将场景作为纹理渲染到平面上
2019-10-15 本文已影响0人
不决书
firstRenderTarget = new THREE.WebGLRenderTarget( 512, 512, { format: THREE.RGBFormat } );
var screenMaterial = new THREE.MeshBasicMaterial( { map: firstRenderTarget } );
renderer.render( scene, textureCamera, firstRenderTarget, true );
textureCamera 设置了采集场景用的相机的姿态,最终渲染的结果放在firstRenderTarget
FYI: