数据结构-映射(Map)
2020-06-16 本文已影响0人
鼬殿
Map 在有些编程语言中也叫做字典(dictionary,比如 Python、Objective-C、Swift 等)
Map 的每一个 key
是唯一的
Map的接口设计
package com.njf;
public interface Map<K, V> {
int size();
boolean isEmpty();
void clear();
V put(K key, V value);
V get(K key);
V remove(K key);
boolean containsKey(K key);
boolean containsValue(V value);
void traversal(Visitor<K, V> visitor);
public static abstract class Visitor<K, V> {
boolean stop;
public abstract boolean visit(K key, V value);
}
}
利用红黑树实现
package com.njf;
import java.util.Comparator;
import java.util.LinkedList;
import java.util.Queue;
@SuppressWarnings({"unchecked", "unused"})
public class TreeMap<K, V> implements Map<K, V> {
private static final boolean RED = false;
private static final boolean BLACK = true;
private int size;
private Node<K, V> root;
private Comparator<K> comparator;
public TreeMap() {
this(null);
}
public TreeMap(Comparator<K> comparator) {
this.comparator = comparator;
}
public int size() {
return size;
}
public boolean isEmpty() {
return size == 0;
}
public void clear() {
root = null;
size = 0;
}
@Override
public V put(K key, V value) {
keyNotNullCheck(key);
// 添加第一个节点
if (root == null) {
root = new Node<>(key, value, null);
size++;
// 新添加节点之后的处理
afterPut(root);
return null;
}
// 添加的不是第一个节点
// 找到父节点
Node<K, V> parent = root;
Node<K, V> node = root;
int cmp = 0;
do {
cmp = compare(key, node.key);
parent = node;
if (cmp > 0) {
node = node.right;
} else if (cmp < 0) {
node = node.left;
} else { // 相等
node.key = key;
V oldValue = node.value;
node.value = value;
return oldValue;
}
} while (node != null);
// 看看插入到父节点的哪个位置
Node<K, V> newNode = new Node<>(key, value, parent);
if (cmp > 0) {
parent.right = newNode;
} else {
parent.left = newNode;
}
size++;
// 新添加节点之后的处理
afterPut(newNode);
return null;
}
@Override
public V get(K key) {
Node<K, V> node = node(key);
return node != null ? node.value : null;
}
@Override
public V remove(K key) {
return remove(node(key));
}
@Override
public boolean containsKey(K key) {
return node(key) != null;
}
@Override
public boolean containsValue(V value) {
if (root == null) return false;
Queue<Node<K, V>> queue = new LinkedList<>();
queue.offer(root);
while (!queue.isEmpty()) {
Node<K, V> node = queue.poll();
if (valEquals(value, node.value)) return true;
if (node.left != null) {
queue.offer(node.left);
}
if (node.right != null) {
queue.offer(node.right);
}
}
return false;
}
@Override
public void traversal(Visitor<K, V> visitor) {
if (visitor == null) return;
traversal(root, visitor);
}
private void traversal(Node<K, V> node, Visitor<K, V> visitor) {
if (node == null || visitor.stop) return;
traversal(node.left, visitor);
if (visitor.stop) return;
visitor.visit(node.key, node.value);
traversal(node.right, visitor);
}
private boolean valEquals(V v1, V v2) {
return v1 == null ? v2 == null : v1.equals(v2);
}
private V remove(Node<K, V> node) {
if (node == null) return null;
size--;
