多线程GCD 队列 异步 网络 socket block 循环引用

iOS GCD几个队列操作实例

2018-01-24  本文已影响80人  xukunluren
//    方法一 dispatch_group_async & dispatch_group_notify 队列中任务执行完之后通知dispatch_group_notify的block内部方法执行
    dispatch_group_t group = dispatch_group_create();
    dispatch_queue_t queue = dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0);
    NSLog(@"group one start");
    dispatch_group_async(group, queue, ^{
        sleep(3.7);
        NSLog(@"任务一");
    });
    dispatch_group_async(group, queue, ^{
        sleep(3);
        NSLog(@"任务二");
    });
    dispatch_group_notify(group, queue, ^{
           NSLog(@"任务san");
    });
    
//    方法二
    dispatch_group_t group2 = dispatch_group_create();
    dispatch_queue_t queue2 = dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0);
    dispatch_group_enter(group2);
    dispatch_async(queue2, ^{
        sleep(3.0);
        NSLog(@"任务一");
        dispatch_group_leave(group2);
    });
    dispatch_group_enter(group2);
    dispatch_async(queue2, ^{
        sleep(3.0);
        NSLog(@"任务二");
        dispatch_group_leave(group2);
    });
    dispatch_group_enter(group2);
    dispatch_async(queue2, ^{
        sleep(3.0);
        NSLog(@"任务三");
        dispatch_group_leave(group2);
    });

    dispatch_group_notify(group2, queue2, ^{
        NSLog(@"最后的任务");
    });

//    方法三栅栏函数
//    通过dispatch_barrier_async添加的block会等到之前添加所有的block执行完毕再执行
//    在dispatch_barrier_async之后添加的block会等到dispatch_barrier_async添加的block执行完毕再执行
    
    dispatch_queue_t queue = dispatch_queue_create("xukun", DISPATCH_QUEUE_CONCURRENT);
    dispatch_async(queue, ^{
        sleep(3.0);
        NSLog(@"任务一");
    });
    dispatch_async(queue, ^{
        sleep(5.0);
        NSLog(@"任务二");
    });
    dispatch_async(queue, ^{
        NSLog(@"任务三");
    });
    dispatch_barrier_async(queue, ^{
          NSLog(@"任务si");
    });
    dispatch_async(queue, ^{
        NSLog(@"任务wu");
    });
    dispatch_async(queue, ^{
        NSLog(@"任务liu");
    });
    
//    当我们多个线程要访问同一个资源的时候,往往会设置一个信号量,当信号量大于0的时候,新的线程可以去操作这个资源,操作时信号量-1,操作完后信号量+1,当信号量等于0的时候,必须等待,所以通过控制信号量,我们可以控制能够同时进行的并发数。
//
//    crate的value表示,最多几个资源可访问
//        由于设定的信号值为2,先执行两个线程,等执行完一个,才会继续执行下一个,保证同一时间执行的线程数不超过2
//    dispatch_semaphore_create创建信号量,初始值不能小于0;
//
//    dispatch_semaphore_wait等待降低信号量,也就是信号量-1;
//
//    dispatch_semaphore_signal提高信号量,也就是信号量+1;
//
//    dispatch_semaphore_wait和dispatch_semaphore_signal通常配对使用。
    dispatch_semaphore_t semaphore = dispatch_semaphore_create(2);
    dispatch_queue_t quene = dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0);

    //任务1
    dispatch_async(quene, ^{
        dispatch_semaphore_wait(semaphore, DISPATCH_TIME_FOREVER);
        NSLog(@"run task 1");
        sleep(1);
        NSLog(@"complete task 1");
        dispatch_semaphore_signal(semaphore);
    });
    //任务2
    dispatch_async(quene, ^{
        dispatch_semaphore_wait(semaphore, DISPATCH_TIME_FOREVER);
        NSLog(@"run task 2");
        sleep(1);
        NSLog(@"complete task 2");
        dispatch_semaphore_signal(semaphore);
    });
    //任务3
    dispatch_async(quene, ^{
        dispatch_semaphore_wait(semaphore, DISPATCH_TIME_FOREVER);
        NSLog(@"run task 3");
        sleep(1);
        NSLog(@"complete task 3");
        dispatch_semaphore_signal(semaphore);
    });

1、提起ios中多个异步函数后的同步问题,自然会想到 dispatch group 这个概念,那么它能够解决异步网络请求的问题吗?
对于dispatch多个异步操作后的同步方法,以前只看过dispatch_group_async,看看这个方法的说明:
可以看出,dispatch_group_async,是用于同步工作的,但是,它的判断标准是放入的block是否执行完毕,如果我们放入block中包含异步的网络请求,这个方法无法在网络数据返回后再进行同步。

