页面跳转

2018-12-28  本文已影响0人  咆哮的小老虎

利用scenes 场景跳转

File  ---> building settings 

using System.Collections;

using System.Collections.Generic;

using UnityEngine;

using UnityEngine.SceneManagement;  //场景的命名空间

using System.IO;

using UnityEngine.UI;

public class JumpPage : MonoBehaviour {

    private Button button;

    public string NextSceneName;

    void Awake()

    {

        //获取Button

        Button button = gameObject.GetComponent<Button>();

        //添加监听器用于监听按键事件,并回调函数

        button.onClick.AddListener(btClick);      //unity面板的增添

    }

    void Start () {

}

    void Update()

    { 

    }

    void btClick()

    {

        //print("Button Click"); 

        Debug.Log("Button Click");

        SceneManager.LoadScene(NextSceneName); //跳转到指定的Level,也就是第一步中的右侧标号

}

}



按钮的跳转

using System.Collections;

using System.Collections.Generic;

using UnityEngine;

using UnityEngine.UI;

using UnityEngine.Sprites;

public class bgJump : MonoBehaviour {

    public Transform startBG;

    public Transform bgGameInterface;

    void Start () {

}

    // Update is called once per frame

    private void Update()

    {

    }

    public void bgGameInterfaceClick()

    {

        startBG.gameObject.SetActive(false);

        bgGameInterface.gameObject.SetActive(true);

    }

    public void bgGameInterfaceQuitClick()

    {

        startBG.gameObject.SetActive(true);

        bgGameInterface.gameObject.SetActive(false);

    }

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