Activity的启动过程-源码分析

2018-06-20  本文已影响0人  初见soulmate

以下分析基于android 27版本,所有流程基于函数调用顺序说明

启动基本时序图如下:

image.png

main()

我们知道所有的程序都是main()函数开始的,应用程序也是一样的,安卓里面的启动main()函数就在ActivityThread里面,源码体现如下:(部分进行了省略,具体的可以自己到源码进行查看)
main()方法里面进行了主线程的准备,以及一些相关对象的初始化工作。

public static void main(String[] args) {

    //···以上省略,重点代码如下

    //主线程Looper准备

    Looper.prepareMainLooper();

    //初始化ActivityThread对象

    ActivityThread thread = new ActivityThread();

    //划重点!!将当前ApplicationThread信息添加到ActivityManager上

    thread.attach(false);

    //···以下省略,重点代码如上

}

另外,在ActivityThread里面有有一些成员变量是跟随ActivityThread的实例化进行创建的,以下展示部分:

//、、、

final ApplicationThread mAppThread = new ApplicationThread();

final Looper mLooper = Looper.myLooper();

final H mH = new H();//H继承于Handler,用于进行线程间通讯,主要进行Activity的一些生命周期的调用

final ArrayMap<IBinder, ActivityClientRecord> mActivities = new ArrayMap<>();

//此对象用于保存Activity的一些相关信息

ActivityClientRecord mNewActivities = null;

// Number of activities that are currently visible on-screen.

int mNumVisibleActivities = 0;

//、、、

ApplicationThread是ActivityThread的内部类,并且是IApplicationThread.Stub的实现类,所以我们可以知道,ApplicationThread是通过实现Binder机制对Activity的一些相关操作进行控制的,部分代码如下:

image.png

可以看出里面很多的对Activity的相关操作的方法,而方法里面的操作则是通过sendMessage()的方式回调到H里面进行操作(H是Handler的实现类)。以下举例一个方法:

public final void schedulePauseActivity(IBinder token, boolean finished,
        boolean userLeaving, int configChanges, boolean dontReport) {
    int seq = getLifecycleSeq();
    if (DEBUG_ORDER) Slog.d(TAG, "pauseActivity " + ActivityThread.this
            + " operation received seq: " + seq);
    sendMessage(
            finished ? H.PAUSE_ACTIVITY_FINISHING : H.PAUSE_ACTIVITY,
            token,
            (userLeaving ? USER_LEAVING : 0) | (dontReport ? DONT_REPORT : 0),
            configChanges,
            seq);
}

attach()

此方法的作用就是将实例化好的mAppThread与ActivityManager进行注册,主要过程如下:

private void attach(boolean system) {
    //···以上省略,重点代码如下
        android.ddm.DdmHandleAppName.setAppName("<pre-initialized>",
                                                UserHandle.myUserId());
        RuntimeInit.setApplicationObject(mAppThread.asBinder());
        //下面这行代码是重点
        final IActivityManager mgr = ActivityManager.getService();
        try {
            //下面这行代码也是重点
            mgr.attachApplication(mAppThread);
        } catch (RemoteException ex) {
            throw ex.rethrowFromSystemServer();
        }
     //···以下省略,重点代码如上
}

mAppThread是ApplicationThread的对象实例。
ActivityManager.getService()会通过Binder机制获取到IActivityManager对象,获取代码如下:
使用单例模式,通过Binder机制获取到ActivityService的IBinder对象,再转换成ActivityManager的代理对象。
看懂以下代码需要有一定的Binder机制基础,activity的启动代码里面涉及了Handler原理,Binder机制等相关知识,需要对这些有一定了解。

/**
* @hide
*/
public static IActivityManager getService() {
    return IActivityManagerSingleton.get();
}

private static final Singleton<IActivityManager> IActivityManagerSingleton =
        new Singleton<IActivityManager>() {
            @Override
            protected IActivityManager create() {
                final IBinder b = ServiceManager.getService(Context.ACTIVITY_SERVICE);
                final IActivityManager am = IActivityManager.Stub.asInterface(b);
                return am;
            }
        };

=======

通过以上main()方法和attach()方法,主线程的相关准备工作就完成了,剩下的就是Activity的相关启动了,而相关方法就到了ApplicationThread里面了(通过Binder机制远程调用启动)

第一步就是执行启动方法:scheduleLaunchActivity:

// we use token to identify this activity without having to send the
// activity itself back to the activity manager. (matters more with ipc)
@Override
public final void scheduleLaunchActivity(Intent intent, IBinder token, int ident,
        ActivityInfo info, Configuration curConfig, Configuration overrideConfig,
        CompatibilityInfo compatInfo, String referrer, IVoiceInteractor voiceInteractor,
        int procState, Bundle state, PersistableBundle persistentState,
        List<ResultInfo> pendingResults, List<ReferrerIntent> pendingNewIntents,
        boolean notResumed, boolean isForward, ProfilerInfo profilerInfo) {
    updateProcessState(procState, false);
    ActivityClientRecord r = new ActivityClientRecord();
    r.token = token;
    r.ident = ident;
    r.intent = intent;
    r.referrer = referrer;
    r.voiceInteractor = voiceInteractor;
    r.activityInfo = info;
    r.compatInfo = compatInfo;
    r.state = state;
    r.persistentState = persistentState;
    r.pendingResults = pendingResults;
    r.pendingIntents = pendingNewIntents;
    r.startsNotResumed = notResumed;
    r.isForward = isForward;
    r.profilerInfo = profilerInfo;
    r.overrideConfig = overrideConfig;
    updatePendingConfiguration(curConfig);
    sendMessage(H.LAUNCH_ACTIVITY, r);
}

