three.js简易教程

three.js(17)-添加html元素

2021-12-03  本文已影响0人  姜治宇

有时我们想给物体添加一个标签效果,我们习惯用html来实现,那如何将html元素添加到场景中呢?

<!DOCTYPE html>
<html lang="en">

<head>
    <meta charset="UTF-8">
    <meta name="viewport" content="width=device-width, initial-scale=1.0">
    <script src="http://www.yanhuangxueyuan.com/versions/threejsR92/build/three.js"></script>
    <script src="http://www.yanhuangxueyuan.com/threejs/examples/js/renderers/CSS2DRenderer.js"></script>
    <title>Document</title>
    <style>
        .title {
            display: flex;
            align-items: center;
            justify-content: center;
            padding: 10px;
            color: red;
            background: #ffff00;
        }
    </style>
</head>

<body>
    <div id="webgl"></div>
</body>

</html>
<script>


    var scene = new THREE.Scene();
    var axes = new THREE.AxesHelper(50);//添加辅助坐标系
    scene.add(axes);
    //================================地面================================================//
    var plane = new THREE.PlaneGeometry(150, 50);
    var materialPlane = new THREE.MeshBasicMaterial({
        color: 0xcccccc
    });
    var planeMesh = new THREE.Mesh(plane, materialPlane);
    planeMesh.rotation.x = -0.5 * Math.PI; //沿x轴翻转90°,即为展平效果
    planeMesh.position.set(0, 0, 0);

    scene.add(planeMesh);
    //几何体
    var boxGeometry = new THREE.BoxGeometry(20, 20, 20);  
    var boxMaterial = new THREE.MeshLambertMaterial({ color: 0x7777ff });   
    var box = new THREE.Mesh(boxGeometry, boxMaterial);  
    box.position.x = 20;  
    box.position.y = 4;
    box.position.z = 2;
    scene.add(box);   
    //===============================光源================================================//
    var light = new THREE.DirectionalLight(0xffffff);
    light.position.set(50, 50, 10);
    scene.add(light); 

    //================================html==============================================//

    const div = document.createElement('div');
    div.className = 'title';
    div.textContent = '立方体在转动';
    const labelObj = new THREE.CSS2DObject(div);//声明html元素
    labelObj.position.set(0, 5, 10);//设定html元素位置
    box.add(labelObj);//注意是添加到物体上,而不是场景
    //=============================相机=============================================//
    var camera = new THREE.PerspectiveCamera(45, 2, 0.1, 2000);
    camera.position.set(50, 50, 50);
    camera.lookAt(scene.position);


    /**
     * 创建渲染器对象
     */
    var renderer = new THREE.WebGLRenderer({
        antialias: true //消除锯齿
    });

    renderer.setSize(1000, 500);
    renderer.setClearColor(0xb9d3ff, 1);

    // renderer.render(scene, camera);
    var cont = document.getElementById('webgl');
    cont.appendChild(renderer.domElement);
    labelRenderer = new THREE.CSS2DRenderer();//使用HTML渲染器
    labelRenderer.setSize(1000, 500);
    labelRenderer.domElement.style.position = 'absolute';
    labelRenderer.domElement.style.top = '0px';

    cont.appendChild(labelRenderer.domElement);
    render();
    function render() {
        renderer.render(scene, camera);//渲染必须有场景和相机两个对象
        box.rotateY(0.01);
        labelRenderer.render(scene, camera);
        requestAnimationFrame(render);//递归调用
    }

</script>
box.gif
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