时钟的绘制---canvas

2017-06-07  本文已影响0人  zjxl
1.png
<!DOCTYPE html>
    <html lang="en">
    <head>
        <meta charset="UTF-8">
        <title>Document</title>
        <style>
            canvas{
                position: absolute;
                left:10;
                top:10;
            }
        </style>
    </head>
    <body>
        <canvas id="dialCanvas"></canvas>
        <canvas id="handCanvas"></canvas>

    </body>
    <script>
        var dialCanvas=document.getElementById('dialCanvas');
        var handCanvas=document.getElementById('handCanvas');


        //定义宽度,高度和半径
        var w=800;
        var h=600;
        var r=200;

        //定义画布的大小
        dialCanvas.width=w;
        dialCanvas.height=h;
        handCanvas.width=w;
        handCanvas.height=h;


        //获取画布的环境
        var dialCxt=dialCanvas.getContext("2d");
        var handCxt=handCanvas.getContext("2d");


        //画表盘
        /*
            1.画表盘其实就是画圆。
            2.为了数据的灵动性,数据成变量
        */
        dialCxt.beginPath();
        dialCxt.arc(w/2,h/2,r,0,Math.PI*2);
        dialCxt.lineWidth=10;
        dialCxt.strokeStyle="#000";
        dialCxt.stroke();

        //画刻度
        //封装画刻度函数
        /*
            * 确定刻度上的两个点 x1,y1;x2,y2.确定内部点的时候,需要定义一个内圆
            *刻度是通过画线来实现的。
            *                   
        */
        function dialScale(cxt,x,y,innerRadius,outerRadius,number=12,lineWidth=10,strokeStyle="#000"){
            var angle=0;
            var angleDiff= 360 / number;
            for(var i=0;i<number;i++){
                var x1=Math.cos(angle/180*Math.PI)*outerRadius+w/2;
                var y1=Math.sin(angle/180*Math.PI)*outerRadius+h/2;
                var x2=Math.cos(angle/180*Math.PI)*innerRadius+w/2;
                var y2=Math.sin(angle/180*Math.PI)*innerRadius+h/2;
                cxt.beginPath();
                cxt.moveTo(x1,y1);
                cxt.lineTo(x2,y2);
                cxt.lineWidth=lineWidth;
                cxt.strokeStyle=strokeStyle;
                cxt.stroke();
                angle=angle+angleDiff;  
            }   
        }
        //调用
        //画小时刻度
        dialScale(dialCxt,w/2,h/2,r,r-20,12,10);
        //画分钟和秒的刻度
        dialScale(dialCxt,w/2,h/2,r,r-10,60,2);


        //画指针
        //封住画指针函数
        //需要特别注意利用环境保存,不然画不了。
        function drawHand(cxt,x,y,angle,length,lineWidth,strokeStyle){
            cxt.save();
            cxt.beginPath();
            cxt.translate(x,y);
            cxt.rotate((angle-90)/180*Math.PI)
            cxt.moveTo(-20,0);
            cxt.lineTo(length,0);
            cxt.lineWidth=lineWidth;
            cxt.strokeStyle=strokeStyle;
            cxt.stroke();

            cxt.restore();
        }

        //画秒针
        //drawHand(dialCxt,w/2,h/2,6,180,1,"red");
        //画分针
        //drawHand(dialCxt,w/2,h/2,6,150,5,"#000");
        //画时针
        //drawHand(dialCxt,w/2,h/2,30,140,5,"#000");



        //时针转动
        function run(){
            var date=new Date();

            //清空画布
            handCxt.clearRect(0,0,w,h);
            var seconds=date.getSeconds();
            drawHand(handCxt,w/2,h/2,6*seconds,180,1,"red");

            var minutes=date.getMinutes()+seconds / 60;
            drawHand(handCxt,w/2,h/2,6*minutes,150,5,"#000");

            var hours=date.getHours() % 12+minutes / 60;
            drawHand(handCxt,w/2,h/2,30*hours,100,5,"#ccc");

            //console.log(hours);

            setTimeout(run,1000);
        }
        run();




    </script>
    </html>
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