = 20.dp
        strokeCap = Paint.Cap.ROUND
    }

    var point = PointF(0f,0f)
    set(value) {
        field = value
        invalidate()
    }

    override fun onDraw(canvas: Canvas) {
        super.onDraw(canvas)
        canvas.drawPoint(point.x,point.y,mPaint)
    }
}

Listeners

各种动画的监听器,监听动画开始啦 结束啦等

ValueAnimator

不常用

硬件加速

利用GPU提高视图渲染的速度? 没搞明白

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