别人的iOS精华

iOS 动画 —— Hamburger-button

2016-08-04  本文已影响322人  天空中的球

看了 hamburger-button 这个的实现后,一直很喜欢,在此跟随着How to build a nice Hamburger Button transition in Swift 用 OC 实现一下。

hamburger-button

通过看动画图,我们可以大致分析思路:

1、画出怎样的线和圈圈?
2、动画是如何过渡转换的?

当然叉叉是通过两条线转化过来的,此时我们通过源码中提供的数值,它这个数值,是根据是它设计时候的确定的。

一、画三条线

画三条线,实际上是先画两条线 ,再截取一条线,图片和路径如下:

两条线

两条线
CGMutablePathRef path = CGPathCreateMutable(); 
CGPathMoveToPoint(path, nil, 2, 2);
CGPathAddLineToPoint(path, nil, 28, 2);

PS :CGContextRef,CGPath 和 UIBezierPath 本质上都是一样的,都是使用Quartz来绘画,只不过把绘图操作暴露在不同的API层面上。此处用的CGPath。

中间那条线

另一条线是通过截取下面这个圈圈的前半部分确定的

圈圈 原始图
CGMutablePathRef  path = CGPathCreateMutable();
CGPathMoveToPoint(path, nil, 10, 27);
CGPathAddCurveToPoint(path, nil, 12.00, 27.00, 28.02, 27.00, 40, 27);
CGPathAddCurveToPoint(path, nil, 55.92, 27.00, 50.47,  2.00, 27,  2);
CGPathAddCurveToPoint(path, nil, 13.16,  2.00,  2.00, 13.16,  2, 27);
CGPathAddCurveToPoint(path, nil,  2.00, 40.84, 13.16, 52.00, 27, 52);
CGPathAddCurveToPoint(path, nil, 40.84, 52.00, 52.00, 40.84, 52, 27);
CGPathAddCurveToPoint(path, nil, 52.00, 13.16, 42.39,  2.00, 27,  2);
CGPathAddCurveToPoint(path, nil, 13.16,  2.00,  2.00, 13.16,  2, 27);

截取那条线

layer.strokeStart = 0.028f;
layer.strokeEnd = 0.111f;

不过先不纠结这些数值怎么来的,其中提到一点是像那种圆可以通过PaintCode 得出,当然也是可以自己算的。

二、过渡动画

在CABasicAnimation中通过设定起始点,终点,时间,动画会沿着你这设定点进行移动。此处动画的核心转换是 toValue 的变化来达到效果。

两条线变成叉叉,或者叉叉返回两条线

叉叉的线

变成 叉叉

 CATransform3D translation = CATransform3DMakeTranslation(-4, 0, 0);
 topTransform.toValue = [NSValue valueWithCATransform3D: CATransform3DRotate(translation, -0.7853975, 0, 0, 1)];
 bottomTransform.toValue = [NSValue valueWithCATransform3D: CATransform3DRotate(translation, 0.7853975, 0, 0, 1)];

叉叉变回来两条线

topTransform.toValue = [NSValue valueWithCATransform3D:CATransform3DIdentity];
bottomTransform.toValue = [NSValue valueWithCATransform3D:CATransform3DIdentity];

单线变成圈圈,圈圈变成线条

圈圈的改变

变成圈圈

strokeStart.toValue = @(0.325);
strokeEnd.toValue = @( 0.9f);

变成线条

strokeStart.toValue = 0.028f;
strokeEnd.toValue = 0.111f;

然后两者结合起来,就达到了我们的那个效果啦,下面通过具体的实现代码来看。

直接上代码:
#import <UIKit/UIKit.h>

@interface HamburgerButton : UIButton

@property (nonatomic, assign) BOOL showsMenu;

@end

#import "HamburgerButton.h"

static const CGFloat kMenuStrokeStart = 0.325f;
static const CGFloat kMenuStrokeEnd = 0.9f;
static const CGFloat kHamburgerStrokeStart = 0.028f;
static const CGFloat kHamburgerStrokeEnd = 0.111f;

@interface HamburgerButton ()

@property (nonatomic, assign) CGMutablePathRef shortStrokePath;
@property (nonatomic, assign) CGMutablePathRef outlinePath;
@property (nonatomic, strong) CAShapeLayer *topLayer;
@property (nonatomic, strong) CAShapeLayer *middleLayer;
@property (nonatomic, strong) CAShapeLayer *bottomLayer;

