Metal每日分享,调整曝光滤镜效果

2022-12-06  本文已影响0人  弹吉他的少年

本案例的目的是理解如何用Metal实现调整曝光效果滤镜,曝光度次方运算乘以像素颜色RGB;


Demo

实操代码

// 调整曝光效果
let filter = C7Exposure.init(exposure: 0.25)

// 方案1:
ImageView.image = try? BoxxIO(element: originImage, filters: [filter, filter2, filter3]).output()

// 方案2:
ImageView.image = originImage.filtering(filter, filter2, filter3)

// 方案3:
ImageView.image = originImage ->> filter ->> filter2 ->> filter3

效果对比图

-2.5 0.25 0.5

实现原理

这款滤镜采用并行计算编码器设计.compute(kernel: "C7Exposure"),参数因子[exposure]

对外开放参数

/// 曝光效果
public struct C7Exposure: C7FilterProtocol {
    
    public static let range: ParameterRange<Float, Self> = .init(min: -10.0, max: 10.0, value: 0.0)
    
    /// The adjusted exposure, from -10.0 to 10.0, with a default of 0.0
    public var exposure: Float = range.value
    
    public var modifier: Modifier {
        return .compute(kernel: "C7Exposure")
    }
    
    public var factors: [Float] {
        return [exposure]
    }
    
    public init(exposure: Float = range.value) {
        self.exposure = exposure
    }
}

曝光度pow(2.0, *exposure)次方运算,然后再对每个像素颜色使用;

kernel void C7Exposure(texture2d<half, access::write> outputTexture [[texture(0)]],
                       texture2d<half, access::read> inputTexture [[texture(1)]],
                       device float *exposure [[buffer(0)]],
                       uint2 grid [[thread_position_in_grid]]) {
    const half4 inColor = inputTexture.read(grid);
    
    const half4 outColor = half4((inColor.rgb * pow(2.0, *exposure)), inColor.a);
    
    outputTexture.write(outColor, grid);
}

Harbeth功能清单

最后

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