模糊图片

2023-06-29  本文已影响0人  努力不负青春

kotlin

fun doBlur(sentBitmap: Bitmap, radius: Int, canReuseInBitmap: Boolean): Bitmap? {
        val bitmap = if (canReuseInBitmap) {
            sentBitmap
        } else {
            sentBitmap.copy(sentBitmap.config, true)
        }
        if (radius < 1) {
            return null
        }
        val w = bitmap.width
        val h = bitmap.height
        val pix = IntArray(w * h)
        bitmap.getPixels(pix, 0, w, 0, 0, w, h)
        val wm = w - 1
        val hm = h - 1
        val wh = w * h
        val div = radius + radius + 1
        val r = IntArray(wh)
        val g = IntArray(wh)
        val b = IntArray(wh)
        var rsum: Int
        var gsum: Int
        var bsum: Int
        var x: Int
        var y: Int
        var i: Int
        var p: Int
        var yp: Int
        var yi: Int
        var yw: Int
        val vmin = IntArray(Math.max(w, h))
        var divsum = div + 1 shr 1
        divsum *= divsum
        val dv = IntArray(256 * divsum)
        i = 0
        while (i < 256 * divsum) {
            dv[i] = i / divsum
            i++
        }
        yi = 0
        yw = yi
        val stack = Array(div) { IntArray(3) }
        var stackpointer: Int
        var stackstart: Int
        var sir: IntArray
        var rbs: Int
        val r1 = radius + 1
        var routsum: Int
        var goutsum: Int
        var boutsum: Int
        var rinsum: Int
        var ginsum: Int
        var binsum: Int
        y = 0
        while (y < h) {
            bsum = 0
            gsum = bsum
            rsum = gsum
            boutsum = rsum
            goutsum = boutsum
            routsum = goutsum
            binsum = routsum
            ginsum = binsum
            rinsum = ginsum
            i = -radius
            while (i <= radius) {
                p = pix[yi + Math.min(wm, Math.max(i, 0))]
                sir = stack[i + radius]
                sir[0] = p and 0xff0000 shr 16
                sir[1] = p and 0x00ff00 shr 8
                sir[2] = p and 0x0000ff
                rbs = r1 - Math.abs(i)
                rsum += sir[0] * rbs
                gsum += sir[1] * rbs
                bsum += sir[2] * rbs
                if (i > 0) {
                    rinsum += sir[0]
                    ginsum += sir[1]
                    binsum += sir[2]
                } else {
                    routsum += sir[0]
                    goutsum += sir[1]
                    boutsum += sir[2]
                }
                i++
            }
            stackpointer = radius
            x = 0
            while (x < w) {
                r[yi] = dv[rsum]
                g[yi] = dv[gsum]
                b[yi] = dv[bsum]
                rsum -= routsum
                gsum -= goutsum
                bsum -= boutsum
                stackstart = stackpointer - radius + div
                sir = stack[stackstart % div]
                routsum -= sir[0]
                goutsum -= sir[1]
                boutsum -= sir[2]
                if (y == 0) {
                    vmin[x] = Math.min(x + radius + 1, wm)
                }
                p = pix[yw + vmin[x]]
                sir[0] = p and 0xff0000 shr 16
                sir[1] = p and 0x00ff00 shr 8
                sir[2] = p and 0x0000ff
                rinsum += sir[0]
                ginsum += sir[1]
                binsum += sir[2]
                rsum += rinsum
                gsum += ginsum
                bsum += binsum
                stackpointer = (stackpointer + 1) % div
                sir = stack[stackpointer % div]
                routsum += sir[0]
                goutsum += sir[1]
                boutsum += sir[2]
                rinsum -= sir[0]
                ginsum -= sir[1]
                binsum -= sir[2]
                yi++
                x++
            }
            yw += w
            y++
        }
        x = 0
        while (x < w) {
            bsum = 0
            gsum = bsum
            rsum = gsum
            boutsum = rsum
            goutsum = boutsum
            routsum = goutsum
            binsum = routsum
            ginsum = binsum
            rinsum = ginsum
            yp = -radius * w
            i = -radius
            while (i <= radius) {
                yi = Math.max(0, yp) + x
                sir = stack[i + radius]
                sir[0] = r[yi]
                sir[1] = g[yi]
                sir[2] = b[yi]
                rbs = r1 - Math.abs(i)
                rsum += r[yi] * rbs
                gsum += g[yi] * rbs
                bsum += b[yi] * rbs
                if (i > 0) {
                    rinsum += sir[0]
                    ginsum += sir[1]
                    binsum += sir[2]
                } else {
                    routsum += sir[0]
                    goutsum += sir[1]
                    boutsum += sir[2]
                }
                if (i < hm) {
                    yp += w
                }
                i++
            }
            yi = x
            stackpointer = radius
            y = 0
            while (y < h) {