@end

@implementation HamburgerButton


- (id)initWithCoder:(NSCoder *)aDecoder {
    self = [super initWithCoder:aDecoder];
    if (self) {
        [self configLayer];
    }
    return self;
}

- (instancetype)initWithFrame:(CGRect)frame {
    self = [super initWithFrame:frame];
    if (self) {
        [self configLayer];
    }
    return self;
}

- (void)configLayer {
    // init
    self.topLayer = [CAShapeLayer layer];
    self.topLayer.path = self.shortStrokePath;
    self.middleLayer = [CAShapeLayer layer];
    self.middleLayer.path = self.outlinePath;
    self.bottomLayer = [CAShapeLayer layer];
    self.bottomLayer.path = self.shortStrokePath;

    // 添加属性
    for (CAShapeLayer *layer in @[self.topLayer, self.middleLayer, self.bottomLayer]) {
        // 设置基本属性
        layer.fillColor = nil;
        layer.strokeColor = [UIColor whiteColor].CGColor;
        layer.lineWidth = 4.f;
        layer.miterLimit = 4.f;
        layer.lineCap = kCALineCapRound;
        layer.masksToBounds = YES;
        // 创建一个共享的路径
        CGPathRef strokingPath = CGPathCreateCopyByStrokingPath(layer.path, nil, 4, kCGLineCapRound,kCGLineJoinMiter, 4);
        layer.bounds = CGPathGetPathBoundingBox(strokingPath);
        layer.actions = @{
                          @"strokeStart":[NSNull null],
                          @"strokeEnd":[NSNull null],
                          @"transform":[NSNull null]
                          };
        // 添加到 layer 上
        [self.layer addSublayer:layer];

    }
    // 确定其位置
    self.topLayer.anchorPoint = CGPointMake(28.0/30.0, 0.5);
    self.topLayer.position = CGPointMake(40, 18);
    
    self.middleLayer.position = CGPointMake(27, 27);
    self.middleLayer.strokeStart = kHamburgerStrokeStart;
    self.middleLayer.strokeEnd = kHamburgerStrokeEnd;
    
    self.bottomLayer.anchorPoint = CGPointMake(28.0 / 30.0, 0.5);
    self.bottomLayer.position = CGPointMake(40, 36);
}


- (void)setShowsMenu:(BOOL)showsMenu {
    
    // 中间那条线的处理
    CABasicAnimation *strokeStart = [CABasicAnimation animationWithKeyPath:@"strokeStart"];
    CABasicAnimation *strokeEnd = [CABasicAnimation animationWithKeyPath:@"strokeEnd"];
    /**
     *  注意CAMediaTimingFunction 是一个贝塞尔曲线的控制方法,可以令动画做到先慢後快或先快後慢的结果
     */
    if (showsMenu) {
        strokeStart.toValue = @(kMenuStrokeStart);
        strokeStart.duration = 0.5;
        strokeStart.timingFunction = [CAMediaTimingFunction functionWithControlPoints:0.25 :-0.4 :0.5 :1];
        
        strokeEnd.toValue = @(kMenuStrokeEnd);
        strokeEnd.duration = 0.6;
        strokeEnd.timingFunction = [CAMediaTimingFunction functionWithControlPoints:0.25 :-0.4 :0.5 :1];
    }else {
        strokeStart.toValue = @(kHamburgerStrokeStart);
        strokeStart.duration = 0.5;
        strokeStart.timingFunction = [CAMediaTimingFunction functionWithControlPoints:0.25: 0 : 0.5 : 1.2];
        strokeStart.beginTime = CACurrentMediaTime() + 0.1;
        strokeStart.fillMode = kCAFillModeBackwards;
        
        strokeEnd.toValue = @(kHamburgerStrokeEnd);
        strokeEnd.duration = 0.6;
        strokeEnd.timingFunction = [CAMediaTimingFunction functionWithControlPoints:0.25 : 0.3 : 0.5 : 0.9];
    }
    
    [self addAnimationWithLayer:self.middleLayer animation:strokeStart];
    [self addAnimationWithLayer:self.middleLayer animation:strokeEnd];
    
    // 底部和上部的线
    CABasicAnimation *topTransform = [CABasicAnimation animationWithKeyPath:@"transform"];
    topTransform.timingFunction = [CAMediaTimingFunction functionWithControlPoints:0.5 :-0.8 :0.5 :1.85];
    topTransform.duration = 0.4;
    topTransform.fillMode = kCAFillModeBackwards;
    /**
     *  CATransform3D 动作效果
     */
    
