2019-03-23-Nintendo Sets Its Sig

2019-03-25  本文已影响0人  相思清狂

原文载于FORTUNE杂志:http://www.fortune.com/2019/03/21/nintendo-switch-labo-vr/

Nintendo Sets Its Sights on Virtual Reality(一)

By LISA MARIE SEGARRA 9:00 PM EDT

原文 译文(机译+略改)
In a big departure from competitors, Nintendo’s VR games feature a prompt that appears after a certain amount of time and suggests that users take a break. The prompts automatically come up. 任天堂的VR游戏与竞争对手的一大不同之处在于,它会在一段时间后出现提示,并建议用户休息一下。提示会自动出现。
The break reminders are partly a byproduct of the fact that children are the target users for Labo VR kits. Nintendo suggests that parents of children 6 and under block their use of VR. 中断提醒在一定程度上是Labo VR工具包的目标用户是儿童这一事实的副产品。任天堂建议6岁及以下儿童的家长不要使用VR。
In its video games, Nintendo often emphasizes communal playing, and with some of its biggest hits, like the Mario Party and Smash Brothers franchises, several people can play together in the same room. Switch is among the few consoles that come with two controllers rather than one. 在任天堂的视频游戏中,它经常强调集体游戏,而一些最热门的游戏,如《马里奥派对》(Mario Party)和《粉碎兄弟》(Smash Brothers)系列,可以让几个人在同一个房间里一起玩。Switch是少数几个带有两个而不是一个控制器的控制台之一。
Nintendo’s VR kit also includes Toy-Con garage, a feature from earlier releases that lets players create their own games or game levels. While those can’t be shared online, they can be played by others using the same console. 任天堂的虚拟现实工具包还包括Toy-Con车库,这是早期版本的一个功能,可以让玩家创建自己的游戏或游戏关卡。虽然这些游戏不能在网上分享,但其他人可以在同一台游戏机上玩。
“Nintendo Labo is inherently designed to encourage imagination and creativity in people of all ages by blending real-world and virtual experiences,” Doug Bowser, Nintendo of America’s senior vice president of sales and marketing, said in a statement. “This new kit takes that concept a step further by layering in virtual reality to bring the Toy-Con creations to life and encourage family-friendly, pass-and-play experiences.” 任天堂美国市场营销高级副总裁道格·鲍泽(Doug Bowser)在一份声明中说:“任天堂Labo的设计初衷是通过融合真实世界和虚拟体验,鼓励所有年龄段的人发挥想象力和创造力。”“这个新工具包将这一概念向前推进了一步,它将虚拟现实分层,将Toy-Con的创作带到生活中,并鼓励家庭友好、传递和玩耍的体验。”
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