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《用Python玩转数据》-07 面向对象的图形和界面

2018-04-14  本文已影响54人  LxinG_YY

7.1 GUI和面向对象

图形用户界面(Graph User Interface)

几乎所有的图形用户界面都是用面向对象思想来设计的

7.2 抽象

面向对象主要特征:抽象、继承和封装等

其实质是“具体化” 和 “抽象”的区别

class ClassName(object):
    'define ClassName class'
    class_suite

#仅定义了命名空间
class MyDate(object):
    'define ClassName class'
    pass

#类的定义方法,需要声明每个方法的参数self代指本身
#实例创建
class Dog(object):
    def greet(self):
        print("wang wang!")
        
dog = Dog()
dog.greet()
#通过实例来调用实例属性
#Filename: doginsta.py
class Dog(object):
    def setName(self, name):
        self.name = name
    def greet(self):
        print('Hi, I am called %s.' % self.name)

if __name__ == '__main__':      #相当于C语言中的main函数是程序的入口
    dog = Dog()
    dog.setName('Paul')
    dog.greet()

#__init__()举例
class Dog(object):
    def __init__(self, name):       #自动实例化
        self.name = name
    def greet(self):
        print('Hi, I am called %s.' % self.name)

if __name__ == '__main__':      #相当于C语言中的main函数是程序的入口
    dog = Dog('Paul')
    dog.greet()
#比如此例中的counter
class Dog(object):
    counter = 0
    def __init__(self, name):       #自动实例化
        self.name = name
        Dog.counter += 1
    def greet(self):
        print('Hi, I am called %s and my number is %s.' % (self.name, Dog.counter))

if __name__ == '__main__':      #相当于C语言中的main函数是程序的入口
    dog = Dog('Zara')
    dog.greet()
    dog = Dog('Paul')
    dog.greet()

7.3 继承

比如GUI中的 Control -> Button -> BitmapButton

class SubClassName(ParentClass1[, ParentClass2, ...]):
    'optional class   documentation string'
    class_suite
class Dog(object):
    counter = 0
    def __init__(self, name):       #自动实例化
        self.name = name
        Dog.counter += 1
    def greet(self):
        print('Hi, I am called %s and my number is %s.' % (self.name, Dog.counter))
    
class BarkingDog(Dog):
    def greet(self):
        print("Woof! I am called %s and my number is %s." % (self.name, Dog.counter))

if __name__ == '__main__':      #相当于C语言中的main函数是程序的入口
    dog = Dog('Paul')
    dog.greet()
    dog = Dog('Zara')
    dog.greet()
    dog = BarkingDog('Zoe')
    dog.greet()

7.4 GUI的基本框架

wxPython执行快速还支持跨平台运行

import wx
app = wx.App()          #创建应用程序对象,用来实现消息循环
frame = wx.Frame(None, title = "Hello, IceCream!")      #创建一个Frame(框架)对象
frame.Show(True)        #用来显示窗体
app.MainLoop()          #进入事件循环

当然我们也可以在此基础上以面向对象的思想来改写

import wx

class MyApp(wx.App):
    def OnInit(self):       #定义应用程序的初始方法
        frame = wx.Frame(None, title = "Hello, World!")
        frame.Show()
        return True

if __name__ == '__main__':
    app = MyApp()
    app.MainLoop()

例如,我们考虑在此处添加一个文字输入框,并且将其中内容默认设置为“Hello,World!”

import wx

class Frame1(wx.Frame):
    def __init__(self, superior):
        #此处仍然调用父类的__init__()方法进行窗体的标题、大小、位置等设置
        wx.Frame.__init__(self, parent = superior, title = "Example", 
                          pos = (100, 200), size = (350,200))
        #增加panel、TextCtrl增加一个文字输入框
        panel = wx.Panel(self)
        text1 = wx.TextCtrl(panel, value = "Hello, World!", size = (350, 200))
        
if __name__ == '__main__':
    app = wx.App()
    frame = Frame1(None)
    frame.Show(True)
    app.MainLoop()
import wx

class Frame1(wx.Frame):
    def __init__(self, superior):
        #此处仍然调用父类的__init__()方法进行窗体的标题、大小、位置等设置
        wx.Frame.__init__(self, parent = superior, title = "Example", 
                          pos = (100, 200), size = (350,200))
        #再次基础上添加鼠标事件
        #意为绑定一个鼠标左键抬起事件至 OnClick 功能
        self.panel = wx.Panel(self)
        self.panel.Bind(wx.EVT_LEFT_UP, self.OnClick)
    def OnClick(self, event):
        posm = event.GetPosition()
        #产生一个静态文本框(控件)显示相应内容
        wx.StaticText(parent = self.panel, label = "AnotherTest",
                      pos = (posm.x, posm.y))
        
if __name__ == '__main__':
    app = wx.App()
    frame = Frame1(None)
    frame.Show(True)
    app.MainLoop()

7.5 GUI常用组件

列表(ListCtrl)
...
#绑定事件处理器
self.Bind(wx.EVT_MENU, self.OnClickBigger, biggerItem)
self.BInd(wx.EVT_MENU, self.OnClickQuit, id = wx.ID_EXIT)
...
#事件处理器
def OnClickBigger(self, e):
    pass
def OnClickQuit(self, e):
    self.Close()
...

基于以上所提内容,不妨先看一个示例:

import wx

class Frame1(wx.Frame):
    def __init__(self, superior):
        wx.Frame.__init__(self, parent = superior,
                          title = "Hello World in wxPython")
        panel = wx.Panel(self)
        sizer = wx.BoxSizer(wx.VERTICAL)
        self.text1 = wx.TextCtrl(panel, value = "Hello, Yanyan!",
                                 size = (200,180), style = wx.TE_MULTILINE)
        sizer.Add(self.text1, 0, wx.ALIGN_TOP | wx.EXPAND)
        button = wx.Button(panel, label = "Click Me")
        sizer.Add(button)
        panel.SetSizerAndFit(sizer)
        panel.Layout()
        self.Bind(wx.EVT_BUTTON, self.OnClick, button)
    def OnClick(self, text):
        self.text1.AppendText("\nHello, Qiutian!")

7.6 布局管理

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