pygame里操作事件

2018-07-30  本文已影响0人  蘑菇plus

鼠标事件的应用

#!/usr/bin/env python
# -*- coding: utf-8 -*-
# @File  : 02-鼠标事件得应用.py
# @Author: KingJX
# @Date  : 2018/7/30 10:50
""""""

import pygame
from random import randint

def rand_color():
    return randint(0,255),randint(0,255),randint(0,255)

def draw_ball(screen, pos):
    pygame.draw.circle(screen, rand_color(), pos, randint(10, 20))

    # 只要屏幕上的内容有更新,都需要调用这两个方法中得一个
    # pygame.display.flip()
    pygame.display.update()

# 写一个函数,判断指定的点,是否在指定的矩形范围中
def isInRect(point, rect):
    x, y = point
    rx,ry,rw,rh = rect
    if (rx<=x<rx+rw) and (ry<=y<=ry+rh):
        return True
    return False

# 画一个按钮
def draw_button(screen, btn_color, title_color):

    # 画个按钮
    """矩形框"""
    pygame.draw.rect(screen, btn_color, (100, 100, 100, 60))
    """文字"""
    font = pygame.font.SysFont('Times', 30)
    title = font.render('clicke', True, title_color)
    screen.blit(title, (120, 120))

if __name__ == '__main__':
    pygame.init()
    screen = pygame.display.set_mode((600,400))
    screen.fill((255,255,255))
    pygame.display.set_caption('鼠标事件')
    draw_button(screen,(0,255,0),(255,0,0))

    pygame.display.flip()

    while True:
        for event in pygame.event.get():

            if event.type == pygame.QUIT:
                exit()

            if event.type == pygame.MOUSEBUTTONDOWN:
                if isInRect(event.pos,(100,100,100,60)):
                    draw_button(screen,(0,100,0),(0,0,100))
                    pygame.display.update()

            if event.type == pygame.MOUSEBUTTONUP:
                if isInRect(event.pos,(100,100,100,60)):
                    draw_button(screen,(0,255,0),(255,0,0))
                    pygame.display.update()

            if event.type == pygame.MOUSEMOTION:
                screen.fill((255,255,255))
                draw_button(screen, (0, 255, 0), (255, 0, 0))
                draw_ball(screen,event.pos)
                # pygame.display(screen,event.pos)

图片拖拽

# encoding = utf - 8
# # Time: 2018 / 7 / 26
# # 20: 23
# # Author: 蘑菇plus
# # Email: 497392071 @ qq.com
# # File: 显示图形.py
# # Software: PyCharm
import pygame
from random import randint
#写一个函数,判断一个点是否在某个范围内
def is_in_rect(pos,rect):
    x,y=pos
    rx,ry,rw,rh=rect
    if (rx<=x<=rx+rw) and (ry<=y<=ry+rh):
        return True
    return False
if __name__ == '__main__':
    pass
pygame.init()
screen=pygame.display.set_mode((600,400))
screen.fill((255,255,255))
pygame.display.set_caption('图片拖拽')
#显示图片
image=pygame.image.load('./gg1.png')
image_x=100
image_y=100
screen.blit(image, (image_x, image_y))
pygame.display.flip()
#默认为false
is_move=False
while True:
    for event in pygame.event.get():
        if event.type == pygame.QUIT:
            exit()

        #鼠标按下,让状态变成移动
        if event.type==pygame.MOUSEBUTTONDOWN:
            w,h=image.get_size()
            if is_in_rect(event.pos,(image_x,image_y,w,h)):
                is_move=True
        #让鼠标弹起,让状态变成不可以移动
        if event.type==pygame.MOUSEBUTTONUP:
            is_move=False
        #鼠标移动对应事件
        if event.type==pygame.MOUSEMOTION:
            if is_move:
                screen.fill((255,255,255))
                x,y=event.pos
                image_w,image_h=image.get_size()
                #将鼠标位置放置在图片中心
                image_y=y-image_h/2
                image_x=x-image_w/2
                screen.blit(image,(x-image_w/2,y-image_h/2))
                pygame.display.update()

