Metal每日分享,分镜滤镜效果

2022-11-21  本文已影响0人  弹吉他的少年

效果图:

WX20221121-141028.png

实操代码:

// 分成两行两列
let filter = C7Storyboard.init(ranks: 2)

// 方案1:
let dest = BoxxIO.init(element: originImage, filter: filter)
ImageView.image = try? dest.output()

dest.filters.forEach {
    NSLog("%@", "\($0.parameterDescription)")
}

// 方案2:
ImageView.image = try? originImage.make(filter: filter)

// 方案3:
ImageView.image = originImage ->> filter

实现原理:

这款滤镜采用并行计算编码器设计.compute(kernel: "C7Storyboard"),参数因子[Float(N)]

一个对外开放参数N,分为N x N个屏幕。

/// 分镜滤镜
public struct C7Storyboard: C7FilterProtocol {

    /// 分为`N x N`个屏幕
    public var N: Int = 2

    public var modifier: Modifier {
        return .compute(kernel: "C7Storyboard")
    }

    public var factors: [Float] {
        return [Float(N)]
    }
    
    public init(ranks: Int = 2) {
        self.N = ranks
    }
}

对坐标点归一化处理,然后采用fmod函数,取模后的余数再x个数,最后取对应点像素。

kernel void C7Storyboard(texture2d<half, access::write> outputTexture [[texture(0)]],
                         texture2d<half, access::sample> inputTexture [[texture(1)]],
                         constant float *few [[buffer(0)]],
                         uint2 grid [[thread_position_in_grid]]) {
    constexpr sampler quadSampler(mag_filter::linear, min_filter::linear);
    const float x = float(grid.x) / outputTexture.get_width();
    const float y = float(grid.y) / outputTexture.get_height();
    const float2 textureCoordinate = float2(x, y);
    const int N = int(*few);
    const float2 uv = fmod(textureCoordinate, 1.0 / N) * N;

    const half4 outColor = inputTexture.sample(quadSampler, uv);
    outputTexture.write(outColor, grid);
}

Harbeth功能清单

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