分类动态添加属性(关联的原理)
2019-01-21 本文已影响5人
昵称是乱起的
添加关联对象
void objc_setAssociatedObject(id object, const void * key,
id value, objc_AssociationPolicy policy)
获得关联对象
id objc_getAssociatedObject(id object, const void * key)
移除所有的关联对象
void objc_removeAssociatedObjects(id object)
再看看底层实现是怎么样的
void objc_setAssociatedObject(id object, const void *key, id value, objc_AssociationPolicy policy) {
_object_set_associative_reference(object, (void *)key, value, policy);
}
void _object_set_associative_reference(id object, void *key, id value, uintptr_t policy) {
// retain the new value (if any) outside the lock.
ObjcAssociation old_association(0, nil);
id new_value = value ? acquireValue(value, policy) : nil;
{
AssociationsManager manager;
AssociationsHashMap &associations(manager.associations());
disguised_ptr_t disguised_object = DISGUISE(object);
if (new_value) {
// break any existing association.
AssociationsHashMap::iterator i = associations.find(disguised_object);
//查看这个对象是否设置过关联
if (i != associations.end()) {
//找到了证明这个对象设置过关联
ObjectAssociationMap *refs = i->second;
ObjectAssociationMap::iterator j = refs->find(key);
//查找这个key有没有对应的ObjcAssociation
if (j != refs->end()) {
//有的话直接替换成新值
old_association = j->second;
j->second = ObjcAssociation(policy, new_value);
} else {
//没有的话根据这个key创建一个新的ObjcAssociation
(*refs)[key] = ObjcAssociation(policy, new_value);
}
} else {
// create the new association (first time).
//没有设置过根据这个disguised_object创建一个新的ObjectAssociationMap
ObjectAssociationMap *refs = new ObjectAssociationMap;
associations[disguised_object] = refs;
(*refs)[key] = ObjcAssociation(policy, new_value);
object->setHasAssociatedObjects();
}
} else {
// setting the association to nil breaks the association.
AssociationsHashMap::iterator i = associations.find(disguised_object);
if (i != associations.end()) {
ObjectAssociationMap *refs = i->second;
ObjectAssociationMap::iterator j = refs->find(key);
if (j != refs->end()) {
old_association = j->second;
refs->erase(j);
}
}
}
}
// release the old value (outside of the lock).
if (old_association.hasValue()) ReleaseValue()(old_association);
}
这个图能更好的解释上面的关系
image.png关联对象并不是存储在被关联对象本身内存中,而是存储在全局的统一的一个AssociationsManager中
设置关联对象为nil,就相当于是移除关联对象
objc_getAssociatedObject原理都是差不多的,贴一下代码
id objc_getAssociatedObject(id object, const void *key) {
return _object_get_associative_reference(object, (void *)key);
}
id _object_get_associative_reference(id object, void *key) {
id value = nil;
uintptr_t policy = OBJC_ASSOCIATION_ASSIGN;
{
AssociationsManager manager;
AssociationsHashMap &associations(manager.associations());
disguised_ptr_t disguised_object = DISGUISE(object);
AssociationsHashMap::iterator i = associations.find(disguised_object);
if (i != associations.end()) {
ObjectAssociationMap *refs = i->second;
ObjectAssociationMap::iterator j = refs->find(key);
if (j != refs->end()) {
ObjcAssociation &entry = j->second;
value = entry.value();
policy = entry.policy();
if (policy & OBJC_ASSOCIATION_GETTER_RETAIN) {
objc_retain(value);
}
}
}
}
if (value && (policy & OBJC_ASSOCIATION_GETTER_AUTORELEASE)) {
objc_autorelease(value);
}
return value;
}
objc_removeAssociatedObjects
void objc_removeAssociatedObjects(id object)
{
if (object && object->hasAssociatedObjects()) {
_object_remove_assocations(object);
}
}
void _object_remove_assocations(id object) {
vector< ObjcAssociation,ObjcAllocator<ObjcAssociation> > elements;
{
AssociationsManager manager;
AssociationsHashMap &associations(manager.associations());
if (associations.size() == 0) return;
disguised_ptr_t disguised_object = DISGUISE(object);
AssociationsHashMap::iterator i = associations.find(disguised_object);
if (i != associations.end()) {
// copy all of the associations that need to be removed.
ObjectAssociationMap *refs = i->second;
for (ObjectAssociationMap::iterator j = refs->begin(), end = refs->end(); j != end; ++j) {
elements.push_back(j->second);
}
// remove the secondary table.
delete refs;
associations.erase(i);
}
}
// the calls to releaseValue() happen outside of the lock.
for_each(elements.begin(), elements.end(), ReleaseValue());
}