2020-08-17【Unity】世界坐标转相机坐标,用GUI显
2020-08-17 本文已影响0人
持刀的要迟到了
一般用在ui上比较多。要让ui悬浮在物体上方,需要将物体坐标转换为ui坐标。
https://blog.csdn.net/Stephanie_1/article/details/78132070
Vector3 canvasScale = Camera.main.WorldToViewportPoint(x.data.roomObject.transform.position);
//Debug.Log(canvasScale);
//var resolution = Screen.resolutions[0];
//Debug.LogError(resolution.width + " " + resolution.height);
GUI.Label(new Rect(2560 * canvasScale.x, 1440 * (1 - canvasScale.y), 400, 400), s);