Python游戏练习之贪吃蛇示例

2020-02-01  本文已影响0人  极客匠

这篇文章主要介绍了python实现贪吃蛇小游戏,由键盘控制snake方向,吃食物功能。游戏基于pygame框架制作的

基础知识

需求描述

  1. 游戏界面分辨率是640x480,蛇和食物都是由1个或多个20x20像素的正方形块儿(为了方便,下文用点表示20x20像素的正方形块儿)组成,这样共有32x24个点,使用pygame.draw.rect来绘制每一个点。
  2. 初始化时蛇的长度是3,食物是1个点,蛇初始的移动的方向是右,用一个数组代表蛇,数组的每个元素是蛇每个点的坐标,因此数组的第一个坐标是蛇尾,最后一个坐标是蛇头。
  3. 游戏开始后,根据蛇的当前移动方向,将蛇运动方向的前方的那个点append到蛇数组的末位,再把蛇尾去掉,蛇的坐标数组就相当于往前挪了一位。
  4. 如果蛇吃到了食物,即蛇头的坐标等于食物的坐标,那么在第2点中蛇尾就不用去掉,就产生了蛇长度增加的效果;食物被吃掉后,随机在空的位置(不能与蛇的身体重合)再生成一个
  5. 通过PyGame的event监控按键,改变蛇的方向,例如当蛇向右时,下一次改变方向只能向上或者向下。
  6. 当蛇撞上自身或墙壁,游戏结束,蛇头装上自身,那么蛇坐标数组里就有和舌头坐标重复的数据,撞上墙壁则是蛇头坐标超过了边界,都很好判断。
  7. 其他细节:做了个开始的欢迎界面;食物的颜色随机生成。

代码示例

import pygame
import sys, os
from time import sleep
from random import choice
from itertools import product
from pygame.locals import QUIT, KEYDOWN


class Snake(object):
    def __init__(self):
        self.map = {(x, y): 0 for x in range(32) for y in range(24)}
        self.body = [[100, 100], [120, 100], [140, 100]]
        self.head = [140, 100]
        self.moving_direction = 'right'
        self.speed = 10
        self.game_started = False

    def check_game_status(self):
        if self.body.count(self.head) > 1:
            return True
        if self.head[0] < 0 or self.head[0] > 620 or self.head[1] < 0 or self.head[1] > 460:
            return True
        return False

    def move_head(self):
        moves = {
            'right': (20, 0),
            'up': (0, -20),
            'down': (0, 20),
            'left': (-20, 0)
        }
        step = moves[self.moving_direction]
        self.head[0] += step[0]
        self.head[1] += step[1]


class Food(object):
    def __init__(self, pos, colors):
        self.colors = colors
        self.food_postion = [pos[0], pos[1]]

class GameSnake(object):
    def __init__(self, snake):
        self.snake = snake
        self.generate_food()

    def generate_food(self):
        self.snake.speed = len(self.snake.body) // 16 if len(self.snake.body) // 16 > 4 else self.snake.speed
        for seg in self.snake.body:
            x, y = seg
            self.snake.map[x // 20, y // 20] = 1
        empty_pos = [pos for pos in self.snake.map.keys() if not self.snake.map[pos]]
        result = choice(empty_pos)
        self.food = Food(([result[0] * 20, result[1] * 20]), list(choice(list(product([0, 64, 128, 192, 255], repeat=3))[1:-1])))

    def direction_check(self, moving_direction, change_direction):
        directions = [['up', 'down'], ['left', 'right']]
        if moving_direction in directions[0] and change_direction in directions[1]:
            return change_direction
        elif moving_direction in directions[1] and change_direction in directions[0]:
            return change_direction
        return moving_direction

    def run(self):
        key_direction_dict = {
            119: 'up',  # W
            115: 'down',  # S
            97: 'left',  # A
            100: 'right',  # D
            273: 'up',  # UP
            274: 'down',  # DOWN
            276: 'left',  # LEFT
            275: 'right',  # RIGHT
        }
        fps_clock = pygame.time.Clock()
        pygame.init()
        pygame.mixer.init()
        title_font = pygame.font.SysFont('arial', 32)
        welcome_words = title_font.render('Welcome to My Snake', True, (0, 0, 0), (255, 255, 255))
        tips_font = pygame.font.SysFont('arial', 24)
        start_game_words = tips_font.render('Click to Start Game', True, (0, 0, 0), (255, 255, 255))
        close_game_words = tips_font.render('Press ESC to Close', True, (0, 0, 0), (255, 255, 255))
        gameover_words = title_font.render('GAME OVER', True, (205, 92, 92), (255, 255, 255))
        win_words = title_font.render('THE SNAKE IS LONG ENOUGH AND YOU WIN!', True, (0, 0, 205), (255, 255, 255))
        screen = pygame.display.set_mode((640, 480), 0, 32)
        pygame.display.set_caption('My Snake')
        new_direction = self.snake.moving_direction
        while 1:
            for event in pygame.event.get():
                if event.type == QUIT:
                    exit()
                elif event.type == KEYDOWN:
                    if event.key == 27:
                        exit()
                    if self.snake.game_started and event.key in key_direction_dict:
                        direction = key_direction_dict[event.key]
                        new_direction = self.direction_check(self.snake.moving_direction, direction)
                elif (not self.snake.game_started) and event.type == pygame.MOUSEBUTTONDOWN:
                    x, y = pygame.mouse.get_pos()
                    if 213 <= x <= 422 and 304 <= y <= 342:
                        self.snake.game_started = True
            screen.fill((255, 255, 255))
            if self.snake.game_started:
                self.snake.moving_direction = new_direction  # 在这里赋值,而不是在event事件的循环中赋值,避免按键太快
                self.snake.move_head()
                self.snake.body.append(self.snake.head[:])
                if self.snake.head == self.food.food_postion:
                    self.generate_food()
                else:
                    self.snake.body.pop(0)
                for seg in self.snake.body:
                    pygame.draw.rect(screen, [0, 0, 0], [seg[0], seg[1], 20, 20], 0)
                pygame.draw.rect(screen, self.food.colors, [self.food.food_postion[0], self.food.food_postion[1], 20, 20], 0)
                if self.snake.check_game_status():
                    screen.blit(gameover_words, (241, 310))
                    pygame.display.update()
                    self.snake = Snake()
                    new_direction = self.snake.moving_direction
                    sleep(3)
                elif len(self.snake.body) == 512:
                    screen.blit(win_words, (33, 210))
                    pygame.display.update()
                    self.snake = Snake()
                    new_direction = self.snake.moving_direction
                    sleep(3)
            else:
                screen.blit(welcome_words, (188, 100))
                screen.blit(start_game_words, (236, 310))
                screen.blit(close_game_words, (233, 350))
            pygame.display.update()
            fps_clock.tick(self.snake.speed)


if __name__ == '__main__':
    gameSanke = GameSnake(Snake())
    gameSanke.run()

代码链接:https://github.com/trk-huang/Game-snake.git

总结:练习python数组操作,pygame的api,训练基于python面向对象编程思想。

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