    CABasicAnimation *bottomTransform = topTransform.copy;
    if (showsMenu) {
        CATransform3D translation = CATransform3DMakeTranslation(-4, 0, 0);
        topTransform.toValue = [NSValue valueWithCATransform3D: CATransform3DRotate(translation, -0.7853975, 0, 0, 1)];
        topTransform.beginTime = CACurrentMediaTime() + 0.25;
        
        bottomTransform.toValue = [NSValue valueWithCATransform3D: CATransform3DRotate(translation, 0.7853975, 0, 0, 1)];
        bottomTransform.beginTime = CACurrentMediaTime() + 0.25;
    } else {
        topTransform.toValue = [NSValue valueWithCATransform3D:CATransform3DIdentity];
        topTransform.beginTime = CACurrentMediaTime() + 0.05;
        
        bottomTransform.toValue = [NSValue valueWithCATransform3D:CATransform3DIdentity];
        bottomTransform.beginTime = CACurrentMediaTime() + 0.05;
    }
    
    [self addAnimationWithLayer:self.topLayer animation:topTransform];
    [self addAnimationWithLayer:self.bottomLayer animation:bottomTransform];

}

- (void)addAnimationWithLayer:(CAShapeLayer *)layer animation:(CABasicAnimation *)animation{
    
    if (animation.fromValue == nil) {
        animation.fromValue = [layer.presentationLayer valueForKeyPath:animation.keyPath];
    }
    [layer addAnimation:animation forKey:animation.keyPath];
    // 记住需要重新设置一下,让其达到实现效果
    [layer setValue:animation.toValue forKey:animation.keyPath];
}

- (CGMutablePathRef)shortStrokePath {
    if (!_shortStrokePath) {
        _shortStrokePath = CGPathCreateMutable();
        CGPathMoveToPoint(_shortStrokePath, nil, 2, 2);
        CGPathAddLineToPoint(_shortStrokePath, nil, 28, 2);
    }
    return _shortStrokePath;
}

- (CGMutablePathRef)outlinePath {
    if (!_outlinePath) {
        _outlinePath = CGPathCreateMutable();
        CGPathMoveToPoint(_outlinePath, nil, 10, 27);
        CGPathAddCurveToPoint(_outlinePath, nil, 12.00, 27.00, 28.02, 27.00, 40, 27);
        CGPathAddCurveToPoint(_outlinePath, nil, 55.92, 27.00, 50.47,  2.00, 27,  2);
        CGPathAddCurveToPoint(_outlinePath, nil, 13.16,  2.00,  2.00, 13.16,  2, 27);
        CGPathAddCurveToPoint(_outlinePath, nil,  2.00, 40.84, 13.16, 52.00, 27, 52);
        CGPathAddCurveToPoint(_outlinePath, nil, 40.84, 52.00, 52.00, 40.84, 52, 27);
        CGPathAddCurveToPoint(_outlinePath, nil, 52.00, 13.16, 42.39,  2.00, 27,  2);
        CGPathAddCurveToPoint(_outlinePath, nil, 13.16,  2.00,  2.00, 13.16,  2, 27);
    }
    return _outlinePath;
}

@end

#import "ViewController.h"
#import "HamburgerButton.h"

@interface ViewController ()

@property (nonatomic, strong) HamburgerButton *hamburgerButton;

@end

@implementation ViewController

- (void)viewDidLoad {
    [super viewDidLoad];
    self.view.backgroundColor = [UIColor colorWithRed:38.0 / 255 green:151.0 / 255 blue:68.0 / 255 alpha:1.0];
    self.hamburgerButton.center = self.view.center;
    [self.view addSubview:self.hamburgerButton];
}

- (void)hamburgerAction:(HamburgerButton *)button {
    button.selected = !button.selected;
    button.showsMenu = button.selected;
}

- (HamburgerButton *)hamburgerButton {
    if (!_hamburgerButton) {
        _hamburgerButton = [[HamburgerButton alloc] initWithFrame:CGRectMake(0, 0, 54, 54)];
        [_hamburgerButton addTarget:self action:@selector(hamburgerAction:) forControlEvents:UIControlEventTouchUpInside];
    }
    return _hamburgerButton;
}

@end

总的来说大致实现是这样的,但里面其实还有很多点可以挖掘。

这个先记录着,还是继续通过动画一步一步先实现效果,然后再慢慢深入细节点。

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