kotlinAndroid开发Android技术知识

一个帮助Java开发者快速学会Kotlin的文章

2022-04-06  本文已影响0人  i小灰

今天有个小伙伴来问小灰,说自己JAVA用的贼溜,想再学习下Kotlin,问小灰上手难不难?

怎么说呢?其实我一直觉得语言这方面,是触类旁通、一通百通的,既然JAVA已经贼溜了,想必学其他的语言也一定事半功倍。

不过呢,如果有好的辅助,肯定就更加容易学会啦,今天小灰就和大家写一篇对比展示Java和Kotlin两种语言在语法上不同地方的文章,可以快速帮助会JAVA的小伙伴掌握Kotlin的编写技巧!
废话不多说,说完这句我就滚,用最实际的代码来展示不同之处。

打印日志

System.out.print("i小灰");
System.out.println("i小灰");
print("i小灰")
println("i小灰")

常量与变量

String name = "i小灰";
final String name = "i小灰";
var name = "i小灰"
val name = "i小灰"

null声明

String otherName;
otherName = null;
var otherName : String?
otherName = null

空判断

if (text != null) {
    int length = text.length();
}
text?.let {
    val length = text.length
}
// 或
val length = text?.length

字符串拼接

String firstName = "小";
String lastName = "灰";
String message = "姓名: " + firstName + " " + lastName;
val firstName = "小"
val lastName = "灰"
val message = "姓名: $firstName $lastName"

换行

String text = "一行\n" +
              "二行\n" +
              "三行";
val text = """
        |一行
        |二行
        |三行
        """.trimMargin()

三元表达式

String text = x > 5 ? "x > 5" : "x <= 5";
val text = if (x > 5)
              "x > 5"
           else "x <= 5"

操作符

final int andResult  = a & b;
final int orResult   = a | b;
final int xorResult  = a ^ b;
final int rightShift = a >> 2;
final int leftShift  = a << 2;
final int unsignedRightShift = a >>> 2;
val andResult  = a and b
val orResult   = a or b
val xorResult  = a xor b
val rightShift = a shr 2
val leftShift  = a shl 2
val unsignedRightShift = a ushr 2

类型判断和转换 (声明式)

if (object instanceof Car) {
}
Car car = (Car) object;
if (object is Car) {
}
var car = object as Car

类型判断和转换 (隐式)

if (object instanceof Car) {
   Car car = (Car) object;
}
if (object is Car) {
   var car = object // 智能的转换
}

多重条件

if (score >= 0 && score <= 300) { }
if (score in 0..300) { }

更灵活的case语句

int score = // 一些分数;
String grade;
switch (score) {
    case 10:
    case 9:
        grade = "优秀";
        break;
    case 8:
    case 7:
    case 6:
        grade = "好";
        break;
    case 5:
    case 4:
        grade = "良";
        break;
    case 3:
    case 2:
    case 1:
        grade = "差";
        break;
    default:
        grade = "差";
}
var score = // 一些分数;
var grade = when (score) {
    9, 10 -> "优秀"
    in 6..8 -> "良"
    4, 5 -> ""
    in 1..3 -> "差"
    else -> "差"
}

for循环

for (int i = 1; i <= 10 ; i++) { }

for (int i = 1; i < 10 ; i++) { }

for (int i = 10; i >= 0 ; i--) { }

for (int i = 1; i <= 10 ; i+=2) { }

for (int i = 10; i >= 0 ; i-=2) { }

for (String item : collection) { }

for (Map.Entry<String, String> entry: map.entrySet()) { }
for (i in 1..10) { }

for (i in 1 until 10) { }

for (i in 10 downTo 0) { }

for (i in 1..10 step 2) { }

for (i in 10 downTo 0 step 2) { }

for (item in collection) { }

for ((key, value) in map) { }

更方便的集合操作

final List<Integer> listOfNumber = Arrays.asList(1, 2, 3, 4);

final Map<Integer, String> keyValue = new HashMap<Integer, String>();
map.put(1, "i");
map.put(2, "小");
map.put(3, "灰");

// Java 9
final List<Integer> listOfNumber = List.of(1, 2, 3, 4);

final Map<Integer, String> keyValue = Map.of(1, "i",
                                             2, "小",
                                             3, "灰");
val listOfNumber = listOf(1, 2, 3, 4)
val keyValue = mapOf(1 to "i",
                     2 to "小",
                     3 to "灰")

遍历

// Java 7 及以下
for (Car car : cars) {
  System.out.println(car.speed);
}

// Java 8+
cars.forEach(car -> System.out.println(car.speed));

// Java 7 及以下
for (Car car : cars) {
  if (car.speed > 100) {
    System.out.println(car.speed);
  }
}

// Java 8+
cars.stream().filter(car -> car.speed > 100).forEach(car -> System.out.println(car.speed));
cars.forEach {
    println(it.speed)
}

cars.filter { it.speed > 100 }
      .forEach { println(it.speed)}

方法定义

void doSomething() {
   // 逻辑...
}

void doSomething(int... numbers) {
   // 逻辑...
}
fun doSomething() {
   // 逻辑...
}

fun doSomething(vararg numbers: Int) {
   // 逻辑...
}

带返回值的方法

int getScore() {
   // 逻辑...
   return score;
}
fun getScore(): Int {
   // 逻辑...
   return score
}

// 作为单表达式函数

fun getScore(): Int = score

无结束符号

int getScore(int value) {
   // 逻辑...
    return 2 * value;
}
fun getScore(value: Int): Int {
   // 逻辑...
   return 2 * value
}

// 作为单表达式函数

fun getScore(value: Int): Int = 2 * value

constructor 构造器

public class Utils {

    private Utils() { 
      // 此类不可公开实例化
    }
    
    public static int getScore(int value) {
        return 2 * value;
    }
    
}
class Utils private constructor() {

    companion object {
    
        fun getScore(value: Int): Int {
            return 2 * value
        }
        
    }
}

// 另一种方式

object Utils {

    fun getScore(value: Int): Int {
        return 2 * value
    }

}

Get Set 构造器

public class Developer {

    private String name;
    private int age;

    public Developer(String name, int age) {
        this.name = name;
        this.age = age;
    }

    public String getName() {
        return name;
    }

    public void setName(String name) {
        this.name = name;
    }

    public int getAge() {
        return age;
    }

    public void setAge(int age) {
        this.age = age;
    }

    @Override
    public boolean equals(Object o) {
        if (this == o) return true;
        if (o == null || getClass() != o.getClass()) return false;

        Developer developer = (Developer) o;

        if (age != developer.age) return false;
        return name != null ? name.equals(developer.name) : developer.name == null;

    }

    @Override
    public int hashCode() {
        int result = name != null ? name.hashCode() : 0;
        result = 31 * result + age;
        return result;
    }

    @Override
    public String toString() {
        return "Developer{" +
                "name='" + name + '\'' +
                ", age=" + age +
                '}';
    }
}
data class Developer(val name: String, val age: Int)


原型扩展

public class Utils {

    private Utils() { 
      // 此类不可公开实例化
    }
    
    public static int triple(int value) {
        return 3 * value;
    }
    
}

int result = Utils.triple(3);

fun Int.triple(): Int {
  return this * 3
}

var result = 3.triple()
public enum Direction {
        NORTH(1),
        SOUTH(2),
        WEST(3),
        EAST(4);

        int direction;

        Direction(int direction) {
            this.direction = direction;
        }

        public int getDirection() {
            return direction;
        }
    }
enum class Direction(val direction: Int) {
    NORTH(1),
    SOUTH(2),
    WEST(3),
    EAST(4);
}
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