OC-网络音频播放

2021-08-18  本文已影响0人  紫云夕月
#import <Foundation/Foundation.h>

/**
 *  正在播放回调
 *  @param currentTime     时间显示 label.text
 *  @param currentProgress 播放进度 slider.value
 */
typedef void(^OnPlayingBlock)(Float64 currentTime, CGFloat currentProgress);

/**
 *  准备播放回调
 *  @param totalDuration 音频总时长
 */
typedef void(^PrepareToPlayBlock)(CGFloat totalDuration);

/**
 *  正在缓冲回调
 *  @param bufferDuration 已缓冲的时长
 */
typedef void(^OnBufferingBlock)(CGFloat bufferDuration);

/**
 *  播放完成回调
 *  @param flag `YES`播放完成, `NO`播放失败.
 */
typedef void(^CompletePlayingBlock)(BOOL flag);

/**
 *  缓存自动暂停回调, 用于更改播放按钮的样式
 *  @param isPlaying 是否正在播放, 如果没有播放表示正在缓冲
 */
typedef void(^IsPlayingBlock)(BOOL isPlaying);


@interface LilyNetPlayer : NSObject

@property (nonatomic, assign) CGFloat volume;       //音量大小

@property (nonatomic, assign) Float64 changedTime;  //改变播放进度

@property (nonatomic, assign) Float64 timeOffset;   //之前播放的进度

@property (nonatomic, copy) OnPlayingBlock playingBlock;
@property (nonatomic, copy) PrepareToPlayBlock prepareToPlayBlock;
@property (nonatomic, copy) OnBufferingBlock bufferingBlock;
@property (nonatomic, copy) CompletePlayingBlock completePlayBlock;
@property (nonatomic, copy) IsPlayingBlock isPlayingBlock;
@property (nonatomic, copy) void(^playerRateStatus)(float rate);

//初始化播放器
-(void)createAudioPlayerWith:(NSString*)audioPath;
//开始播放
- (void)play;
//暂停播放
- (void)pause;
//停止播放
- (void)stop;

@end
#import "LilyNetPlayer.h"
#import <AVFoundation/AVFoundation.h>

@interface LilyNetPlayer ()
@property (nonatomic, strong) AVPlayer * player;
@property (nonatomic, strong) id periodicTimeObserver;
@property (nonatomic, assign) Float64 currentTime;      //播放时间
@property (nonatomic, assign) Float64 totalDuration;    //音频总时长
@end

@implementation LilyNetPlayer

#pragma mark - 初始化播放器
-(void)createAudioPlayerWith:(NSString*)audioPath
{
    NSURL * url = [NSURL fileURLWithPath:audioPath];
    AVPlayerItem * item = [AVPlayerItem playerItemWithURL:url];
    _player = [[AVPlayer alloc] initWithPlayerItem:item];
    
    AVAudioSession * session = [AVAudioSession sharedInstance];
    [session setCategory:AVAudioSessionCategoryPlayback error:nil];
    [session setActive:YES error:nil];
    
    [self addObserverForPlayer];
    [self addObserverForPlayItem];
}

#pragma mark - 开始播放
- (void)play {
    [self.player play];
}

#pragma mark - 暂停播放
- (void)pause {
    [self.player pause];
}

#pragma mark - 停止播放
- (void)stop {
    [self destroyPlayer];//释放 播放器
    if (self.completePlayBlock) {
        self.completePlayBlock(YES);
    }
}

#pragma mark - 释放播放器
- (void)releasePlayer {
    [self destroyPlayer];
}


#pragma mark - 改变播放进度
- (void)setChangedTime:(Float64)changedTime {
    _changedTime = changedTime;
    if (changedTime>0) {
        CMTime time = CMTimeMakeWithSeconds(changedTime, 1 * NSEC_PER_SEC);
        [self.player seekToTime:time toleranceBefore:kCMTimeZero toleranceAfter:kCMTimeZero];
        [self.player play];
    }
}

#pragma mark - 音量大小
- (void)setVolume:(CGFloat)volume {
    _volume = volume;
    self.player.volume = volume;
}

#pragma mark - Notification
//播放完毕
- (void)addObserverForPlayer {
    [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(audioPlayCompletion:) name:AVPlayerItemDidPlayToEndTimeNotification object:nil];
}

//播放完毕
- (void)audioPlayCompletion:(NSNotification *)notification {
    Float64 timeInterval = fabs(self.currentTime - self.totalDuration);
    if (timeInterval > 1.0) {
        if (self.isPlayingBlock) self.isPlayingBlock(NO);
        return; // 下载完的音频已经播放完但是整个音频没播完
    }
    _timeOffset = 0.0;
    __weak typeof(self) weakSelf = self;
    if (self.player.currentItem.status == AVPlayerItemStatusReadyToPlay) {
        [self.player seekToTime:kCMTimeZero completionHandler:^(BOOL finished) {
            if (weakSelf.completePlayBlock) weakSelf.completePlayBlock(YES);
        }];
    }
    [self destroyPlayer];//释放 播放器
}

#pragma mark - Observer
//观察 加载状态 加载进度
- (void)addObserverForPlayItem {
    [self.player.currentItem addObserver:self forKeyPath:@"status" options:NSKeyValueObservingOptionNew context:nil];
    [self.player.currentItem addObserver:self forKeyPath:@"loadedTimeRanges" options:NSKeyValueObservingOptionNew context:nil];
}

#pragma mark - AVPlayerItemObserver

- (void)observeValueForKeyPath:(NSString *)keyPath ofObject:(id)object change:(NSDictionary<NSString *,id> *)change context:(void *)context {
    AVPlayerItem * playerItem = object;
    
    if ([keyPath isEqualToString:@"status"]) {
        AVPlayerStatus status = [[change objectForKey:@"new"] intValue];
        if (status == AVPlayerStatusUnknown) {
            
