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深入分析Android-Handler消息机制

2022-02-14  本文已影响0人  愿天堂没Android

概述

Handler是Android消息机制的上层接口。通过它可以轻松地将一个任务切换到Handler所在的线程中去执行。通常情况下,Handler的使用场景就是 更新UI

Handler的使用

在子线程中,进行耗时操作,执行完操作后,发送消息,通知主线程更新UI。

public class Activity extends android.app.Activity {
    private Handler mHandler = new Handler(){
        @Override        
                public void handleMessage(Message msg) {
            super.handleMessage(msg);
            // 更新UI
        }
    }
    ;
    @Override    
    public void onCreate(Bundle savedInstanceState, PersistableBundle persistentState) {
        super.onCreate(savedInstanceState, persistentState);
        setContentView(R.layout.activity_main);
        new Thread(new Runnable() {
            @Override            
                         public void run() {
                // 执行耗时任务                ...                
                // 任务执行完后,通知Handler更新UI                
                Message message = Message.obtain();
                message.what = 1;
                mHandler.sendMessage(message);
            }
        }
        ).start();
    }
}

Handler架构

Handler消息机制主要包括: MessageQueueHandlerLooper这三大部分,以及 Message

从上面的类图可以看出:

MessageQueue、Handler和Looper三者之间的关系: 每个线程中只能存在一个Looper,Looper是保存在ThreadLocal中的。 主线程(UI线程)已经创建了一个Looper,所以在主线程中不需要再创建Looper,但是在其他线程中需要创建Looper。 每个线程中可以有多个Handler,即一个Looper可以处理来自多个Handler的消息。 Looper中维护一个MessageQueue,来维护消息队列,消息队列中的Message可以来自不同的Handler。

Handler的运行流程

在子线程执行完耗时操作,当Handler发送消息时,将会调用 MessageQueue.enqueueMessage,向消息队列中添加消息。 当通过 Looper.loop开启循环后,会不断地从消息池中读取消息,即调用 MessageQueue.next, 然后调用目标Handler(即发送该消息的Handler)的 dispatchMessage方法传递消息, 然后返回到Handler所在线程,目标Handler收到消息,调用 handleMessage方法,接收消息,处理消息。

源码分析

在子线程创建Handler

class LooperThread extends Thread {
    public Handler mHandler;
    public void run() {
        Looper.prepare();
        mHandler = new Handler() {
            public void handleMessage(Message msg) {
                // process incoming messages here
            }
        }
        ;
        Looper.loop();
    }
}

从上面可以看出,在子线程中创建Handler之前,要调用 Looper.prepare()方法,Handler创建后,还要调用 Looper.loop()方法。而前面我们在主线程创建Handler却不要这两个步骤,因为系统帮我们做了。

主线程的Looper

在ActivityThread的main方法,会调用 Looper.prepareMainLooper()来初始化Looper,并调用 Looper.loop()方法来开启循环。

public final class ActivityThread extends ClientTransactionHandler {
    // ...    
    public static void main(String[] args) {
        // ...        
        Looper.prepareMainLooper();
        // ...        
        Looper.loop();
    }
}

Looper

从上可知,要使用Handler,必须先创建一个Looper。

初始化Looper

public final class Looper {
    public static void prepare() {
        prepare(true);
    }
    private static void prepare(Boolean quitAllowed) {
        if (sThreadLocal.get() != null) {
            throw new RuntimeException("Only one Looper may be created per thread");
        }
        sThreadLocal.set(new Looper(quitAllowed));
    }
    public static void prepareMainLooper() {
        prepare(false);
        synchronized (Looper.class) {
            if (sMainLooper != null) {
                throw new IllegalStateException("The main Looper has already been prepared.");
            }
            sMainLooper = myLooper();
        }
    }
    private Looper(Boolean quitAllowed) {
        mQueue = new MessageQueue(quitAllowed);
        mThread = Thread.currentThread();
    }
    // ...
}

从上可以看出,不能重复创建Looper,每个线程只能创建一个。创建Looper,并保存在 ThreadLocal。其中ThreadLocal是线程本地存储区(Thread Local Storage,简称TLS),每个线程都有自己的私有的本地存储区域,不同线程之间彼此不能访问对方的TLS区域。

