纹理的使用:隧道

2020-07-22  本文已影响0人  E术家

先放效果图

隧道

地板设计

地板
    floorBatch.Begin(GL_TRIANGLE_STRIP, 28, 1);
    //Z表示深度,隧道的深度
    for(z = 60.0f; z >= 0.0f; z -=10.0f) {
        floorBatch.MultiTexCoord2f(0, 0.0f, 0.0f);
        floorBatch.Vertex3f(-10.0f, -10.0f, z);
        
        floorBatch.MultiTexCoord2f(0, 1.0f, 0.0f);
        floorBatch.Vertex3f(10.0f, -10.0f, z);
        
        floorBatch.MultiTexCoord2f(0, 0.0f, 1.0f);
        floorBatch.Vertex3f(-10.0f, -10.0f, z - 10.0f);
        
        floorBatch.MultiTexCoord2f(0, 1.0f, 1.0f);
        floorBatch.Vertex3f(10.0f, -10.0f, z - 10.0f);
    }
    floorBatch.End();

天花板设计

天花板
    ceilingBatch.Begin(GL_TRIANGLE_STRIP, 28, 1);
    for(z = 60.0f; z >= 0.0f; z -=10.0f) {
        ceilingBatch.MultiTexCoord2f(0, 0.0f, 1.0f);
        ceilingBatch.Vertex3f(-10.0f, 10.0f, z - 10.0f);
        
        ceilingBatch.MultiTexCoord2f(0, 1.0f, 1.0f);
        ceilingBatch.Vertex3f(10.0f, 10.0f, z - 10.0f);
        
        ceilingBatch.MultiTexCoord2f(0, 0.0f, 0.0f);
        ceilingBatch.Vertex3f(-10.0f, 10.0f, z);
        
        ceilingBatch.MultiTexCoord2f(0, 1.0f, 0.0f);
        ceilingBatch.Vertex3f(10.0f, 10.0f, z);
    }
    ceilingBatch.End();

墙面设计

左墙 右墙
    //左墙
    leftWallBatch.Begin(GL_TRIANGLE_STRIP, 28, 1);
    for(z = 60.0f; z >= 0.0f; z -=10.0f) {
        leftWallBatch.MultiTexCoord2f(0, 0.0f, 0.0f);
        leftWallBatch.Vertex3f(-10.0f, -10.0f, z);
        
        leftWallBatch.MultiTexCoord2f(0, 0.0f, 1.0f);
        leftWallBatch.Vertex3f(-10.0f, 10.0f, z);
        
        leftWallBatch.MultiTexCoord2f(0, 1.0f, 0.0f);
        leftWallBatch.Vertex3f(-10.0f, -10.0f, z - 10.0f);
        
        leftWallBatch.MultiTexCoord2f(0, 1.0f, 1.0f);
        leftWallBatch.Vertex3f(-10.0f, 10.0f, z - 10.0f);
    }
    leftWallBatch.End();
    
    //右墙
    rightWallBatch.Begin(GL_TRIANGLE_STRIP, 28, 1);
    for(z = 60.0f; z >= 0.0f; z -=10.0f) {
        rightWallBatch.MultiTexCoord2f(0, 0.0f, 0.0f);
        rightWallBatch.Vertex3f(10.0f, -10.0f, z);
        
        rightWallBatch.MultiTexCoord2f(0, 0.0f, 1.0f);
        rightWallBatch.Vertex3f(10.0f, 10.0f, z);
        
        rightWallBatch.MultiTexCoord2f(0, 1.0f, 0.0f);
        rightWallBatch.Vertex3f(10.0f, -10.0f, z - 10.0f);
        
        rightWallBatch.MultiTexCoord2f(0, 1.0f, 1.0f);
        rightWallBatch.Vertex3f(10.0f, 10.0f, z - 10.0f);
    }
    rightWallBatch.End();

Demo

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