dart语言学习笔记-3

2019-03-08  本文已影响0人  fan_xing

类-class

  1. 若类提供了constant的构造方法,需要考虑重复构建的结果为同一对象
void main() {
  var a = const ImmutablePoint(1, 1);
    var b = const ImmutablePoint(1, 1);

    print(identical(a, b)); // They are the same instance!
}

class ImmutablePoint {
  static final ImmutablePoint origin =
      const ImmutablePoint(0, 0);

  final num x, y;

  const ImmutablePoint(this.x, this.y);
}
  1. 通过runtimeType获取对象的类
print('The type of a is ${a.runtimeType}');
  1. 所有的实例对象会隐式的生成getter方法,非final的实例会生成setter方法。
    如果变量在声明的时候进行了初始化(不是通过构造器或者方法),那么变量的值会先于构造器和他本身的初始化列表之前创建(If you initialize an instance variable where it is declared (instead of in a constructor or method), the value is set when the instance is created, which is before the constructor and its initializer list execute.)
class Point {
  num x;
  num y;
}

void main() {
  var point = Point();
  point.x = 4; // Use the setter method for x.
  assert(point.x == 4); // Use the getter method for x.
  assert(point.y == null); // Values default to null.
}
  1. constructor
    4.1. Dart提供语法糖来简化构造器的参数传递
class Point {
  num x, y;

  Point(num x, num y) {
    // There's a better way to do this, stay tuned.
    this.x = x;
    this.y = y;
  }
}
class Point {
  num x, y;

  // Syntactic sugar for setting x and y
  // before the constructor body runs.
  Point(this.x, this.y);
}

4.2. 构造器并不会继承
如果不存在构造器,Dart会默认提供一个无参的构造器。并且默认的构造器会调用父类的无参构造器。
子类不会继承父类的构造器,如果子类没有声明构造器,那么Dart只会为其包含默认的构造器(无参,无名的)。
4.3. 给构造器命名
目的是提供多形态的意义明确的构造器

class Point {
  num x, y;

  Point(this.x, this.y);

  // Named constructor
  Point.origin() {
    x = 0;
    y = 0;
  }
}

4.4. 初始化列表

// Initializer list sets instance variables before
// the constructor body runs.
Point.fromJson(Map<String, num> json)
    : x = json['x'],
      y = json['y'] {
  print('In Point.fromJson(): ($x, $y)');
}

4.5. 调用非默认的父构造器
默认情况下,子类会调用父类的无参且无名的构造器,执行顺序为
a. 初始化列表
b. 父类的无参构造器
c. 子类的无参构造器
如果父类有定义构造器,子类必须调用父类的构造器,格式如下

class Person {
  String firstName;

  Person.fromJson(Map data) {
    print('in Person');
  }
}

class Employee extends Person {
  // Person does not have a default constructor;
  // you must call super.fromJson(data).
  Employee.fromJson(Map data) : super.fromJson(data) {
    print('in Employee');
  }
}

main() {
  var emp = new Employee.fromJson({});

  // Prints:
  // in Person
  // in Employee
  if (emp is Person) {
    // Type check
    emp.firstName = 'Bob';
  }
  (emp as Person).firstName = 'Bob';
}

注:传递给父构造器的参数在调用父构造器前,所以也参数也可以是表达式

class Employee extends Person {
  Employee() : super.fromJson(getDefaultData());
  // ···
}

4.6. 重定向

class Point {
  num x, y;

  // The main constructor for this class.
  Point(this.x, this.y);

  // Delegates to the main constructor.
  Point.alongXAxis(num x) : this(x, 0);
}

4.7. constant构造器
如果你希望类的实例永不改变,就让他的实例成为编译期常量,通过const构造器并将成员变量设置为final即可

class ImmutablePoint {
  static final ImmutablePoint origin =
      const ImmutablePoint(0, 0);

  final num x, y;

  const ImmutablePoint(this.x, this.y);
}

注:constant的构造器并不一定创建常量
4.8. Factory构造器
通过关键字factory,使用方式同一般的构造器

class Logger {
  final String name;
  bool mute = false;

  // _cache is library-private, thanks to
  // the _ in front of its name.
  static final Map<String, Logger> _cache =
      <String, Logger>{};

  factory Logger(String name) {
    if (_cache.containsKey(name)) {
      return _cache[name];
    } else {
      final logger = Logger._internal(name);
      _cache[name] = logger;
      return logger;
    }
  }

