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内存解析libmono函数地址

2021-02-02  本文已影响0人  约你一起偷西瓜

前面文章搞了搞libil2cpp.so用来批量hook函数确实方便
https://bbs.pediy.com/thread-264813.htm
https://github.com/axhlzy/Il2CppHookScripts/tree/master/MonoHook
这里又想着搞搞libmono.so,在加载*.dll 的过程中看看能不能搞点东西出来


  1. 找到MonoImage,找到MonoClass(mono_image_loaded , mono_class_from_name)
  2. 找到函数Method的对象指针(mono_class_get_method_from_name)
  3. 能去主动调用函数(mono_runtime_invoke)
  4. 能去拦截函数的调用并获取和修改参数及其返回值(mono_compile_method)

启动时候HookDlopen,并在加载libmono.so的时候对导出函数 mono_image_open_from_data_with_name 进行Hook 拿到加载进来的dll的image对象,返回值就是一个_MonoImage结构体指针

_MonoImage结构体

关注上图中的
*raw_data dll在内存中的起始地址
raw_data_len dll的长度
即可写出,记录下arr_imgs_addr 和 arr_imgs_name

/**
 * 启动时候Hook mono_image_open_from_data_with_name 记录dll的起始位置,名称
 */
function HookMono() {
    //MonoImage *mono_image_open_from_data_with_name (char *data, uint32_t data_len, mono_bool need_copy,MonoImageOpenStatus *status, mono_bool refonly, const char *name);
    Interceptor.attach(Module.findExportByName(soName,"mono_image_open_from_data_with_name"), {
        onEnter: function (args) {
            this.name = args[5].readCString()
            this.size = args[1].toInt32()
        },
        onLeave: function (ret) {
            var t_ret = ret
            LOG("[*] "+t_ret + "\t"+this.name,LogColor.C36)
            var t_arr = this.name.split("/")
            var t_name = t_arr[(t_arr.length)-1].split(".dll")[0]
            arr_imgs_addr.push(String(t_ret))
            arr_imgs_name.push(t_name)
        }
    });
}

以上为启动的时候就进行Hook可以拿到Image结构体,不在启动的时候Hook同样也可以拿到
使用导出函数中的 mono_image_loaded 即可

MonoImage    *mono_image_loaded   (const char *name);

对于如何拿到method对象的话,我们还是冲导出函数入手,使用IDA查看一下导出函数,看看关键字method,可以看到这些函数,选几个长得像那么回事的函数去源码搜搜


导出函数

搜了一下源码得到一下声明

MonoMethod *mono_get_method (MonoImage *image, uint32_t token, MonoClass *klass);
MonoMethod *mono_class_get_method_from_name (MonoClass *klass, const char *name, int param_count);
MonoMethod *mono_class_get_method_from_name_flags (MonoClass *klass, const char *name, int param_count, int flags);
MonoMethod *mono_class_get_methods       (MonoClass* klass, void **iter);

第一个token我们不好找,放弃
第二个flags也不好找,放弃
第四个显然就是一个通过class来遍历method的方法,可用但是没必要


所以看参数我们要去找 MonoClass,那继续去找导出函数


O475Z2F~WT6XC)51D_SM)SB.png

于是找到了 mono_class_from_name

//函数声明
MonoClass *mono_class_from_name       (MonoImage *image, const char* name_space, const char *name);

struct _MonoMethod {
    guint16 flags;  /* method flags */
    guint16 iflags; /* method implementation flags */
    guint32 token;
    MonoClass *klass; /* To what class does this method belong */
    MonoMethodSignature *signature;
    /* name is useful mostly for debugging */
    const char *name;
    .....
}

struct _MonoClass {
    MonoClass *element_class; 
    MonoClass *cast_class; 
    MonoClass **supertypes;
    guint16     idepth;
    guint8     rank;          
    int        instance_size; 
    ......
    MonoImage *image;
    const char *name;
    const char *name_space;
    ......
}

struct _MonoMethodSignature {
    MonoType     *ret;
#ifdef MONO_SMALL_CONFIG
    guint8        param_count;
    gint8         sentinelpos;
    unsigned int  generic_param_count : 5;
#else
    guint16       param_count;
    gint16        sentinelpos;
    unsigned int  generic_param_count : 16;
#endif
    unsigned int  call_convention     : 6;
    unsigned int  hasthis             : 1;
    unsigned int  explicit_this       : 1;
    unsigned int  pinvoke             : 1;
    unsigned int  is_inflated         : 1;
    unsigned int  has_type_parameters : 1;
    MonoType     *params [MONO_ZERO_LEN_ARRAY];
};

