Note 23 手势缩放旋转视图和视图动画

2016-08-24  本文已影响40人  cry_0416

手势

        //1. 视图默认可以接收触摸事件
        let firstView = FirstView(frame: CGRect(x: 100, y: 100, width: 300, height: 300))
        //当父视图不能交互时,所有子视图都不能交互
        //UIImageView: 默认为false,不能交互
//        firstView.userInteractionEnabled = false
        firstView.backgroundColor = UIColor.redColor()
        self.view.addSubview(firstView)
        
        //2. 视图结构不能改变事件传递顺序
        let secondView = SecondView(frame: CGRect(x: 0, y: 0, width: 150, height: 150))
        //用户是否可以交互
        //UIView默认为true
//        secondView.userInteractionEnabled = false
        secondView.backgroundColor = UIColor.greenColor()
//        self.view.addSubview(secondView)
        firstView.addSubview(secondView)
        
        let rotate = UIRotationGestureRecognizer(target: self, action: #selector(didRotate(_:)))
        firstView.addGestureRecognizer(rotate)
        
        let pinch = UIPinchGestureRecognizer(target: self, action: #selector(didPinch(_:)))
        firstView.addGestureRecognizer(pinch)

1.使用手势实现旋转

2.使用手势实现缩放

    func didRotate(sender: UIRotationGestureRecognizer) {
        let firstView = sender.view!
//        firstView?.transform = CGAffineTransformMakeRotation(sender.rotation)
        
        firstView.transform = CGAffineTransformRotate(firstView.transform, sender.rotation - rotation)
        rotation = sender.rotation
        
        print(sender.rotation)
        
        if sender.state == .Ended {
            rotation = 0
        }
        
        //手势每次都是从0开始
        print("rotate: ", sender.rotation)
    }
    
    func didPinch(sender: UIPinchGestureRecognizer) {
        let firstView = sender.view!
        
        //??????
        firstView.transform = CGAffineTransformScale(firstView.transform, sender.scale - scale + 1 , sender.scale - scale + 1)
  //缩放的比例取两次的差值加1
        
        scale = sender.scale
        
        if sender.state == .Ended {
            scale = 1
        }
        
        print("scale: ", sender.scale)
    }

设置动画

1.UIView层

会影响属性值

1.1类方法: UIView.animateWithDuration

有三种类方法,参数越来越多.

1.2

(1) UIView.beginAnimations()开始设置动画

(2) UIView.set....设置动画属性

可以通过UIView.setAnimationDelegate 设置代理,设置将要开始动画或者结束动画执行的方法(函数)

(3)UIView.commitAnimations()提交动画,开始执行

        //1. 开始设置动画
        UIView.beginAnimations("first", context: nil)
        
        //2. 设置动画属性
        UIView.setAnimationDuration(10)
        UIView.setAnimationRepeatCount(2)
        UIView.setAnimationDelegate(self) //设置代理方法所在的对象
        UIView.setAnimationWillStartSelector(#selector(animateWillStart(_:context:)))
        UIView.setAnimationDidStopSelector(#selector(animateDidStop(_:finished:context:)))
        
        //3. 设置目标属性
        self.redView.backgroundColor = UIColor.greenColor()
        
        //4. 提交动画,开始执行
        UIView.commitAnimations()
    //animationWillStart:(NSString *)animationID context:(void *)context
    func animateWillStart(animationID: NSString, context: UnsafePointer<Void>) {
        print("will start")
    }
    
    //NSNumber
    func animateDidStop(animationID: NSString, finished: Bool, context: UnsafePointer<Void>) {
        print(finished)
    }

2.layer层

2.1 CATransaction

会影响属性值

与上个类似

(1) CATransaction.begin()

(2) 设置动画时长等设置属性

(3) 改变layer的属性,默认会有动画(文档里属性注释里面有animated的)

(4) CATransaction.commit()

        CATransaction.begin()
        CATransaction.setAnimationDuration(5)
        CATransaction.setAnimationTimingFunction(CAMediaTimingFunction(name: kCAMediaTimingFunctionEaseIn))
        //1. CALayer属性改变时,默认会有动画
        redLayer.frame = CGRect(x: 200, y: 200, width: 50, height: 50)
        redLayer.cornerRadius = 25
        redLayer.borderWidth = 10
        
        CATransaction.commit()

2.2 CAPropertyAnimation 的两个子类

不影响实际属性值

2.2.1 CABasicAnimation

使用时要创建对象

        let ani01 = CABasicAnimation(keyPath: "backgroundColor")
        ani01.duration = 5
//        ani01.fromValue = NSValue(CGPoint: CGPoint(x: 200, y: 0))
//        ani01.toValue = NSValue(CGPoint: CGPoint(x: 200, y: 200))
//        ani01.byValue = NSValue(CGPoint: CGPoint(x: 200, y: 100))
        ani01.toValue = UIColor.purpleColor().CGColor
        redLayer.addAnimation(ani01, forKey: "ani01")

2.2.2 CAKeyframeAnimation


        let ani02 = CAKeyframeAnimation(keyPath: "position")
        //关键帧的位置(关键点)
        ani02.values = [
            NSValue(CGPoint: CGPoint(x: 0, y: 0)),
            NSValue(CGPoint: CGPoint(x: 200, y: 0)),
            NSValue(CGPoint: CGPoint(x: 200, y: 200)),
            NSValue(CGPoint: CGPoint(x: 0, y: 200))
        ]
        //到达关键帧(关键点的时刻,0-1)
        ani02.keyTimes = [0, 0.8, 0.9, 1]        
        redLayer.addAnimation(ani02, forKey: "ani02")

这个类可以设置多个关键点(关键帧),可以设置不同的时间点执行

这个类有个属性 path -> CGPath类型

所以可以创建一个CGPath类型的轨迹,然后执行动画

        //创建可变的一个CGPath对象
       //也可以直接用CGPathCreatWithEllipseInRect创建一个圆的轨迹
        let path = CGPathCreateMutable()
        //添加一个椭圆的轨迹
        CGPathAddEllipseInRect(path, nil, CGRect(x: 0, y: 0, width: 200, height: 200))
        ani02.path = path
        
        ani02.duration = 10
        redLayer.addAnimation(ani02, forKey: "ani02")
        

2.2.3 CAAnimationGroup

//CAAnimationGroup.animations 可以添加多个CAAnimation类的对象

使用Layer画图

        //可以绘制图形
        let shapeLayer = CAShapeLayer()
        shapeLayer.frame = self.view.bounds
        shapeLayer.strokeColor = UIColor.blackColor().CGColor
        shapeLayer.fillColor = UIColor.clearColor().CGColor
        //创建一个可变的CGPath
        let path = CGPathCreateMutable()
        //添加一个椭圆的轨迹
        CGPathAddEllipseInRect(path, nil, CGRect(x: 0, y: 0, width: 200, height: 200))
        shapeLayer.path = path
        self.view.layer.addSublayer(shapeLayer)

        //可以显示文字
        let textLayer = CATextLayer()
        textLayer.string = "这里是CATextLayer"
        textLayer.foregroundColor = UIColor.redColor().CGColor
        textLayer.frame = CGRect(x: 0, y: 200, width: 200, height: 50)
        self.view.layer.addSublayer(textLayer)

        let imageLayer = CALayer()
        imageLayer.frame = CGRect(x: 200, y: 200, width: 100, height: 200)
        imageLayer.contents = UIImage(named: "showqrcode.jpeg")?.CGImage
        self.view.layer.addSublayer(imageLayer)

contets-> contents: AnyObject?

支持CGImage对象

layer和UIView用法差不多,layer更底层一些

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