画球

# encoding = utf - 8
# Time: 2018 / 7 / 26
# 20: 23
# Author: 蘑菇plus
# Email: 497392071 @ qq.com
# File: 显示图形.py
# Software: PyCharm
import pygame
#方向对应的key值
up=273
down=274
left=276
right=275
#画球
def draw_ball(place,color,pos):
    #画球
    pygame.draw.circle(place,color,pos,10)
if __name__ == '__main__':
    pygame.init()
    screen=pygame.display.set_mode((600,400))
    screen.fill((255,255,255))
    pygame.display.flip()
    #保存初始坐标
    ball_x=0
    ball_y=10
    x_speed=1
    y_speed=0

while True:
    for event in pygame.event.get():
        if event.type==pygame.QUIT:
            exit()
    if event.type==pygame.KEYDOWN:
        if event.key==up:
            y_speed=-1
            x_speed=0
        elif event.key==down:
            y_speed=1
            x_speed=0
        elif event.key==right:
            x_speed=1
            y_speed=0
        elif event.key==left:
            x_speed=-1
            y_speed=0
    #刷新屏幕
    screen.fill((255,255,255))
    #每次循环让球的x和y坐标变化
    pygame.time.delay(10)
    ball_x += x_speed
    ball_y += y_speed
    #边界检测
    # if ball_x + 20 >= 600 or ball_x<=20 or ball_y+20>=400 or ball_y<=20:
    draw_ball(screen, (255, 0, 0), (ball_x, ball_y))
    if ball_x + 10 >= 600:
    # print('游戏结束')
    # exit()
        ball_x = 600 - 10
        x_speed *= -1
        # ball_x -= 1
        # draw_ball(screen, (255, 0, 0), (ball_x, ball_y))
    elif ball_x-10<=0:
        ball_x=0+10
        x_speed *= -1
        # draw_ball(screen,(255,0,0),(ball_x,ball_y))
    pygame.display.update()

多个球一起动

# encoding = utf - 8
# Time: 2018 / 7 / 26
# 20: 23
# Author: 蘑菇plus
# Email: 497392071 @ qq.com
# File: 显示图形.py
# Software: PyCharm
import pygame
import random
random_color = random.randint(0, 255), random.randint(0, 255), random.randint(0, 255)
if __name__ == '__main__':
    pygame.init()
    screen=pygame.display.set_mode((600,400))
    screen.fill((255,255,255))
    pygame.display.flip()
    #all_balls中保存多个球
    #每个球要保存:半径,圆心坐标,颜色,x速度,y速度
    all_balls=[
        {'r':random.randint(10,20),
         'pos':(100,100),
         'color':random_color,
         'x_speed':random.randint(-3,3),
         'y_speed': random.randint(-3, 3),
         },

        {'r': random.randint(10, 20),
         'pos': (300, 300),
         'color': random_color,
         'x_speed': random.randint(-3, 3),
         'y_speed': random.randint(-3, 3),
         }
    ]

    while True:
        for event in pygame.event.get():
            if event.type==pygame.QUIT:
                exit()
            # if event.type==pygame.MOUSEBUTTONDOWN:
            #     #点一下鼠标创建一个球
            #     ball={
            #         'r': random.randint(10, 25),
            #         'pos': event.pos,
            #         'color': random_color,
            #         'x_speed': random.randint(-3, 3),
            #         'y_speed': random.randint(-3, 3),
            #     }
            #     #保存球
            #     all_balls.append(ball)
        #刷新界面
        screen.fill((255,255,255))
        for ball_dict in all_balls:
            #取出球原来的x坐标和y坐标以及他们的速度
            x,y=ball_dict['pos']
            x_speed= ball_dict['x_speed']
            y_speed = ball_dict['y_speed']
            x+=x_speed
            y+=y_speed
            pygame.draw.circle(screen,ball_dict['color'],(x,y),ball_dict['r'])
            #更新球对应的坐标
            ball_dict['pos']=x,y
            pygame.display.update()

动画效果

# encoding = utf - 8
# Time: 2018 / 7 / 26
# 20: 23
# Author: 蘑菇plus
# Email: 497392071 @ qq.com
# File: 显示图形.py
# Software: PyCharm
"""
动画原理:不断刷新界面上的内容(一帧一帧的画)

"""

import pygame
from random import randint
def static_page(screen):
    #静态文字
    font=pygame.font.SysFont('Times',40)
    title=font.render('welcome',True,(0,0,0))
    screen.blit(title,(200,200))
    #动态文字
def animation_title(screen):
    font=pygame.font.SysFont('Times',40)
    title=font.render('python',True,(randint(0,255),89,74))
    screen.blit(title,(120,140))
if __name__ == '__main__':

    pygame.init()
    screen=pygame.display.set_mode((600,400))
    screen.fill((255,255,255))

    static_page(screen)
    pygame.display.flip()

    while True:
        #for循环里的只有事件发生后才会执行
        for event in pygame.event.get():
            if event.type == pygame.QUIT:
                exit()
        #在下面去写每一帧要显示的内容
        #程序执行到这个位置,cpu休息一段时间在执行后面的代码(线程在这里阻塞指定的事件)
        pygame.time.delay(60)
        #动画前要将原来的内容全部清空
        screen.fill((255,255,255))
        static_page(screen)
        animation_title(screen)
        #内容展示完成后,要更新到屏幕上
        pygame.display.update()
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