  Logger._internal(this.name);

  void log(String msg) {
    if (!mute) print(msg);
  }
}
var logger = Logger('UI');
logger.log('Button clicked');
  1. 方法-Methods
    5.1. getters & setters
    Dart默认情况下会生成getter/setter方法,也可以通过get/set关键字定义方法
class Rectangle {
  num left, top, width, height;

  Rectangle(this.left, this.top, this.width, this.height);

  // Define two calculated properties: right and bottom.
  num get right => left + width;
  set right(num value) => left = value - width;
  num get bottom => top + height;
  set bottom(num value) => top = value - height;
}

void main() {
  var rect = Rectangle(3, 4, 20, 15);
  assert(rect.left == 3);
  rect.right = 12;
  assert(rect.left == -8);
}

注:定义的getter/setter避免在某些操作符下的歧义,如++,会先调用一次getter,然后调用一次setter
5.2. 抽象类-abstract

// This class is declared abstract and thus
// can't be instantiated.
abstract class AbstractContainer {
  // Define constructors, fields, methods...

  void updateChildren(); // Abstract method.
}

5.3. 隐式接口-implicit interfaces
所有的类都隐式的定义了一个接口,该接口包含他自身的成员和他所继承的接口的成员。如果A想不通过继承B来支持B的API,A就要实现B的接口。通过关键字implements实现接口,多个接口间逗号分隔。

import 'dart:math';

void main() {
  print(greetBob(Person('Kathy')));
  print(greetBob(Impostor()));
}

class Person {
  final _name;
  
  Person(this._name);
  
  String greet(String who) => 'Hello, $who, i am $_name.';
}

class Impostor implements Person {
  get _name => '';//必须
  
  String greet(String who) => 'Hi $who, Do you know who i am?';//必须
}

String greetBob(Person person) => person.greet('Bob');
  1. 类的继承
    用关键字extends,super关键字来引用父类
  2. 可复写的操作符


    image.png
class Vector {
  final int x, y;

  Vector(this.x, this.y);

  Vector operator +(Vector v) => Vector(x + v.x, y + v.y);
  Vector operator -(Vector v) => Vector(x - v.x, y - v.y);

  // Operator == and hashCode not shown. For details, see note below.
  // ···
}

void main() {
  final v = Vector(2, 3);
  final w = Vector(2, 2);

  assert(v + w == Vector(4, 5));
  assert(v - w == Vector(0, 1));
}

如果复写了==,则相应的hashCode也要复写

  1. noSuchMethod()
    当调用不存在的方法或变量时,可通过noSuchMethod进行监测。
void main() {
  dynamic a = A();
  //打印:You tried to use a non-existent member: Symbol("say")
  a.say();
}

class A {
  // Unless you override noSuchMethod, using a
  // non-existent member results in a NoSuchMethodError.
  @override
  void noSuchMethod(Invocation invocation) {
    print('You tried to use a non-existent member: ' +
        '${invocation.memberName}');
  }
}

你不能直接调用未包含的方法,除非以下情况:
a. dynamic定义的调用接收方
b. 调用接收方为静态类,定义了未实现的方法(如抽象类),并实现了noSuchMethod方法

枚举-enum

枚举的成员都有一个index的getter,从0开始

enum Color { red, green, blue }

assert(Color.red.index == 0);
assert(Color.green.index == 1);
assert(Color.blue.index == 2);

通过values转为list集合

List<Color> colors = Color.values;
assert(colors[2] == Color.blue);

枚举的限制:

  1. 不能被继承,混入
  2. 不能被实例化

通过混入来增强类

混入是通过类的代码重用来达到多重继承的效果,

通过关键字with,来使用混入
class Musician extends Performer with Musical {
  // ···
}

class Maestro extends Person
    with Musical, Aggressive, Demented {
  Maestro(String maestroName) {
    name = maestroName;
    canConduct = true;
  }
}
通过关键字mixin来定义混入

用mixin来定义一个继承自Object并没有声明构造器的类。如果你想此类可以像一般的类一样使用,那么用class替换mixin来定义。

mixin Musical {
  bool canPlayPiano = false;
  bool canCompose = false;
  bool canConduct = false;

  void entertainMe() {
    if (canPlayPiano) {
      print('Playing piano');
    } else if (canConduct) {
      print('Waving hands');
    } else {
      print('Humming to self');
    }
  }
}
如果想约束混入的使用,通过on来明确具体的父类
mixin MusicalPerformer on Musician {
  // ···
}
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