                // Preserve alpha channel: ( 0xff000000 & pix[yi] )
                pix[yi] =
                    -0x1000000 and pix[yi] or (dv[rsum] shl 16) or (dv[gsum] shl 8) or dv[bsum]
                rsum -= routsum
                gsum -= goutsum
                bsum -= boutsum
                stackstart = stackpointer - radius + div
                sir = stack[stackstart % div]
                routsum -= sir[0]
                goutsum -= sir[1]
                boutsum -= sir[2]
                if (x == 0) {
                    vmin[y] = Math.min(y + r1, hm) * w
                }
                p = x + vmin[y]
                sir[0] = r[p]
                sir[1] = g[p]
                sir[2] = b[p]
                rinsum += sir[0]
                ginsum += sir[1]
                binsum += sir[2]
                rsum += rinsum
                gsum += ginsum
                bsum += binsum
                stackpointer = (stackpointer + 1) % div
                sir = stack[stackpointer]
                routsum += sir[0]
                goutsum += sir[1]
                boutsum += sir[2]
                rinsum -= sir[0]
                ginsum -= sir[1]
                binsum -= sir[2]
                yi += w
                y++
            }
            x++
        }
        bitmap.setPixels(pix, 0, w, 0, 0, w, h)
        return bitmap
    }

java

public static Bitmap doBlur(Bitmap sentBitmap, int radius, boolean canReuseInBitmap) {

        Bitmap bitmap;
        if (canReuseInBitmap) {
            bitmap = sentBitmap;
        } else {
            bitmap = sentBitmap.copy(sentBitmap.getConfig(), true);
        }

        if (radius < 1) {
            return (null);
        }

        int w = bitmap.getWidth();
        int h = bitmap.getHeight();

        int[] pix = new int[w * h];
        bitmap.getPixels(pix, 0, w, 0, 0, w, h);

        int wm = w - 1;
        int hm = h - 1;
        int wh = w * h;
        int div = radius + radius + 1;

        int r[] = new int[wh];
        int g[] = new int[wh];
        int b[] = new int[wh];
        int rsum, gsum, bsum, x, y, i, p, yp, yi, yw;
        int vmin[] = new int[Math.max(w, h)];

        int divsum = (div + 1) >> 1;
        divsum *= divsum;
        int dv[] = new int[256 * divsum];
        for (i = 0; i < 256 * divsum; i++) {
            dv[i] = (i / divsum);
        }

        yw = yi = 0;

        int[][] stack = new int[div][3];
        int stackpointer;
        int stackstart;
        int[] sir;
        int rbs;
        int r1 = radius + 1;
        int routsum, goutsum, boutsum;
        int rinsum, ginsum, binsum;

