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最简单的基于FFMPEG+SDL的视频播放器 mac 版本

2019-11-01  本文已影响0人  wg689

最简单的基于FFMPEG+SDL的视频播放器 ver2

相关代码

/**
 * 最简单的基于FFmpeg的视频播放器2(SDL升级版)
 * Simplest FFmpeg Player 2(SDL Update)
 *
 * 雷霄骅 Lei Xiaohua
 * leixiaohua1020@126.com
 * 中国传媒大学/数字电视技术
 * Communication University of China / Digital TV Technology
 * http://blog.csdn.net/leixiaohua1020
 *
 * 第2版使用SDL2.0取代了第一版中的SDL1.2
 * Version 2 use SDL 2.0 instead of SDL 1.2 in version 1.
 *
 * 本程序实现了视频文件的解码和显示(支持HEVC,H.264,MPEG2等)。
 * 是最简单的FFmpeg视频解码方面的教程。
 * 通过学习本例子可以了解FFmpeg的解码流程。
 * 本版本中使用SDL消息机制刷新视频画面。
 * This software is a simplest video player based on FFmpeg.
 * Suitable for beginner of FFmpeg.
 *
 * 备注:
 * 标准版在播放视频的时候,画面显示使用延时40ms的方式。这么做有两个后果:
 * (1)SDL弹出的窗口无法移动,一直显示是忙碌状态
 * (2)画面显示并不是严格的40ms一帧,因为还没有考虑解码的时间。
 * SU(SDL Update)版在视频解码的过程中,不再使用延时40ms的方式,而是创建了
 * 一个线程,每隔40ms发送一个自定义的消息,告知主函数进行解码显示。这样做之后:
 * (1)SDL弹出的窗口可以移动了
 * (2)画面显示是严格的40ms一帧
 * Remark:
 * Standard Version use's SDL_Delay() to control video's frame rate, it has 2
 * disadvantages:
 * (1)SDL's Screen can't be moved and always "Busy".
 * (2)Frame rate can't be accurate because it doesn't consider the time consumed 
 * by avcodec_decode_video2()
 * SU(SDL Update)Version solved 2 problems above. It create a thread to send SDL 
 * Event every 40ms to tell the main loop to decode and show video frames.
 */
 
#include <stdio.h>
 
#define __STDC_CONSTANT_MACROS
 
#ifdef _WIN32
//Windows
extern "C"
{
#include "libavcodec/avcodec.h"
#include "libavformat/avformat.h"
#include "libswscale/swscale.h"
#include "libavutil/imgutils.h"
#include "SDL2/SDL.h"
};
#else
//Linux...
#ifdef __cplusplus
extern "C"
{
#endif
#include <libavcodec/avcodec.h>
#include <libavformat/avformat.h>
#include <libswscale/swscale.h>
#include <libavutil/imgutils.h>
#include <SDL2/SDL.h>
#ifdef __cplusplus
};
#endif
#endif
 
//Refresh Event
#define SFM_REFRESH_EVENT  (SDL_USEREVENT + 1)
 
#define SFM_BREAK_EVENT  (SDL_USEREVENT + 2)
 
int thread_exit=0;
int thread_pause=0;
 
int sfp_refresh_thread(void *opaque){
    thread_exit=0;
    thread_pause=0;
 
    while (!thread_exit) {
        if(!thread_pause){
            SDL_Event event;
            event.type = SFM_REFRESH_EVENT;
            SDL_PushEvent(&event);
        }
        SDL_Delay(40);
    }
    thread_exit=0;
    thread_pause=0;
    //Break
    SDL_Event event;
    event.type = SFM_BREAK_EVENT;
    SDL_PushEvent(&event);
 
    return 0;
}
 
 
int main(int argc, char* argv[])
{
 
    AVFormatContext *pFormatCtx;
    int             i, videoindex;
    AVCodecContext  *pCodecCtx;
    AVCodec         *pCodec;
    AVFrame *pFrame,*pFrameYUV;
    unsigned char *out_buffer;
    AVPacket *packet;
    int ret, got_picture;
 
    //------------SDL----------------
    int screen_w,screen_h;
    SDL_Window *screen; 
    SDL_Renderer* sdlRenderer;
    SDL_Texture* sdlTexture;
    SDL_Rect sdlRect;
    SDL_Thread *video_tid;
    SDL_Event event;
 
    struct SwsContext *img_convert_ctx;
 
    //char filepath[]="bigbuckbunny_480x272.h265";
    char filepath[]="Titanic.ts";
 
    av_register_all();
    avformat_network_init();
    pFormatCtx = avformat_alloc_context();
 
    if(avformat_open_input(&pFormatCtx,filepath,NULL,NULL)!=0){
        printf("Couldn't open input stream.\n");
        return -1;
    }
    if(avformat_find_stream_info(pFormatCtx,NULL)<0){
        printf("Couldn't find stream information.\n");
        return -1;
    }
    videoindex=-1;
    for(i=0; i<pFormatCtx->nb_streams; i++) 
        if(pFormatCtx->streams[i]->codec->codec_type==AVMEDIA_TYPE_VIDEO){
            videoindex=i;
            break;
        }
    if(videoindex==-1){
        printf("Didn't find a video stream.\n");
        return -1;
    }
    pCodecCtx=pFormatCtx->streams[videoindex]->codec;
    pCodec=avcodec_find_decoder(pCodecCtx->codec_id);
    if(pCodec==NULL){
        printf("Codec not found.\n");
        return -1;
    }
    if(avcodec_open2(pCodecCtx, pCodec,NULL)<0){
        printf("Could not open codec.\n");
        return -1;
    }
    pFrame=av_frame_alloc();
    pFrameYUV=av_frame_alloc();
 