看一段使用dispatch_group_async处理网络问题的代码:

   dispatch_queue_t dispatchQueue = dispatch_queue_create("test.queue", DISPATCH_QUEUE_CONCURRENT);
    dispatch_group_t dispatchGroup = dispatch_group_create();
    dispatch_group_async(dispatchGroup, dispatchQueue, ^(){
      
        [NSThread detachNewThreadWithBlock:^{
                sleep(2);
                NSLog(@"================1" );
        }];
    });

    dispatch_group_async(dispatchGroup, dispatchQueue, ^(){
        [NSThread detachNewThreadWithBlock:^{
            sleep(2);
            NSLog(@"================2" );
        }];
    });
    dispatch_group_notify(dispatchGroup, dispatch_get_main_queue(), ^(){
        NSLog(@"end");
    });
image.png

从打印结果可以看出,并不满足需求。看一下下面正确的方法

2、

dispatch_queue_t dispatchQueue = dispatch_queue_create("test.queue", DISPATCH_QUEUE_CONCURRENT);
    dispatch_group_t dispatchGroup = dispatch_group_create();
    dispatch_group_enter(dispatchGroup);

    [NSThread detachNewThreadWithBlock:^{
        sleep(2);
        NSLog(@"================1" );
        dispatch_group_leave(dispatchGroup);
    }];
    dispatch_group_enter(dispatchGroup);
    [NSThread detachNewThreadWithBlock:^{
        sleep(2);
        NSLog(@"================2" );
        dispatch_group_leave(dispatchGroup);
    }];
 
    dispatch_group_notify(dispatchGroup, dispatch_get_main_queue(), ^(){
        NSLog(@"end");
    });
image.png

3、、信号量机制

    dispatch_semaphore_t semaphore = dispatch_semaphore_create(3);

    dispatch_group_t dispatchGroup = dispatch_group_create();

    for (int i = 0; i < 10; i++) {

        [NSThread detachNewThreadWithBlock:^{
            sleep(2);

              NSLog(@"================%d",i);

            dispatch_group_leave(dispatchGroup);
            dispatch_semaphore_signal(semaphore);


        }];

        dispatch_group_enter(dispatchGroup);//为了所有下载完成后能调用函数,引入 dispatch group。如果信号量是1的话,可以不使用这个机制,也能达到效果。
        dispatch_semaphore_wait(semaphore, DISPATCH_TIME_FOREVER); //为了最大并发数,加入信号量
    }

    dispatch_group_notify(dispatchGroup, dispatch_get_main_queue(), ^(){
        NSLog(@"end");
    });

image.png
        
        dispatch_group_t group = dispatch_group_create();
        dispatch_group_enter(group);
        [self loadCommentCount:^{
            dispatch_group_leave(group);
        }];
        dispatch_group_enter(group);
        [self loadDynamicId:^{
            dispatch_group_leave(group);
        }];
        dispatch_group_enter(group);
        [self requestCheckIsFollow:^{
           dispatch_group_leave(group);
        }];
        
        
        @weakify(self);
        dispatch_group_notify(group, dispatch_get_main_queue(), ^{
            @strongify(self);
            [self.dataLoadedSignal sendNext:@(YES)];
            dispatch_after(dispatch_time(DISPATCH_TIME_NOW, (int64_t)(1.5 * NSEC_PER_SEC)), dispatch_get_main_queue(), ^{
                [self needEndDetailPageLoading];
            });
        });
    };

4\NSOperationQueue 并发队列为1

// 1.创建队列
    NSOperationQueue *queue = [[NSOperationQueue alloc] init];

    // 2.设置最大并发操作数
    queue.maxConcurrentOperationCount = 1; // 串行队列
// queue.maxConcurrentOperationCount = 2; // 并发队列
// queue.maxConcurrentOperationCount = 8; // 并发队列

    // 3.添加操作
    [queue addOperationWithBlock:^{
        for (int i = 0; i < 2; i++) {
            [NSThread sleepForTimeInterval:2]; // 模拟耗时操作
            NSLog(@"1---%@", [NSThread currentThread]); // 打印当前线程
        }
    }];
    [queue addOperationWithBlock:^{
        for (int i = 0; i < 2; i++) {
            [NSThread sleepForTimeInterval:2]; // 模拟耗时操作
            NSLog(@"2---%@", [NSThread currentThread]); // 打印当前线程
        }
    }];
    [queue addOperationWithBlock:^{
        for (int i = 0; i < 2; i++) {
            [NSThread sleepForTimeInterval:2]; // 模拟耗时操作
            NSLog(@"3---%@", [NSThread currentThread]); // 打印当前线程
        }
    }];
    [queue addOperationWithBlock:^{
        for (int i = 0; i < 2; i++) {
            [NSThread sleepForTimeInterval:2]; // 模拟耗时操作
            NSLog(@"4---%@", [NSThread currentThread]); // 打印当前线程
        }
    }];
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