由此我们需要的参数也都筹齐了,写出一下hook代码

/**
 * 获得 MonoMethod
 * getMethod("UnityEngine","UnityEngine","Application","get_identifier",0)
 * getMethod("UnityEngine",'UnityEngine','Debug',"LogError",1,true)
 * @param {String}  imageName 
 * @param {String}  NameSpace 
 * @param {String}  className 
 * @param {String}  FunctName 
 * @param {Int}     argsCount 
 * @param {Boolean} showDetail 
 */
function getMethod(imageName,NameSpace,className,FunctName,argsCount,showDetail){
    if (imageName==undefined ||NameSpace==undefined||className==undefined||FunctName==undefined||argsCount==undefined) return ptr(0)
    if (showDetail == undefined) showDetail = false
    // var mono_thread_attach = new NativeFunction(Module.findExportByName(soName,"mono_thread_attach"),'pointer',['pointer'])
    // var mono_get_root_domain = new NativeFunction(Module.findExportByName(soName,"mono_get_root_domain"),'pointer',[])
    var mono_class_from_name = new NativeFunction(Module.findExportByName(soName,"mono_class_from_name"),'pointer',['pointer','pointer','pointer'])
    var mono_class_get_method_from_name = new NativeFunction(Module.findExportByName(soName,"mono_class_get_method_from_name"),'pointer',['pointer','pointer','int'])
    var mono_image_loaded = new NativeFunction(Module.findExportByName(soName,"mono_image_loaded"),'pointer',['pointer'])

    // mono_thread_attach(mono_get_root_domain())

    var p_image = getImageByName(imageName) == 0 ? mono_image_loaded(allcStr(imageName)) : getImageByName(imageName)
    var p_class = mono_class_from_name(ptr(p_image),allcStr(NameSpace),allcStr(className))
    var p_method = mono_class_get_method_from_name(p_class,allcStr(FunctName),argsCount)

    if (!showDetail) return ptr(p_method)

    LOG(getLine(85),LogColor.C33)
    LOG("MonoImage\t---->\t"+p_image,LogColor.C36)
    LOG("MonoClass\t---->\t"+p_class,LogColor.C36)
    LOG("MonoMethod\t---->\t"+p_method + " ("+ReadMethodName(p_method)+")",LogColor.C36)
    LOG(getLine(85),LogColor.C33)
}

运行见效果:


运行见效果

简单的看了一下导出函数,发现有一个 mono_runtime_invoke 传参就是 MonoMethod
于是可以尝试主动调用

//MonoObject* mono_runtime_invoke (MonoMethod *method, void *obj, void **params,MonoObject **exc);
var mono_runtime_invoke = new NativeFunction(Module.findExportByName(soName,"mono_runtime_invoke"),'pointer',['pointer','pointer','pointer','pointer'])
function invoke(monoMethod, obj, params,monoObject){
    obj = obj == undefined ? NULL : obj
    params = params == undefined ? NULL : params
    monoObject = monoObject == undefined ? NULL : monoObject
    return mono_runtime_invoke(ptr(monoMethod),obj,params,monoObject) 
}

这里选了一个get_identifier 来主动调用,可以发现没问题
(但是这里仅限于不带参数的Static方法)


主动调用

看着这个mono_runtime_invoke(MonoMethod *method, void *obj, void **params,MonoObject **exc)的声明参数就不想看他了,可以去研究,但是有更简单的方法,这里就简述一下这个简单的方法
我们换一个思路,总所周知,dll是被加载进去内存在动态编译的,这里我们手动调用mono_compile_method来编译这个MonoMethod即可得到类似于il2cpp中的MethodInfo的函数指针,详见下图

函数内存地址

最后这部分也没啥好说的了,函数地址都有了,剩下的就是交给各位大佬为所欲为了

function TestAttach(){
    HookMonoMethod("UnityEngine",'UnityEngine','Debug',"LogError",1,{
        onEnter:function(args){
            LOG(readU16(args[0]))
        },
        onLeave:function(ret){}
    })
}

function HookMonoMethod(imageName,NameSpace,className,FunctName,argsCount,callbacks) {
    var mPtr = mono_compile_method(getMethod(imageName,NameSpace,className,FunctName,argsCount))
    Interceptor.attach(ptr(mPtr),callbacks)
}

补充:

https://github.com/axhlzy/Il2CppHookScripts/tree/master/MonoHook

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