开启Looper

public final class Looper {
    // ...    
    public static void loop() {
        // 获取TLS存储的Looper对象        
        final Looper me = myLooper();
        if (me == null) {
            throw new RuntimeException("No Looper; Looper.prepare() wasn't called on this thread.");
        }
        final MessageQueue queue = me.mQueue;
        // 进入loop主循环方法        
        for (;;) {
            Message msg = queue.next();
            // 可能会阻塞,因为next()方法可能会无线循环            
            if (msg == null) {
                // No message indicates that the message queue is quitting.                
                return;
            }
            // This must be in a local variable, in case a UI event sets the logger            
            final Printer logging = me.mLogging;
            if (logging != null) {
                logging.println(">>>>> Dispatching to " + msg.target + " " +                        
                                                msg.callback + ": " + msg.what);
            }
            // ...            
            final long dispatchStart = needStartTime ? SystemClock.uptimeMillis() : 0;
            final long dispatchEnd;
            try {
                // 获取msg的目标Handler,然后分发Message                
                msg.target.dispatchMessage(msg);
                dispatchEnd = needEndTime ? SystemClock.uptimeMillis() : 0;
            }
            finally {
                if (traceTag != 0) {
                    Trace.traceEnd(traceTag);
                }
            }
            // ...            
            msg.recycleUnchecked();
        }
    }
}

Handler

创建Handler

public class Handler {
    // ...    
    public Handler() {
        this(null, false);
    }
    public Handler(Callback callback, Boolean async) {
        // ...        
        // 必须先执行Looper.prepare(),才能获取Looper对象,否则为null        
        mLooper = Looper.myLooper();
        if (mLooper == null) {
            throw new RuntimeException(                
                  "Can't create handler inside thread " + Thread.currentThread()                        
                  + " that has not called Looper.prepare()");
        }
        mQueue = mLooper.mQueue;
        // 消息队列,来自Looper对象        
        mCallback = callback;
        // 回调方法        
        mAsynchronous = async;
        // 设置消息是否为异步处理方式
    }
}

发送消息

子线程通过Handler的post()方法或send()方法发送消息,最终都是调用 sendMessageAtTime()方法。

post方法:

public final Boolean post(Runnable r){
    return sendMessageDelayed(getPostMessage(r), 0);
}
public final Boolean postAtTime(Runnable r, long uptimeMillis){
    return sendMessageAtTime(getPostMessage(r), uptimeMillis);
}
public final Boolean postAtTime(Runnable r, Object token, long uptimeMillis){
    return sendMessageAtTime(getPostMessage(r, token), uptimeMillis);
}
public final Boolean postDelayed(Runnable r, long delayMillis){
    return sendMessageDelayed(getPostMessage(r), delayMillis);
}
private static Message getPostMessage(Runnable r) {
    Message m = Message.obtain();
    m.callback = r;
    return m;
}

send方法:

public final Boolean sendMessage(Message msg){
    return sendMessageDelayed(msg, 0);
}
public final Boolean sendEmptyMessage(int what){
    return sendEmptyMessageDelayed(what, 0);
}
public final Boolean sendEmptyMessageDelayed(int what, long delayMillis) {
    Message msg = Message.obtain();
    msg.what = what;
    return sendMessageDelayed(msg, delayMillis);
}
public final Boolean sendEmptyMessageAtTime(int what, long uptimeMillis) {
    Message msg = Message.obtain();
    msg.what = what;
    return sendMessageAtTime(msg, uptimeMillis);
}
public final Boolean sendMessageDelayed(Message msg, long delayMillis){
    if (delayMillis < 0) {
        delayMillis = 0;
    }
    return sendMessageAtTime(msg, SystemClock.uptimeMillis() + delayMillis);
}
sendMessageAtTime()
public Boolean sendMessageAtTime(Message msg, long uptimeMillis) {
    MessageQueue queue = mQueue;
    if (queue == null) {
        RuntimeException e = new RuntimeException(            
                  this + " sendMessageAtTime() called with no mQueue");
        Log.w("Looper", e.getMessage(), e);
        return false;
    }
    return enqueueMessage(queue, msg, uptimeMillis);
}
private Boolean enqueueMessage(MessageQueue queue, Message msg, long uptimeMillis) {
    msg.target = this;
    if (mAsynchronous) {
        msg.setAsynchronous(true);
    }
    return queue.enqueueMessage(msg, uptimeMillis);
}

分发消息

在loop()方法中,获取到下一条消息后,执行 msg.target.dispatchMessage(msg),来分发消息到目标Handler。

public class Handler {
    // ...    
    public void dispatchMessage(Message msg) {
        if (msg.callback != null) {
            // 当Message存在回调方法,调用该回调方法            
            handleCallback(msg);
        } else {
            if (mCallback != null) {
                // 当Handler存在Callback成员变量时,回调其handleMessage()方法                
                if (mCallback.handleMessage(msg)) {
                    return;
                }
            }
            // Handler自身的回调方法            
            handleMessage(msg);
        }
    }
    private static void handleCallback(Message message) {
        message.callback.run();
    }
}

总结

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