        } else if (status == AVPlayerStatusReadyToPlay){//准备播放
            _totalDuration = CMTimeGetSeconds(playerItem.duration);
            _totalDuration = isnan(_totalDuration) ? 0.0 : _totalDuration;
            
            if (self.prepareToPlayBlock) {
                self.prepareToPlayBlock(_totalDuration);
            }
            if (_timeOffset > 0) {//接着之前的进度播放
                CMTime time = CMTimeMakeWithSeconds(_timeOffset, 1 * NSEC_PER_SEC);
                [self.player seekToTime:time toleranceBefore:kCMTimeZero toleranceAfter:kCMTimeZero];
            }
            [self updatePlayProgress];//播放进度
            
        } else if ([playerItem status] == AVPlayerStatusFailed) {//播放失败
            if (self.completePlayBlock) {
                self.completePlayBlock(NO);
            }
            [self destroyPlayer];//释放 播放器
        }
        
    } else if([keyPath isEqualToString:@"loadedTimeRanges"]){//获取最新缓存的区间
        NSTimeInterval bufferInterval = [self bufferedDuration];
        
        if (self.bufferingBlock) {
            self.bufferingBlock(bufferInterval);
        }
        if (self.isPlayingBlock) {
            if (bufferInterval > self.currentTime + 1.0) {
                self.isPlayingBlock(YES);
            } else if (self.player.rate == 0.0) {
                self.isPlayingBlock(NO);
            }
            // 处理缓冲结束时,正好由于缓存而自动暂停的问题.
            if (bufferInterval >= _totalDuration) {
                self.isPlayingBlock(YES);
            }
        }
    }
}

//播放进度
- (void)updatePlayProgress {
    __weak typeof(self) weakSelf = self;
    dispatch_queue_t queue = dispatch_get_main_queue();
    CMTime timeInterval = CMTimeMakeWithSeconds(1.0f, NSEC_PER_SEC);
    
    self.periodicTimeObserver = [self.player addPeriodicTimeObserverForInterval:timeInterval queue:queue usingBlock:^(CMTime time) {
         weakSelf.currentTime = CMTimeGetSeconds(time);
        if (weakSelf.currentTime && weakSelf.playingBlock) {
            weakSelf.playingBlock(weakSelf.currentTime, weakSelf.currentTime);
        }
        if (weakSelf.playerRateStatus) {
            weakSelf.playerRateStatus(weakSelf.player.rate);
        }
    }];
}

// 计算缓冲进度
- (NSTimeInterval)bufferedDuration {
    NSArray * array = [self.player.currentItem loadedTimeRanges];
    CMTimeRange timeRange = [array.firstObject CMTimeRangeValue];
    float startSeconds = CMTimeGetSeconds(timeRange.start);
    float durationSeconds = CMTimeGetSeconds(timeRange.duration);
    NSTimeInterval totalBuffer = startSeconds + durationSeconds;
    return totalBuffer;
}

#pragma mark - 释放播放器
- (void)destroyPlayer {
    if (!_player) return;
    [self.player pause];
    self.timeOffset = 0.0;
    [self.player.currentItem cancelPendingSeeks];
    [self.player.currentItem.asset cancelLoading];
    [self removeObserverFromPlayer];
}

- (void)removeObserverFromPlayer {
    @try {
        [self.player.currentItem removeObserver:self forKeyPath:@"status"];
        [self.player.currentItem removeObserver:self forKeyPath:@"loadedTimeRanges"];
        [self.player removeTimeObserver:self.periodicTimeObserver];
        [self setPeriodicTimeObserver:nil]; // must set it nil value.
        [self.player replaceCurrentItemWithPlayerItem:nil];
    } @catch(NSException *__unused exception) { }
}

- (void)dealloc {
    if (_player != nil) {
        [self destroyPlayer];//释放 播放器
        [[NSNotificationCenter defaultCenter] removeObserver:self name:AVPlayerItemDidPlayToEndTimeNotification object:nil];
    }
}

@end
//网络播放器
LilyNetPlayer * netPlayer = [[LilyNetPlayer alloc] init];
[netPlayer createAudioPlayerWith:@"网络音频路径"];

#pragma mark - PlayerBlock
- (void)addNetPlayerBlock {
    
    // 准备播放时更新UI
    netPlayer.prepareToPlayBlock = ^(CGFloat totalDuration) {
        NSLog(@"音频总时长---%@",convertTime(totalDuration));
    };
    
    // 缓冲时更新UI
    netPlayer.bufferingBlock = ^(CGFloat bufferDuration) {
        NSLog(@"缓冲时长---%@",convertTime(bufferDuration));
    };
    
    // 播放时更新UI
    netPlayer.playingBlock = ^(Float64 currentTime, CGFloat currentProgress) {
        NSLog(@"播放时长---%@",convertTime(roundf(currentTime)));
        NSLog(@"播放进度---%f",currentProgress);
    };
    
    // 播放完成更新UI
    netPlayer.completePlayBlock = ^(BOOL flag) {
        
    };
}

static inline NSString* convertTime(int totalSeconds) {
    int seconds = totalSeconds % 60;
    int minutes = (totalSeconds / 60) % 60;
    NSString *time = [NSString stringWithFormat:@"%02d:%02d", minutes, seconds];
    return time;
}

//开始播放
[netPlayer play];

//暂停播放
[netPlayer pause];

//停止播放
[netPlayer stop];

//修改音量大小
netPlayer.volume = 1;

//修改播放进度
netPlayer.changedTime = slider.value
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