    out_buffer=(unsigned char *)av_malloc(av_image_get_buffer_size(AV_PIX_FMT_YUV420P,  pCodecCtx->width, pCodecCtx->height,1));
    av_image_fill_arrays(pFrameYUV->data, pFrameYUV->linesize,out_buffer,
        AV_PIX_FMT_YUV420P,pCodecCtx->width, pCodecCtx->height,1);
 
    //Output Info-----------------------------
    printf("---------------- File Information ---------------\n");
    av_dump_format(pFormatCtx,0,filepath,0);
    printf("-------------------------------------------------\n");
    
    img_convert_ctx = sws_getContext(pCodecCtx->width, pCodecCtx->height, pCodecCtx->pix_fmt, 
        pCodecCtx->width, pCodecCtx->height, AV_PIX_FMT_YUV420P, SWS_BICUBIC, NULL, NULL, NULL); 
    
 
    if(SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO | SDL_INIT_TIMER)) {  
        printf( "Could not initialize SDL - %s\n", SDL_GetError()); 
        return -1;
    } 
    //SDL 2.0 Support for multiple windows
    screen_w = pCodecCtx->width;
    screen_h = pCodecCtx->height;
    screen = SDL_CreateWindow("Simplest ffmpeg player's Window", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED,
        screen_w, screen_h,SDL_WINDOW_OPENGL);
 
    if(!screen) {  
        printf("SDL: could not create window - exiting:%s\n",SDL_GetError());  
        return -1;
    }
    sdlRenderer = SDL_CreateRenderer(screen, -1, 0);  
    //IYUV: Y + U + V  (3 planes)
    //YV12: Y + V + U  (3 planes)
    sdlTexture = SDL_CreateTexture(sdlRenderer, SDL_PIXELFORMAT_IYUV, SDL_TEXTUREACCESS_STREAMING,pCodecCtx->width,pCodecCtx->height);  
 
    sdlRect.x=0;
    sdlRect.y=0;
    sdlRect.w=screen_w;
    sdlRect.h=screen_h;
 
    packet=(AVPacket *)av_malloc(sizeof(AVPacket));
 
    video_tid = SDL_CreateThread(sfp_refresh_thread,NULL,NULL);
    //------------SDL End------------
    //Event Loop
    
    for (;;) {
        //Wait
        SDL_WaitEvent(&event);
        if(event.type==SFM_REFRESH_EVENT){
            while(1){
                if(av_read_frame(pFormatCtx, packet)<0)
                    thread_exit=1;
 
                if(packet->stream_index==videoindex)
                    break;
            }
            ret = avcodec_decode_video2(pCodecCtx, pFrame, &got_picture, packet);
            if(ret < 0){
                printf("Decode Error.\n");
                return -1;
            }
            if(got_picture){
                sws_scale(img_convert_ctx, (const unsigned char* const*)pFrame->data, pFrame->linesize, 0, pCodecCtx->height, pFrameYUV->data, pFrameYUV->linesize);
                //SDL---------------------------
                SDL_UpdateTexture( sdlTexture, NULL, pFrameYUV->data[0], pFrameYUV->linesize[0] );  
                SDL_RenderClear( sdlRenderer );  
                //SDL_RenderCopy( sdlRenderer, sdlTexture, &sdlRect, &sdlRect );  
                SDL_RenderCopy( sdlRenderer, sdlTexture, NULL, NULL);  
                SDL_RenderPresent( sdlRenderer );  
                //SDL End-----------------------
            }
            av_free_packet(packet);
        }else if(event.type==SDL_KEYDOWN){
            //Pause
            if(event.key.keysym.sym==SDLK_SPACE)
                thread_pause=!thread_pause;
        }else if(event.type==SDL_QUIT){
            thread_exit=1;
        }else if(event.type==SFM_BREAK_EVENT){
            break;
        }
 
    }
 
    sws_freeContext(img_convert_ctx);
 
    SDL_Quit();
    //--------------
    av_frame_free(&pFrameYUV);
    av_frame_free(&pFrame);
    avcodec_close(pCodecCtx);
    avformat_close_input(&pFormatCtx);
 
    return 0;
}


执行步骤

  1. 将上述代码建一个main.c
  2. 安装 ffmepg 安装sdl2 可能会踩坑 , 需要安装sdl2 和ffmpeg
  3. 编译main.c 到main.c 的目录下
  4. 对main.c 进行编译 clang -g -o ffmpeg main.cpkg-config --libs libaormat libavutil libavcodec libswscale SDL2`
  5. 运行编译好的文件 ./ffmpeg

效果图

Mac 下的样式

image.png
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