Camera中onPreviewFrame()方法的视频方向旋转
2017-07-20 本文已影响920人
kakukeme
转载链接:Camera中onPreviewFrame()方法的视频方向旋转
1、旋转90度
private byte[] rotateYUV420Degree90(byte[] data, int imageWidth, int imageHeight)
{
byte [] yuv = new byte[imageWidth*imageHeight*3/2];
// Rotate the Y luma
int i = 0;
for(int x = 0;x < imageWidth;x++)
{
for(int y = imageHeight-1;y >= 0;y--)
{
yuv[i] = data[y*imageWidth+x];
i++;
}
}
// Rotate the U and V color components
i = imageWidth*imageHeight*3/2-1;
for(int x = imageWidth-1;x > 0;x=x-2)
{
for(int y = 0;y < imageHeight/2;y++)
{
yuv[i] = data[(imageWidth*imageHeight)+(y*imageWidth)+x];
i--;
yuv[i] = data[(imageWidth*imageHeight)+(y*imageWidth)+(x-1)];
i--;
}
}
return yuv;
}
2.旋转180度
private byte[] rotateYUV420Degree180(byte[] data, int imageWidth, int imageHeight) {
byte[] yuv = new byte[imageWidth * imageHeight * 3 / 2];
int i = 0;
int count = 0;
for (i = imageWidth * imageHeight - 1; i >= 0; i--) {
yuv[count] = data[i];
count++;
}
i = imageWidth * imageHeight * 3 / 2 - 1;
for (i = imageWidth * imageHeight * 3 / 2 - 1; i >= imageWidth
* imageHeight; i -= 2) {
yuv[count++] = data[i - 1];
yuv[count++] = data[i];
}
return yuv;
}
3.旋转270度
public static byte[] rotateYUV420Degree270(byte[] data, int imageWidth,
int imageHeight) {
byte[] yuv = new byte[imageWidth * imageHeight * 3 / 2];
int nWidth = 0, nHeight = 0;
int wh = 0;
int uvHeight = 0;
if (imageWidth != nWidth || imageHeight != nHeight) {
nWidth = imageWidth;
nHeight = imageHeight;
wh = imageWidth * imageHeight;
uvHeight = imageHeight >> 1;// uvHeight = height / 2
}
// ??Y
int k = 0;
for (int i = 0; i < imageWidth; i++) {
int nPos = 0;
for (int j = 0; j < imageHeight; j++) {
yuv[k] = data[nPos + i];
k++;
nPos += imageWidth;
}
}
for (int i = 0; i < imageWidth; i += 2) {
int nPos = wh;
for (int j = 0; j < uvHeight; j++) {
yuv[k] = data[nPos + i];
yuv[k + 1] = data[nPos + i + 1];
k += 2;
nPos += imageWidth;
}
}
return rotateYUV420Degree180(yuv, imageWidth, imageHeight);
}