V oldValue = node.value;
if (node.hasTwoChildren()) { // 度为2的节点
// 找到后继节点
Node<K, V> s = successor(node);
// 用后继节点的值覆盖度为2的节点的值
node.key = s.key;
node.value = s.value;
// 删除后继节点
node = s;
}
// 删除node节点(node的度必然是1或者0)
Node<K, V> replacement = node.left != null ? node.left : node.right;
if (replacement != null) { // node是度为1的节点
// 更改parent
replacement.parent = node.parent;
// 更改parent的left、right的指向
if (node.parent == null) { // node是度为1的节点并且是根节点
root = replacement;
} else if (node == node.parent.left) {
node.parent.left = replacement;
} else { // node == node.parent.right
node.parent.right = replacement;
}
// 删除节点之后的处理
afterRemove(replacement);
} else if (node.parent == null) { // node是叶子节点并且是根节点
root = null;
} else { // node是叶子节点,但不是根节点
if (node == node.parent.left) {
node.parent.left = null;
} else { // node == node.parent.right
node.parent.right = null;
}
// 删除节点之后的处理
afterRemove(node);
}
return oldValue;
}
private void afterRemove(Node<K, V> node) {
// 如果删除的节点是红色
// 或者 用以取代删除节点的子节点是红色
if (isRed(node)) {
black(node);
return;
}
Node<K, V> parent = node.parent;
if (parent == null) return;
// 删除的是黑色叶子节点【下溢】
// 判断被删除的node是左还是右
boolean left = parent.left == null || node.isLeftChild();
Node<K, V> sibling = left ? parent.right : parent.left;
if (left) { // 被删除的节点在左边,兄弟节点在右边
if (isRed(sibling)) { // 兄弟节点是红色
black(sibling);
red(parent);
rotateLeft(parent);
// 更换兄弟
sibling = parent.right;
}
// 兄弟节点必然是黑色
if (isBlack(sibling.left) && isBlack(sibling.right)) {
// 兄弟节点没有1个红色子节点,父节点要向下跟兄弟节点合并
boolean parentBlack = isBlack(parent);
black(parent);
red(sibling);
if (parentBlack) {
afterRemove(parent);
}
} else { // 兄弟节点至少有1个红色子节点,向兄弟节点借元素
// 兄弟节点的左边是黑色,兄弟要先旋转
if (isBlack(sibling.right)) {
rotateRight(sibling);
sibling = parent.right;
}
color(sibling, colorOf(parent));
black(sibling.right);
black(parent);
rotateLeft(parent);
}
} else { // 被删除的节点在右边,兄弟节点在左边
if (isRed(sibling)) { // 兄弟节点是红色
black(sibling);
red(parent);
rotateRight(parent);
// 更换兄弟
sibling = parent.left;
}
// 兄弟节点必然是黑色
if (isBlack(sibling.left) && isBlack(sibling.right)) {
// 兄弟节点没有1个红色子节点,父节点要向下跟兄弟节点合并
boolean parentBlack = isBlack(parent);
black(parent);
red(sibling);
if (parentBlack) {
afterRemove(parent);
}
} else { // 兄弟节点至少有1个红色子节点,向兄弟节点借元素
// 兄弟节点的左边是黑色,兄弟要先旋转
if (isBlack(sibling.left)) {
rotateLeft(sibling);
sibling = parent.left;
}
color(sibling, colorOf(parent));
black(sibling.left);
black(parent);
rotateRight(parent);
}
}
}
private Node<K, V> predecessor(Node<K, V> node) {
if (node == null) return null;
// 前驱节点在左子树当中(left.right.right.right....)
Node<K, V> p = node.left;
if (p != null) {
while (p.right != null) {
p = p.right;
}
return p;
}
// 从父节点、祖父节点中寻找前驱节点
while (node.parent != null && node == node.parent.left) {
node = node.parent;
}
// node.parent == null
// node == node.parent.right
return node.parent;
}
private Node<K, V> successor(Node<K, V> node) {
if (node == null) return null;
// 前驱节点在左子树当中(right.left.left.left....)
