背包系统(2)

2017-05-04  本文已影响24人  胤醚貔貅

显示物品的描述信息

用一个单例存放信息

usingUnityEngine;

usingSystem.Collections;

publicclassUIManager:MonoBehaviour{

public Gameobject  panel;

private UIManager( ) {  }

private static UIManager  instance;

public static UIManager Instance{

get{

if(instance==null){

instance =new UIManager ( );

instance.panel =Gameobject.Find("Canvas").transform.FindChild("panel").gameobject;

}

return instance;

}

}

}

显示panel(//挂在预设体item上)

usingUnityEngine;

usingSystem.Collections;

usingUnityEngine.UI;

usingUnityEngine.EventSystems;

publicclassItemDescriptionScript:MonoBehaviour,IPointerEnterHandler,IPointerExitHandler{

//private Gameobject  panel;

public BaseScript goods;

voidStart( ){

//       panel = transform.root.FindChild ("Panel").gameObject ;//item最底层的父物体(Canvas)和panel的父物体相同

}

voidUpdate( ){

}

#regionIPointerEnterHandlerimplementation

publicvoidOnPointerEnter(PointerEventDataeventData)

{

if(!UIManager.Instance.panel.activeSelf){

UIManager.Instance.panel.SetActive(true);

UIManager.Instance.panel.GetComponent<ShowDetalScript>.Goods=goods;

}

}

#endregion

#regionIPointerExitHandlerimplementation

publicvoidOnPointerExit(PointerEventDataeventData)

{

if(UIManager.Instance.panel.activeSelf){

UIManager.Instance.panel.SetActive(false);

}

}

#endregion

}

将物品加载到panel上(//描述,挂在Panel上)

usingUnityEngine;

usingSystem.Collections;

usingUnityEngine.UI;

public classShowDetalScript:MonoBehaviour{

private BaseScript goods;

public BaseScript Goods{

get{

returngoods;

}

set{

goods=value;

headImage.overrideSprite=Resources.Load("Texture/"+goods.iconName);

goodsName.text=goods.name;

description.text=goods.description;

}

}

private  Image  headImage;

private  Text   goodsName;

private  Text    description;

voidAwake( ){

headImage=transform.GetChild(0).gameObject.GetComponent<Image>( );

description=transform.GetChild(1).gameObject.GetComponent<Text>( );

goodsName=transform.GetChild(2).gameObject.GetComponent<Text>( );

}

voidUpdate( ){

}

}

翻页(挂载在Canvas上)

usingUnityEngine;

usingSystem.Collections;

publicclassNextPageScript:MonoBehaviour{

publicGameObjectcontent;

voidStart(){

}

voidUpdate(){

}

publicvoidButtonPressed( ){

content.transform.localPosition=newVector3(content.transform.localPosition.x,content.transform.localPosition.y+400f,0);

}

publicvoidButtonPressed_1( ){

content.transform.localPosition=newVector3(content.transform.localPosition.x,content.transform.localPosition.y-400f,0);

}

}


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