        for (y = 0; y < h; y++) {
            rinsum = ginsum = binsum = routsum = goutsum = boutsum = rsum = gsum = bsum = 0;
            for (i = -radius; i <= radius; i++) {
                p = pix[yi + Math.min(wm, Math.max(i, 0))];
                sir = stack[i + radius];
                sir[0] = (p & 0xff0000) >> 16;
                sir[1] = (p & 0x00ff00) >> 8;
                sir[2] = (p & 0x0000ff);
                rbs = r1 - Math.abs(i);
                rsum += sir[0] * rbs;
                gsum += sir[1] * rbs;
                bsum += sir[2] * rbs;
                if (i > 0) {
                    rinsum += sir[0];
                    ginsum += sir[1];
                    binsum += sir[2];
                } else {
                    routsum += sir[0];
                    goutsum += sir[1];
                    boutsum += sir[2];
                }
            }
            stackpointer = radius;

            for (x = 0; x < w; x++) {

                r[yi] = dv[rsum];
                g[yi] = dv[gsum];
                b[yi] = dv[bsum];

                rsum -= routsum;
                gsum -= goutsum;
                bsum -= boutsum;

                stackstart = stackpointer - radius + div;
                sir = stack[stackstart % div];

                routsum -= sir[0];
                goutsum -= sir[1];
                boutsum -= sir[2];

                if (y == 0) {
                    vmin[x] = Math.min(x + radius + 1, wm);
                }
                p = pix[yw + vmin[x]];

                sir[0] = (p & 0xff0000) >> 16;
                sir[1] = (p & 0x00ff00) >> 8;
                sir[2] = (p & 0x0000ff);

                rinsum += sir[0];
                ginsum += sir[1];
                binsum += sir[2];

                rsum += rinsum;
                gsum += ginsum;
                bsum += binsum;

                stackpointer = (stackpointer + 1) % div;
                sir = stack[(stackpointer) % div];

                routsum += sir[0];
                goutsum += sir[1];
                boutsum += sir[2];

                rinsum -= sir[0];
                ginsum -= sir[1];
                binsum -= sir[2];

                yi++;
            }
            yw += w;
        }
        for (x = 0; x < w; x++) {
            rinsum = ginsum = binsum = routsum = goutsum = boutsum = rsum = gsum = bsum = 0;
            yp = -radius * w;
            for (i = -radius; i <= radius; i++) {
                yi = Math.max(0, yp) + x;

                sir = stack[i + radius];

                sir[0] = r[yi];
                sir[1] = g[yi];
                sir[2] = b[yi];

                rbs = r1 - Math.abs(i);

                rsum += r[yi] * rbs;
                gsum += g[yi] * rbs;
                bsum += b[yi] * rbs;

                if (i > 0) {
                    rinsum += sir[0];
                    ginsum += sir[1];
                    binsum += sir[2];
                } else {
                    routsum += sir[0];
                    goutsum += sir[1];
                    boutsum += sir[2];
                }

                if (i < hm) {
                    yp += w;
                }
            }
            yi = x;
            stackpointer = radius;
            for (y = 0; y < h; y++) {
                // Preserve alpha channel: ( 0xff000000 & pix[yi] )
                pix[yi] = (0xff000000 & pix[yi]) | (dv[rsum] << 16) | (dv[gsum] << 8) | dv[bsum];

                rsum -= routsum;
                gsum -= goutsum;
                bsum -= boutsum;

                stackstart = stackpointer - radius + div;
                sir = stack[stackstart % div];

                routsum -= sir[0];
                goutsum -= sir[1];
                boutsum -= sir[2];

                if (x == 0) {
                    vmin[y] = Math.min(y + r1, hm) * w;
                }
                p = x + vmin[y];

                sir[0] = r[p];
                sir[1] = g[p];
                sir[2] = b[p];

                rinsum += sir[0];
                ginsum += sir[1];
                binsum += sir[2];

                rsum += rinsum;
                gsum += ginsum;
                bsum += binsum;

                stackpointer = (stackpointer + 1) % div;
                sir = stack[stackpointer];

                routsum += sir[0];
                goutsum += sir[1];
                boutsum += sir[2];

                rinsum -= sir[0];
                ginsum -= sir[1];
                binsum -= sir[2];

                yi += w;
            }
        }

        bitmap.setPixels(pix, 0, w, 0, 0, w, h);

        return (bitmap);
    }


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