Node<K, V> p = node.right;
if (p != null) {
while (p.left != null) {
p = p.left;
}
return p;
}
// 从父节点、祖父节点中寻找前驱节点
while (node.parent != null && node == node.parent.right) {
node = node.parent;
}
return node.parent;
}
private Node<K, V> node(K key) {
Node<K, V> node = root;
while (node != null) {
int cmp = compare(key, node.key);
if (cmp == 0) return node;
if (cmp > 0) {
node = node.right;
} else { // cmp < 0
node = node.left;
}
}
return null;
}
private void afterPut(Node<K, V> node) {
Node<K, V> parent = node.parent;
// 添加的是根节点 或者 上溢到达了根节点
if (parent == null) {
black(node);
return;
}
// 如果父节点是黑色,直接返回
if (isBlack(parent)) return;
// 叔父节点
Node<K, V> uncle = parent.sibling();
// 祖父节点
Node<K, V> grand = red(parent.parent);
if (isRed(uncle)) { // 叔父节点是红色【B树节点上溢】
black(parent);
black(uncle);
// 把祖父节点当做是新添加的节点
afterPut(grand);
return;
}
// 叔父节点不是红色
if (parent.isLeftChild()) { // L
if (node.isLeftChild()) { // LL
black(parent);
} else { // LR
black(node);
rotateLeft(parent);
}
rotateRight(grand);
} else { // R
if (node.isLeftChild()) { // RL
black(node);
rotateRight(parent);
} else { // RR
black(parent);
}
rotateLeft(grand);
}
}
private void rotateLeft(Node<K, V> grand) {
Node<K, V> parent = grand.right;
Node<K, V> child = parent.left;
grand.right = child;
parent.left = grand;
afterRotate(grand, parent, child);
}
private void rotateRight(Node<K, V> grand) {
Node<K, V> parent = grand.left;
Node<K, V> child = parent.right;
grand.left = child;
parent.right = grand;
afterRotate(grand, parent, child);
}
private void afterRotate(Node<K, V> grand, Node<K, V> parent, Node<K, V> child) {
// 让parent称为子树的根节点
parent.parent = grand.parent;
if (grand.isLeftChild()) {
grand.parent.left = parent;
} else if (grand.isRightChild()) {
grand.parent.right = parent;
} else { // grand是root节点
root = parent;
}
// 更新child的parent
if (child != null) {
child.parent = grand;
}
// 更新grand的parent
grand.parent = parent;
}
private Node<K, V> color(Node<K, V> node, boolean color) {
if (node == null) return node;
node.color = color;
return node;
}
private Node<K, V> red(Node<K, V> node) {
return color(node, RED);
}
private Node<K, V> black(Node<K, V> node) {
return color(node, BLACK);
}
private boolean colorOf(Node<K, V> node) {
return node == null ? BLACK : node.color;
}
private boolean isBlack(Node<K, V> node) {
return colorOf(node) == BLACK;
}
private boolean isRed(Node<K, V> node) {
return colorOf(node) == RED;
}
private int compare(K e1, K e2) {
if (comparator != null) {
return comparator.compare(e1, e2);
}
return ((Comparable<K>)e1).compareTo(e2);
}
private void keyNotNullCheck(K key) {
if (key == null) {
throw new IllegalArgumentException("key must not be null");
}
}
private static class Node<K, V> {
K key;
V value;
boolean color = RED;
Node<K, V> left;
Node<K, V> right;
Node<K, V> parent;
public Node(K key, V value, Node<K, V> parent) {
this.key = key;
this.value = value;
this.parent = parent;
}
public boolean isLeaf() {
return left == null && right == null;
}
public boolean hasTwoChildren() {
return left != null && right != null;
}
public boolean isLeftChild() {
return parent != null && this == parent.left;
}
public boolean isRightChild() {
return parent != null && this == parent.right;
}
public Node<K, V> sibling() {
if (isLeftChild()) {
return parent.right;
}
if (isRightChild()) {
return parent.left;
}
return null;
}
}
}
代码调用
package com.njf;
import com.njf.Map.Visitor;
public class Main {
static void test() {
Map<String, Integer> map = new TreeMap<>();
map.put("c", 2);
map.put("a", 5);
map.put("b", 6);
map.put("a", 8);
map.traversal(new Visitor<String, Integer>() {
public boolean visit(String key, Integer value) {
System.out.println(key + "_" + value);
return false;
}
});
}
public static void main(String[] args) {
test();
}
}
下面是打印结果:
a_8
b_6
c_2
TreeMap分析
◼ 时间复杂度(平均)
添加、删除、搜索:O(logn)
◼ 特点
Key 必须具备可比较性
元素的分布是有顺序的
◼ 在实际应用中,很多时候的需求
Map
中存储的元素不需要讲究顺序
Map
中的 Key
不需要具备可比较性
◼ 不考虑顺序、不考虑 Key 的可比较性,Map 有更好的实现方案,平均时间复杂度可以达到 O(1)
那就是采取哈希表来实现 Map