里面可以看到实例化了一个ActivityClientRecord类,这个类的作用就是记录Activity的相关参数信息。然后将记录好的相关activity信息通过handMessage的形式发送到H(ActivityThread的内部类,是Handler的实现类)里面进行处理,相关处理方法如下:(H里面还有很多相关Activity的相关其他操作方法,可以到源码查看)

public void handleMessage(Message msg) {
    //···以上省略,重点代码如下
        case LAUNCH_ACTIVITY: {
            Trace.traceBegin(Trace.TRACE_TAG_ACTIVITY_MANAGER, "activityStart");
            final ActivityClientRecord r = (ActivityClientRecord) msg.obj;
            r.packageInfo = getPackageInfoNoCheck(
                    r.activityInfo.applicationInfo, r.compatInfo);
            handleLaunchActivity(r, null, "LAUNCH_ACTIVITY");
            Trace.traceEnd(Trace.TRACE_TAG_ACTIVITY_MANAGER);
        } break;
    //···以下省略,重点代码如上
}

我们知道H也是ActivityThread里面的内部类,可以看到H里面的分发方法最后又调用了ActivityThread里面的handleLaunchActivity方法:具体如下

private void handleLaunchActivity(ActivityClientRecord r, Intent customIntent, String reason) {
    //···以上省略,重点代码如下
    WindowManagerGlobal.initialize();
    Activity a = performLaunchActivity(r, customIntent);
    if (a != null) {
        r.createdConfig = new Configuration(mConfiguration);
        reportSizeConfigurations(r);
        Bundle oldState = r.state;
        handleResumeActivity(r.token, false, r.isForward,
                !r.activity.mFinished && !r.startsNotResumed, r.lastProcessedSeq, reason);
        if (!r.activity.mFinished && r.startsNotResumed) {
            performPauseActivityIfNeeded(r, reason);
            if (r.isPreHoneycomb()) {
                r.state = oldState;
            }
        }
    } else {
        // If there was an error, for any reason, tell the activity manager to stop us.
        try {
            ActivityManager.getService().finishActivity(r.token, Activity.RESULT_CANCELED, null,Activity.DONT_FINISH_TASK_WITH_ACTIVITY);
        } catch (RemoteException ex) {
            throw ex.rethrowFromSystemServer();
        }
    }
}

以上方法主要对WindowManager进行了实例化,window的处理也是比较需要重要了解的,相关类继承图如下:

image.png

handleLaunchActivity也初始化了一个Activity对象,初始化Activity过程如下:(通过ClassLoader获取了Activity对象)

private Activity performLaunchActivity(ActivityClientRecord r, Intent customIntent) {
    //···以上省略,重点代码如下
    ContextImpl appContext = createBaseContextForActivity(r);
    Activity activity = null;
    try {
        java.lang.ClassLoader cl = appContext.getClassLoader();
        activity = mInstrumentation.newActivity(
                cl, component.getClassName(), r.intent);
        StrictMode.incrementExpectedActivityCount(activity.getClass());
        r.intent.setExtrasClassLoader(cl);
        r.intent.prepareToEnterProcess();
        if (r.state != null) {
            r.state.setClassLoader(cl);
        }
    } catch (Exception e) {
        if (!mInstrumentation.onException(activity, e)) {
            throw new RuntimeException(
                "Unable to instantiate activity " + component + ": " + e.toString(), e);
        }
    }
    //···以下省略,重点代码如上
}

以上基本完成了对Activity的创建以及启动的之前的基本准备工作,后续的就是对窗口做相关的添加布局的操作了。

布局的处理就到了handleResumeActivity里面了,相关代码如下:

final void handleResumeActivity(IBinder token,
        boolean clearHide, boolean isForward, boolean reallyResume, int seq, String reason) {
    ActivityClientRecord r = mActivities.get(token);
    //···以上省略,重点代码如下
        if (r.window == null && !a.mFinished && willBeVisible) {
            r.window = r.activity.getWindow();
            View decor = r.window.getDecorView();
            decor.setVisibility(View.INVISIBLE);
            ViewManager wm = a.getWindowManager();
            WindowManager.LayoutParams l = r.window.getAttributes();
            a.mDecor = decor;
            l.type = WindowManager.LayoutParams.TYPE_BASE_APPLICATION;
            l.softInputMode |= forwardBit;
            if (r.mPreserveWindow) {
                a.mWindowAdded = true;
                r.mPreserveWindow = false;
                // Normally the ViewRoot sets up callbacks with the Activity
                // in addView->ViewRootImpl#setView. If we are instead reusing
                // the decor view we have to notify the view root that the
                // callbacks may have changed.
                ViewRootImpl impl = decor.getViewRootImpl();
                if (impl != null) {
                    impl.notifyChildRebuilt();
                }
            }
            if (a.mVisibleFromClient) {
                if (!a.mWindowAdded) {
                    a.mWindowAdded = true;
                    wm.addView(decor, l);
                } else {
                    // The activity will get a callback for this {@link LayoutParams} change
                    // earlier. However, at that time the decor will not be set (this is set
                    // in this method), so no action will be taken. This call ensures the
                    // callback occurs with the decor set.
                    a.onWindowAttributesChanged(l);
                }
            }
        // If the window has already been added, but during resume
        // we started another activity, then don't yet make the
        // window visible.
        } else if (!willBeVisible) {
            if (localLOGV) Slog.v(
                TAG, "Launch " + r + " mStartedActivity set");
            r.hideForNow = true;
        }
        //···以下省略,重点代码如上
}

handleResumeActivity里面就是关于window的添加的具体流程了,相关方法调用过程如下:

image.png
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