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Android 消息机制

2019-09-25  本文已影响0人  pj0579

首先明确这一点: 交互基于消息机制
消息机制主要包含:MessageQueueMessage,HandlerLooper这四大部分
拿一个典型例子分析消息机制怎么工作的

public class Activity extends android.app.Activity {
    private Handler mHandler = new Handler(){
        @Override
        public void handleMessage(Message msg) {
            super.handleMessage(msg);
            System.out.println(msg.what);
        }
    };
    @Override
    public void onCreate(Bundle savedInstanceState, PersistableBundle persistentState) {
        super.onCreate(savedInstanceState, persistentState);
        setContentView(R.layout.activity_main);
        new Thread(new Runnable() {
            @Override
            public void run() {
                ...............耗时操作
                Message message = Message.obtain();
                message.what = 1;
                mHandler.sendMessage(message);
            }
        }).start();
    }
}

sendMessage 调用sendMessageDelayed(msg, 0)最后调用sendMessageAtTime

public boolean sendMessageAtTime(Message msg, long uptimeMillis) {
        MessageQueue queue = mQueue;
        if (queue == null) {
            RuntimeException e = new RuntimeException(
                    this + " sendMessageAtTime() called with no mQueue");
            Log.w("Looper", e.getMessage(), e);
            return false;
        }
        return enqueueMessage(queue, msg, uptimeMillis);
    }

这里我有个问题 message是什么时候放到队列里的 是时间结束之后 还是立即放入等待?
继续看代码

boolean enqueueMessage(Message msg, long when) {
             ......
            // 插入队列 按照执行顺序从头到尾
            if (p == null || when == 0 || when < p.when) {
                msg.next = p;
                mMessages = msg;
                needWake = mBlocked;
            } else {
                needWake = mBlocked && p.target == null && msg.isAsynchronous();
                Message prev;
                for (;;) {
                    prev = p;
                    p = p.next;
                    if (p == null || when < p.when) {
                        break;
                    }
                    if (needWake && p.isAsynchronous()) {
                        needWake = false;
                    }
                }
                msg.next = p; // invariant: p == prev.next
                prev.next = msg;
                ......
               // mPtr 标记在取消息的时候会用上
              if (needWake) {
                nativeWake(mPtr);
             }
    }

至此知道了消息封装了执行的时间 立即插入了队列(这样也导致了内存泄漏的问题),接着又有问题Looper怎么取出消息传送给handler的handleMessage处理呢?
分析下Looper 大概都知道一个线程对应一个Looper Looper执行loop方法死循环取消息队列的消息

public static void loop() {
        final Looper me = myLooper();
        ....
        for (;;) {
            Message msg = queue.next();  // might block
            if (msg == null) {
                // 一般不会退出  调用Looper.quit()可以使next返回null
                return;
            }
            final long slowDispatchThresholdMs = me.mSlowDispatchThresholdMs;
            final long traceTag = me.mTraceTag;
            if (traceTag != 0 && Trace.isTagEnabled(traceTag)) {
                Trace.traceBegin(traceTag, msg.target.getTraceName(msg));
            }
            final long start = (slowDispatchThresholdMs == 0) ? 0 : SystemClock.uptimeMillis();
            final long end;
            try {
                // 发送message 给handler处理
                msg.target.dispatchMessage(msg);
                end = (slowDispatchThresholdMs == 0) ? 0 : SystemClock.uptimeMillis();
            } finally {
                if (traceTag != 0) {
                    Trace.traceEnd(traceTag);
                }
            }
            ...
            msg.recycleUnchecked();
        }
    }

但是这里没有涉及到延迟的处理 在代码里找 next方法怎么取消息 这里有关于延时的处理
还有使死循环为什么不会造成ANR? 其实线程会在适当的时候阻塞 并不会一直死循环执行,onCreate/onStart/onResume等操作时间过长,会导致掉帧,甚至发生ANR,looper.loop本身不会导致应用卡死,队列有新消息时会唤醒线程,最新的消息在头部,会去执行最头部的消息,当执行到延时消息时又会被阻塞,有新消息又会被唤醒,如此往复,并不是一直死循环执行。

 Message next() {
        final long ptr = mPtr;
        if (ptr == 0) {
             // loop退出或者dispose
            return null;
        }
        int pendingIdleHandlerCount = -1; // -1 only during first iteration
        int nextPollTimeoutMillis = 0;
        for (;;) {
            if (nextPollTimeoutMillis != 0) {
                // 有还没到时间的消息没被处理时 调用
                Binder.flushPendingCommands();
            }
            // 这是一个native 方法 大体意思是阻塞nextPollTimeoutMilli时间
            nativePollOnce(ptr, nextPollTimeoutMillis);
            synchronized (this) {
                // Try to retrieve the next message.  Return if found.
                final long now = SystemClock.uptimeMillis();
                Message prevMsg = null;
                Message msg = mMessages;
                if (msg != null && msg.target == null) {
                    // Stalled by a barrier.  Find the next asynchronous message in the queue.
                    do {
                        prevMsg = msg;
                        msg = msg.next;
                    } while (msg != null && !msg.isAsynchronous());
                }
                if (msg != null) {
                    if (now < msg.when) {
                        // 在这里如果执行时间没到 是不会返回message的
                        nextPollTimeoutMillis = (int) Math.min(msg.when - now, Integer.MAX_VALUE);
                    } else {
                        // 正确返回message
                        mBlocked = false;
                        if (prevMsg != null) {
                            prevMsg.next = msg.next;
                        } else {
                            mMessages = msg.next;
                        }
                        msg.next = null;
                        if (DEBUG) Log.v(TAG, "Returning message: " + msg);
                        msg.markInUse();
                        return msg;
                    }
                } else {
                    // No more messages.
                    nextPollTimeoutMillis = -1;
                }

                // looper quit
                if (mQuitting) {
                    dispose();
                    return null;
                }
                if (pendingIdleHandlerCount < 0
                        && (mMessages == null || now < mMessages.when)) {
                    pendingIdleHandlerCount = mIdleHandlers.size();
                }
                if (pendingIdleHandlerCount <= 0) {
                    // No idle handlers to run.  Loop and wait some more.
                    mBlocked = true;
                    continue;
                }

                if (mPendingIdleHandlers == null) {
                    mPendingIdleHandlers = new IdleHandler[Math.max(pendingIdleHandlerCount, 4)];
                }
                mPendingIdleHandlers = mIdleHandlers.toArray(mPendingIdleHandlers);
            }

            // Run the idle handlers.
            // We only ever reach this code block during the first iteration.
            for (int i = 0; i < pendingIdleHandlerCount; i++) {
                final IdleHandler idler = mPendingIdleHandlers[i];
                mPendingIdleHandlers[i] = null; // release the reference to the handler

                boolean keep = false;
                try {
                    keep = idler.queueIdle();
                } catch (Throwable t) {
                    Log.wtf(TAG, "IdleHandler threw exception", t);
                }

                if (!keep) {
                    synchronized (this) {
                        mIdleHandlers.remove(idler);
                    }
                }
            }

            // Reset the idle handler count to 0 so we do not run them again.
            pendingIdleHandlerCount = 0;

            // While calling an idle handler, a new message could have been delivered
            // so go back and look again for a pending message without waiting.
            nextPollTimeoutMillis = 0;
        }
    }

这样整个流程差不多走完了 其他细节方面需要精读下源码 - -
为什么主线程不会导致应用卡死?参考https://www.zhihu.com/question/34652589

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